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Posts tagged “noctuelles”

Feature: Dark Horizons

Wherefore Art? The Strange Places Of Noctuelles

This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills. Somewhere in the region of the demoscene and modern game jam is Noctuelles, home of mysterious New Zealander Orihaus and the 'strange places' he calls 'games'. Ghostly ‘megastructures’ of stark, sometimes procedurally generated geometry, his Unity-powered projects can seem a million…

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Fight Over The Monochrome Wrongscape Of Hunting Anubis

Hunting Anubis is something special, though I can't work out how special because I'm bad at it and it quickly begins to feel a little too Hunting A-noob-ish. It's a combat flight sim about dogfighting multiplayer and bot opponents above an artfully glitchy monochrome wrongscape, in which shimmering oceans bleed into polygonal mountain ranges. It's beautiful, there's a trailer below, and there's a free beta…

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