Posts Tagged ‘Not Space Week’

DICE: PC Dying? Crazy!

They still love us.

While you can bathe in the delights of our very own (sort of) interview with DICE, regarding the forthcoming Battlefield Heroes, Gamasutra have one of their very own, and it reveals some interesting commentary about the PC from EA.

There’s a sensible position put across by senior producer Ben Cousins, referencing Raph Koster’s belief that “consoles are a niche market.”

“If you look at the amount of PCs that are out there, we’re talking hundreds and hundreds of millions; if you look at the amount of PS3s and 360s, we’re talking tens of millions, barely. So, absolutely, people think that the PC is dying, but that’s a crazy idea.”

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James Salt Battlefield Heroes Interview

[Old Comrade-In-State-(Ask Your Posturing Games Forumite Dad, kids)-Arms Lazarii became a games journalist. And now he’s stopped being a games journalist. Now, as he runs off and does something which will probably earn proper money, he finds that he’s an interview got left which he did with James Salt, Lead Designer of Battlefield Heroes. He lobs it at us. We print it. Win!

In it Salt talks about the inspirations behind the aesthetics change (“The Team Fortress 2 question”), how the look rejuvenates enthusiasm for the period, the work method and whether he prefers it to Battlefield Bad Compa… Waitasec, Lazarii, that’s a bloody console game. You cad.

All starts beneath the cut, after the traditional staring developer eyes.]
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Spectromancer Multiplayer Beta

How come I always blog about the stuff with the 2D graphics which never move?

Those who remember the ancient days of February will recall me blogging about Spectromancer, the card-game-esque wizard-wargame, from the makers of Magic: The Gathering and Astral Tournament. I probably mentioned that while the Single-Player was fun, the multipliplayer Beta was forthcoming. Well, now it’s forthcome. I have played one game, which I won, so this means this must be the greatest game the world has ever seen. Weak narcissism aside, well worth a download. Oh – and a second playable class of the Illusionist has been added to the already available Cleric. The Illusionists go wild!

7 Minutes: HyperNihilistic Indie Platformer

Tell RPS something we don't already know.

This was brought to my attention by Bit-tech’s recent round-up of Indie stuff. It’s another of those hyper-short indie-games which use a bagful of semi-traditional mechanics to do something a bit emotional. And I’ve written more about this than I was planning, so I’m lobbing it beneath the cut…
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Your Monthly Spam Round-Up

Here’s something enormously stupid that first appeared in PC Format. It’s reviews of spam! Why? Because someone asked me to write some reviews of spam. So I jumped into the spam folder and picked out the first few that grabbed me. I recommend doing this now and again – take a look, and enjoy the astonishing nonsense that gets sent out every day.


but loved myself

The world’s most effective penĂ­s pill is now available.

If your probably off have to although and to great would makes since for me You’re I’ve hardly don’t and you time ever, but loved myself, and yourself see your this your see What’s hardly it myself, That’s don’t I

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EUO: Free Online Adventureosity

I’ll be getting into the Space Week! theme soon, but I’ve been playing a load of distinctly un-Space Week! indie games over the weekend which I want to blog about. The Developer of EUO dropped me a line to tell that, as of April 5th, he’s been running his free Online RPG for Five (Count ’em!) years and has all manner of cheery events like 5x XP, DM run events and general prizes. I’ll probably plug it then, assuming I remember and don’t get confused by booze + 4 versus games journalists. Having played a few levels, it’s probably best described as what Ultima Online would be like if they decided to go Online circa Ultima 4. As well as those who like an intimate retro adventure, it’s also worth noting that its training island is a good introduction to Rogue-like-controls for those of you who are too intimidated by all that ASCII. You can download the tiny client here, the reference manual’s here and an irrelevant link to the Pixies’ Into the White is here.

(Actually, it’s vaguely Space Themed, so it ties into SPACE WEEK!)