Posts Tagged ‘no one lives forever’

Confessions of a teenage asset ripper

asset-ripping-1

I never played Secret of Mana 2 on the Super Nintendo, but I could recognize its trees in a blink. I saw them in countless other games, their lush branches decorating the corners of fantasy worlds filled with magic, dragons, and bugs. Oh, so many bugs. I’ve never played the first Star Ocean, the Suikoden series, Terranigma, or Chrono Trigger. But I know them. They are games I’ve always appreciated in a disjointed state, their plants and furniture dissected and laid out on sprite sheets like tiny organs on an autopsy table.

I saw all this because, when I was a teenager, I illegally ripped art assets from commercial games. Read the rest of this entry »

The 50 best FPS on PC

The best shooters endure. While the state of the art moves on in other genres and leaves old designs in the dust, it’s as fun to fire a well-made shotgun from an early 90s FPS as from one released today. For that reason, this list runs the gamut from genre classics to those released in the last year. There’s bound to be something for you inside.

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DOS Boot: No One Lives Forever deserves to live on

nolf

DOS Boot is just Brock digging into old DOS/Windows games and talking half-remembered cool and bizarre experiences that are only available on abandon-ware sites at this point. Weekends should be for having fun and by god, we’re going to have some wholesome gosh dang fun on RPS Weekends.

Nearly a month back, I proposed that we all play No One Lives Forever — a game we all hear is one of those All Time PC Greats. Unfortunately, NOLF is one of those titles trapped in forever ownership hell-limbo, and despite big attempts from publishers to bring the IP back, no one seems to know who fully owns the title at this point. Which is why… as a site… we’ve come to agree that if a game has no ownership it cannot be stolen. So I invited the RPS community to join me in finally hunkering down to play No One Lives Forever. And now I am back… to compare notes… this doesn’t sound as threatening as it did in my head. We did a game and it is fun.

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Let’s make a pact to play No One Lives Forever

nolf

So I’m going to be real honest: I haven’t been a participating member of the RPS site in a year or two. I got burned out on video game news and gamer culture and all of the like. It has been a nice surprise to come back here and find the RPS community exactly as I left it: chock full of good folks who appreciate terrible jokes. The somewhat expected side-issue of coming back to RPS is that my current PC rig is more of a quickly dying laptop from 2012. Being back here on the daily means reading up on games and mods and demos that just make me shout “I need a killer PC rig right now!” I’m not going to pull that off anytime soon, but maybe I can join you in a personal goal to finally do One Of Those Important PC Things that I’ve never done.

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Podcast: Remakes, reboots and remasters

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Welcome to the freshly relaunched RPS podcast, the Electronic Wireless Show! You might think this is episode 31, but actually it’s episode 1 again. We’re rebooting it, even though we just did that last year. We’ve started by making it more accessible. Instead of three of us chatting about videogames between snippets of jaunty music, there’s just a sad man saying “Sonic the Hedgehog” over and over. We’re confident you’ll like it. Read the rest of this entry »

No one will sell No One Lives Forever, so let’s download it

No One Lives Forever, and its sequel A Spy In HARM’s Way, are infamously unavailable. Through the meticulous horrors of ownership rights across multiple publishers, and an apparent unwillingness by any involved to see it resolved, it’s not possible to buy either classic game anywhere.

Well guess what – there’s a way to get them anyway, and we super-encourage you to do so. Read the rest of this entry »

Have You Played… The Operative: No One Lives Forever?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Perhaps the reason the rights to make a No One Lives Forever game are permanently stuck in limbo is because everyone keeps looking for them under ‘N’, forgetting that the name by which everyone refers to this fabbo FPS was only ever the post-colon tagline. Read the rest of this entry »

The 50 Best FPS Ever Made

Gathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further.

Your favourite game is at number 51.

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Yesssss: No One Lives Forever Finally Getting Re-Released

'Hey, get off me!' the mime did not say.

Yes yes yes thank goodness hooray finally oh gosh woooo wheeeee yeah excellent fantastic wonderful groovy there should be a parade.

No One Lives Forever, the excellent tongue-in-cheek spy series from Monolith whose rights mysteriously went missing, is very likely about to get an online re-release. Finally. So, where in the world has Carmen Sandiego Cate Archer been hiding all this time? Well, it looks like Night Dive Studios – they of the System Shock 2 and Humongous Entertainment re-releases – got ahold of the series, though they’re not committing to anything just yet.

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You Will NOLF True FEAR: Betrayer Out Now

AGH NO WHAT ARE YOU DOING YOU KNOW I HATE IT WHEN PEOPLE TAKE PICTURES OF ME GET THAT CAMERA OUT OF MY FACE

Once upon a time Monolith made the candy/1970s-colored No One Lives Forever, but then the years passed and the colors drained away. The result? F.E.A.R., which traded NOLF’s yuck-yuck-yucks for some spooky, splattery “oh… yucks.” Flash forward to today: all of the color is gone, with six Monolith vets producing the gloomily black-and-white Betrayer. It’s got scares in spades and thick cobwebs of dread lingering in every corner of its 1604 Roanoke colony setting, but is it any good? Now you can find out. Launch trailer below.

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No One Lives Forever Rights Nowhere To Be Found

Where in the world is Cate Archer? Not even Carmen Sandiego knows. Presumably. We also couldn't find her, only complicating the matter.

No One Lives Forever was basically the greatest. This is an incontrovertible truth of the universe. The unabashedly groovy stealth shooter (and its sequel; though not blah blah blam blam spin-off Contract J.A.C.K) was equal parts silly and smart, with a peeling back of the proverbial weaponized banana peel yielding everything from lowbrow stereotypes to startlingly nuanced dissections of sexism and the criminal mind. Also, it had the best phonetic title acronym ever. NOLF. Just say that out loud. Isn’t it wonderful? It’s like the yelp a dog would make if its nose were being pinched by an enraged yet largely harmless lobster. But anyway, point being, wouldn’t it be great if we could somehow get another from somebody? Please? Well, happily, there appear to be at least a couple interested parties. Problem is, Cate Archer’s performed a disappearing act so formidable that even the likes of the maniacal *lightning crackles* Activision Corp can’t track her down.

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The Very Important List Of PC Games, Part 2/5

Yesterday, as you may have noted, Dr Rossignol began our lecture series on the most important PC games of all time. Much like The Christmas Lectures, The Reith Lectures, and the TED Lectures, this definitive series has been a part of our institution as long as the Earth has borne stones. In this second part Professor John Walker explains the varying importanceness of a second collection of the most important games to have graced the PC in the last 150 years. Read on for one fifth of the elements necessary for enlightenment. And doffs of hats to Intel’s AppUp developer program for sponsoring this most critical of series.

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Eurogamer: No One Lives Forever Retro

I love this man's face.

Yesterday saw my No One Lives Forever retrospective appear on the mighty Eurogamer. Maybe you’d like to read a thing like that. A thing like that begins like this:

They say money makes the world go round, but this is somewhat inaccurate. Leftover momentum from the solar nebula makes the world go round. Money, in fact, is not responsible for rotation, gravity, nor indeed any number of other phenomena in the galaxy. It does, however, occasionally make games less interesting. You simply couldn’t make No One Lives Forever today. You couldn’t because it would be too long, require far too many assets, and most significantly of all, risk all the cost of development on a comedy game – a genre that no longer exists. Its international scale, its enormous volume of content and its emphasis on making you laugh add up to something that feels like it’s from another age – an age before an FPS lasted six hours and cost $250 million.