Posts Tagged ‘No Man’s Sky’

Podcast: The Electronic Wireless Show talks Gamescom, The Long Dark and Plunkbat

longdarkpodcast

Toss another podcast episode upon the fire, stranger. The cold is closing in but the Electronic Wireless Show will keep us warm. Pip, Alice and Adam gather round the podfire this week to talk about the lies (Adam tells) at Gamescom, the icy reception to The Long Dark‘s story mode, the cleansing rain of Playerunknown’s Battlegrounds, and the deadly climates of No Man’s Sky.

We then turn to you, listeners, to discuss your favourite in-game weather. And somewhere in the middle there’s also a long discussion about karaoke, for some reason. Read the rest of this entry »

Steam Charts: Top 10 Games Edition

The Steam Charts is the only place on the internet to find out the most up-to-date information about the games you care about the most, the latest rumours of upcoming changes to early access hits, and secrets that can see your way to coming top of the gaming high score tables! Read the rest of this entry »

No Man’s Sky tiptoes towards co-op play with Atlas Rises

No Man's Sky: Atlas Rises

UPDATE: Atlas Rises is out now and is 4GB – so says the download my Steam account is currently doing!

Did you know that I still play No Man’s Sky [official site]? I started a new save recently with the intention of building a base and following the storyline and possibly having a greenhouse and then ended up ignoring all of the above and instead pootling from planet to planet, chasing a sort of multi-headed cactus creature. Business as usual for Pip.

BUT I’ve been keeping an eye on the imminent update, mostly just to see what it brings and how my ongoing voyage might change. It sounds like Atlas Rises (which is what update 1.3 is called), in addition to ancient portals, terrain editing, 30 hours of new story content and so on, is also making baby steps towards synchronous co-op (i.e. a very basic form of multiplayer). Read the rest of this entry »

Steam summer sale: our giant recommendations list

The Steam summer sale is in full blaze. For a while it even blazed so hot that the servers went on fire and all the price stickers peeled off the games. Either that or the store just got swamped with cheapskates looking for the best bargains. Cheapskates like you! Well, don’t worry. We’ve rounded up some recommendations – both general tips and some newly added staff choices.

Here are the things you should consider owning in your endless consumeristic lust for a happiness which always seems beyond reach. You’re welcome.

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No Man’s Sky: How photo mode changes the game

The latest chunky update for No Man’s Sky [official site] added a lot of things that are probably Of Interest to other people and a brand new, totally overhauled and significantly fleshed-out photo mode which is of interest to me. The mode was created in collaboration with Duncan Harris, whose awesome screenshot art you might know from Dead End Thrills and thus is far more than just a free camera and a HUD removal option (although it does both of those things).

I’ve spent an obscene number of hours since the update landed (an entire season of Spooks on Netflix) skipping from planet to planet in search of pleasing landscapes so I figured I’d share the preliminary results in a gallery!

To navigate the gallery just use the arrow buttons near the images or the left and right arrow keys on the keyboard. Click on the images themselves to see larger versions.

I don’t have a fancy rig or anything so this is more about what’s possible and why the mode is interesting rather than some 4k-stravaganza… Read the rest of this entry »

No Man’s Sky devs launching fund for proc gen games

After trapping a galaxy inside a computer using maths, No Man’s Sky developers Hello Games are launching an initiative to fund and support other devs’ wild dreams of procedural worlds. With first-hand experience of risking running out of money while working on something they loved, they’d like to help other folks working with procedural generation and experimental games research. ‘Hello Labs’, as they call it, has already befriended one project and more may follow. For now, it’s all a bit mysterious. Read the rest of this entry »

No Man’s Sky’s Path Finder update brings rovers, base sharing, permadeath, a brand new photo mode…

No Man's Sky

Oh blimey. Hello Games is releasing the Path Finder update for No Man’s Sky [official site] today. Alice? ALICE? ALIIIIIIIICE? Alice, there doesn’t seem to be a bicycle but there are a selection of planetary rover-type things called exocraft. No bells as far as I can tell, though. There’s also the potential to visit other people’s bases if popping over for a space visit is your bag, to own multiple ships if ships are your bag and permadeath if dying forever is your bag. You can do race track building and sharing and… *skims the rest of the list* A NEW PHOTO MODE created in collaboration with him off DeadEndThrills? Step aside, news article, I’m going in.

First the summary list of Path Finder jiggerypokery: Read the rest of this entry »

Ring ring! No Man’s Sky adding new vehicle this week

A new vehicle will land in No Man’s Sky [official site] this week as part of the ‘Path Finder’ update, Hello Games have announced. They say this mysterious vehicle “will aid home planet exploration” and we’re adamant that it should be a bicycle. Space car? No thanks. Space hovercraft? Nuh uh. Please may we have a bicycle. Space bicycle? No. Earth bicycle. With a bell. Ring ring! Read the rest of this entry »

Steam Top 100 reveals 2016’s money-making Steamers

Valve capped off 2016 by revealing the year’s 100 highest-grossing games on Steam, which is a pretty interesting list. If you’ve been following Alec’s prolonged breakdown over the weekly charts you’ll not be shocked by revelations that Grand Theft Auto V and Counter-Strike: Global Offensive are near the top, but you might not expect them to be joined by the likes of No Man’s Sky or the free-to-play Dota 2.

