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Posts tagged “No More Robots”

Feature: Lights, camera, rock, paper, shotgun!

The Thursday Matinee: Highlights from the RPS video department

Whew, Thursday already? How did we get here? For those of you who enjoy our video matinees, or for those who didn’t even know we had a YouTube channel (you can subscribe here, by the way), here’s this week's. Yeah it’s a bit late, but we’ve been pretty busy -- you’ll see why on Friday -- and Matthew’s off trying not to get killed in…

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Feature:

Interactive credits sequences make games and their developers more memorable

Usually when I finish a game, I like to sit and let its credits run their length. It’s a ritual that allows me some time to reflect on the game itself and the hard work of all the people who made it, and generally it’s a very nice experience. Except for the time when I spent a full hour watching names scroll by at the…

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Grimly satirical post-Brexit bouncer sim Not Tonight is out now

It's hard not to have mixed feelings about Not Tonight. For starters, it's nice to see another game so heavily inspired by Papers, Please - we need more darkly satirical bureaucracy sims. It also contains words (apparently quite funny ones, at that) written by RPS pal and contributor Richard Cobbett, another mark in its favour. It's just hard to shake the terrible sense of all-too-real…

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SimBrexit game Not Tonight releases next month

Political games are picking up traction, with Papers Please and Beholder being among my favorite indies from the last couple years. A new game published by Mike Rose's No More Robots (Descenders, Hypnospace Outlaw) combines those influences with some bit-art and the current political hellscape into a Brexit simulator. I'm exceptionally excited for the impending release of Not Tonight because I love when video games…

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Dare to dream of a 1999 internet in Hypnospace Outlaw

It's sometimes hard to believe that the internet of the late 90's wasn't some sort of bizarre techno-dream. Floating GIFs, embedded MIDIs and mouse cursors that transformed from site to site. Hypnospace Outlaw (from Dropsy developer Jay Tholen) is a game about exploring a fictional internet the likes of which we just about remember, keeping the peace when trolls and malware rear their ugly heads, or…

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Mountain biker Descenders is out in early access

Hello. If you fancy breaking your neck and tumbling downhill through a dense patch of conifers, you’re in luck. Descenders, the mountain biking game with roguelite undertones, is out in early access today. I wasn’t wholly convinced of its muddy cycling when I tried a preview copy but I did enjoy all the painful giffage that resulted in my doomed attempts to get past the…

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Feature: Falling with style

8 reasons to play Descenders (and some reasons to not)

I’ve been mucking about in mountain biking game Descenders. It’s a muddy, roguelite take on bicycles wot go fast, with the twin sticks of your gamepad responsible for steering and stunting on dirty downhill trails (keyboard controls aren’t in our copy but they will be when the game comes to early access on February 9th, we’re told). Here’s eight silly reasons to play it, based…

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Descenders rides into early access on February 9th

Downhill mountain biking sounds like a lark. What could be more pleasant than gliding down scenic valleys and weaving between the pines... at about 80kmh? Ah, yeah, I'd forgotten that bit. Downhill mountain biking sounds awful. Google tells me that's the top speed for real world bikers, but the ones in Descenders seem to eclipse that - as we'll get to experience firsthand when the…

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Descenders is a game about extremely brave bicycles

Like most people, I don't like falling down the stairs, so the prospect of falling down a hill or a mountain seems absolutely terrible. Incredibly, some people find falling very entertaining and they strap skis or boards to themselves expressly for the purpose of throwing themselves down slopes. Descenders [official site] is the new game from the creators of butt-sliding action racing game Action Henk,…

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