Posts Tagged ‘Nomad Games’

Talisman: The Horus Heresy’s Free Trial Weekend

YOU'RE NOT MY REAL SPACEDAD

One of the central events of Warhammer 40k history is the scrap between Our Immortal God-Emperor (We Praise His Eternal Vigil) and his lad Horus, who fell in with a bad spacecrowd. After years of slagging off his spaceda, Horus gave him a spacekicking and put him in spacehospital but got put down himself. Spacechristmas was forever ruined. All of that (well, some of it) is recreated in Talisman: The Horus Heresy, a spin-off from the digitised board game Talisman. You can relive that history for yourself this weekend, as the full game is free to try on Steam. Read the rest of this entry »

Cardboardinatus! Talisman: The Horus Heresy Released

Rab has plenty of praise for the cardboard version of Talisman, a board game of exploring a world and powering up across quests and battles. The game’s gone digital too, thanks to developers Nomad Games, and now they’ve made Talisman so very, very PC gaming by boshing in Warhammer 40,0000.

Freshly released this morning is Talisman: The Horus Hersey [official site]. It’s a spin-off using the Talisman rules as a base for a galaxy-trotting retelling of that time in 40k lore when an angry warteen and his mates duffed up their wardad.

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Adeptus Fortuitus: Talisman – The Horus Heresy

I didn’t realise how much I wanted a Warhammer 40k themed Talisman game until I read the press release announcing Talisman: The Horus Heresy [official site] a few minutes ago (edit: I had entirely forgotten about Relic!). Set during the titular conflict, which pitted Space Marines against one another in a galactic civil war, the digital boardgame supports 1-4 players and looks like it might be more than a thematic makeover. Nomad Games reckon the “combative team play” will make the game somewhat different to the Talisman ruleset on which it is based. One thing seems certain – Rab is going to be over the (red) moon.

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It’s, It’s Backgammon Blitz / It’s, It’s Backgammon Blitz

Ohhh yeah! It was like lightning
Everybody was fighting
And the music was soothing
And they all started grooving
Yeah, yeah, yeah yeah yeah
And the man in the back said “Everyone attack!” and it turned into Backgammon Blitz
And the girl in the corner said “Boy I wanna warn you it’ll turn into Backgammon Blitz”
Backgammon Blitz, Backgammon Blitz, Backgammon Blitz, Backgammon Blitz

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Impressions: Warhammer 40,000 Kill Team

I’ve spent a few hours with Kill Team, the in-theory co-op 40K arcade shooter released on 360 and PS3 in 2011, and which unexpectedly turned up on Steam last week.

There’s no ‘I’ in team, and there’s no ‘online co-op mode’ in Kill Team. Which is pretty crazy, as this was a game designed for online co-op. Seemingly rushed out on PC, the favourably received downloadable console game finds itself with barebones options and only shared-screen multiplayer. This is a damned shame, as Kill Team is/could have been such a good time.
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Talisman Gets Multiplayer At Last, But Not Quite

wizard!

If I had one complaint about last year’s PC adaptation of wonderfully unbalanced boardgame knees-up Talisman, it was a complaint I made at length and repeatedly, like a boring old man whingeing about the escalating price of Fisherman’s Friends. An inherently multiplayer game was released as a purely a singleplayer one, and framed as an extended tutorial at that. Rab was less put out about this than I, which I at least partially attribute to the fact he played it on mobile rather than PC, but also perhaps because he has more time and freedom to play boardgames in real life so wasn’t quite as desperate for a from-home replacement as I was. In any case, the good news is that the more full-fat Talisman Digital Edition has arrived on Steam Early Access.
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Wot I Think – Talisman: Prologue

Talisman: Prologue, out now, is Nomad Games’ singleplayer-only adaptation of the long-running multiplayer-only boardgame that can be loosely described as a high-speed, competitive fantasy RPG. You pick a character, you ‘explore’ the board picking up loot, upgrading stats and fighting monsters, and you strive to defeat or delay your opponents as they do similar. Here, there are no opponents. How does that work, then? I combine my strength and craft (for a total of 3) to find out.
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