When I asked Alec if he fancied writing up this chart too, he began hissing “The Venga Bus is coming the Venga Bus IS coming the Venga Bus is coming to take me away ho-ho hee-hee ha-haaa” so you get me and my GIFs instead. Read the rest of this entry »

No Man’s Sky getting another small bugfixing patch

No Man’s Sky [official site] received its first major content update this past weekend, adding base building, farming and more to the maligned procedural space sim. Before that however there had been a bunch of smaller bugfixing patches release for the game – nine, I think? – and now it’s receiving yet another. The small patch is currently available on the game’s experimental branch and fixes a bunch of bugs that have been reported since the last update. Find the patch notes below.

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Notes On A Patch: Is No Man’s Sky a better game now?

Back in September, when I was deep in the throes of my obsessional relationship with the peculiar No Man’s Sky, I wrote a Supporter post describing my dream patch notes. Clearly, when so many people have chosen to invest their misplaced personal anguish into the game, the spluttered response would be, “Well, pffpffpffff, how about NOT [MAKE A GAME UNLIKE THE GAME I WAS EXPECTING],” or some such. But rather than trying to look outraged, I hoped to lay down the details big and small that I’d want in order to improve a game which – despite all it lacked – had me in its hooks. So, now there’s been a big update! How many of my wishes have been granted?

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No Man’s Sky advertising complaint not upheld by ASA

The UK’s Advertising Standards Authority has decided not to uphold the complaints against No Man’s Sky’s Steam page. The regulatory body announced they were investigating the complaints in September but after consultation with both Valve and developers Hello Games they’re satisfied that the trailers, screenshots and text desriptions on the game’s Steam page did not breach the advertising code. I am not entirely satisfied.

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No Man’s Sky Foundation update: mostly about that base

No Man's Sky Foundation Update

No Man’s Sky‘s [official site] Foundation update was released over the weekend bringing base-building, different game modes, farming, freighters (kind of mobile resource warehouses), new resources, UI tweaks and so on. It’s a massive update, both in terms of what it brings and also in the sense that it feels like it changes the nature of the game. Previously it was this nomadic planet roamer with bits of resource gathering and survival bolted on. Now it feels like it’s aiming more for exploration and colonisation in the manner of something like Subnautica, just with procedural generation instead of predefined landscapes. Read the rest of this entry »

No Man’s Sky base-building update this week

Hello Games have announced a major update for No Man’s Sky [official site], to be released this week. Called the Foundation Update perhaps for Asimovian reasons, but mainly because it adds “the foundations of base building, and also because this is putting in place a foundation for things to come”, it apparently won’t be the biggest update for the game, but it’ll certainly be the biggest one yet.

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Steam Store Pages Now Only Able To Use In-Game Screenshots

A part of the big Steam update that’s been rumoured for a good long while appears to be a new rule that games will no longer be allowed to use misleading screenshots in their store page carousel. The news, reported by Kotaku’s Nathan Grayson (Who he? – Ed), says that Valve have confirmed an update to their guidelines for sellers, and from now on only in-game shots will be acceptable.

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ASA Investigating No Man’s Sky’s Steam Advertising

The UK’s Advertising Standards Authority is investigating No Man’s Sky. An RPS source filed complaints to the ASA regarding the trailers and screenshots used to sell No Man’s Sky on Steam, arguing that they are unrepresentative of the product being sold. That source – and the ASA have confirmed to us – that the regulator agrees and has contacted both Valve and No Man’s Sky developers Hello Games for their response.

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Astroneer Early Access Touching Down In December

We have been cooing at Astroneer [official site] on and off for the past year, its colourful planets, bouncing astronauts and clicky base-building. And although we enjoyed footage of little men bounding across low-poly worlds together and carving out tunnels in the rock with some sort of futuristic matter displacer, we didn’t know exactly when it would come out. Well, we still don’t know. Not exactly. But it will be in December this year, say the developers, hitting Steam and Windows 10 as an early access game. Here’s another trailer they released along with the news.

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Generation Next, Part 4: Procedural Generation’s Future

Mark Johnson is the developer of Ultima Ratio Regum [official site], an ANSI 4X roguelike in which the use of procedural generation extends beyond the creation of landscapes and dungeons to also dynamically create cultures, practices, social norms, rituals, beliefs, concepts, and myths. This is the final in a four part series examining what generating this kind of social detail can bring to games.

In this series so far we’ve examined the current state of procedural generation (PCG) in game design and outlined what a greater engagement with ‘qualitative’ PCG might bring to games (in Part 1), talked through in detail the process for creating a richly detailed PCG element of social life (in Part 2) and given an overview of my own work in this area (in Part 3). For this final part we will now zoom out somewhat and talk about game design and the games industry as a whole, and where we might want to position qualitative PCG more broadly, both now and in the near future. There are two core propositions I’d like to put forward: firstly, that we should regard qualitative worldbuilding detail as being integral to the future of games, instead of an intriguing aside; and secondly, that the demographics of developers and players of PCG games are going to shape the direction that procedural generation evolves in.

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Tales From One Man’s Sky: The Goldilocks Planet

As I continue to attempt to justify to myself abandoning all notions of spare time in order to play more No Man’s Sky [official site], here’s the second entry in a diary trying to get to grips with how it has its claws in me. This time, played while watching all of season 13 of Top Chef, a tale of the perfect planet.

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Tales From One Man’s Sky: Why Am I Still Here?

I’m still playing No Man’s Sky [official site]. I realise this puts me in a peculiar category, a group titled “Those Who Realised How Far Short It Fell From Both Its Claims And Expectations But Still Find They Can’t Stop Wanting To Go Back”. Us TWRHFSIFFBICAEBSFTCSWTGBers will tell you, yes, you’re absolutely right, the game has no point, no deeper purpose, no real goals, no good reason to carry on. We’ll nod at you, distractedly, while mostly focusing on mining the tower of Emeril in front of us, hoping you’ll leave and stop making us question it.

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