Are you eager to see people from the games industry in clothes that don’t look like they’ve been put through the ‘grey and rumpled’ cycle of the washing machine? Because this is your chance! Tonight is the industry BAFTA awards, and even if you weren’t invited (AHEM!) you can still join in the crushing disappointments and the victorious thrills by observing the livestream. This year it’s once again being hosted by Irish joke-talker Dara O Briain, and it’s expected Notch will be there to pick up his BAFTA Special Award in Persson. Ahem.
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Posts Tagged ‘notch’
It’s a very sleepy Monday morning here in the strange, forever hungry country of Newsland today, but fortunately Markus ‘Notch’ Persson has elected to show off an experimental TF2 RTS demake he’s been playing around with making for his own edification, currently under the placeholder (and certainly not final) name of HERP DERP HERP FORTRESS. He’s been live-streaming his development/noodling over here and it’s going on right now. You can watch it below, or with the excited chatter of onlookers here. He’s shared the above image too, which you can peer at and dissect for hints by clicking on it for the full version. The bad news is that he says this game ‘may never be released’ – which means your job is, of course, to go nag him.
The good news is that he’s presumably too busy developing the game to read this post, so I could say anything about him here and he’ll never know. Did you know that he’s afraid of cheese?
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Calling for the internet to stop hyping his offer to fund the imaginary sequel, Notch said: ““The budget for doing a Psychonauts 2 is three times higher than my initial impression.” He went to insist that while emails had been exchanged and meeting at GDC was happening, “I have no idea if this is actually going to happen.” He also explained that he would be looking at the project purely as a monetary adventure: “I wouldn’t want to have any creative input in the game. It would be purely a high risk investment in a project I believe in.”
Does this mean that Pat’s trousers really aren’t on the menu? Only time will tell.
Oh, I do like the cuddly side of this industry. Mojang, one of the cuddliest developers, is spending this weekend making a game. They’re doing it in conjunction with the ultra-huggable Humble Bundle peeps, meaning that the game they create will be available to those who donate money to charity. At the moment no one seems to know or think it relevant to explain which charity, and I’m trying to find out. Hopefully it’s Child’s Play or the like, and not Cream Teas For Paedophiles.
And they’re going to broadcast the whole process as they do it, for 60 hours. You can see the details in the video below.
With Tim Schafer and Markus Persson now in talks over the possibility of a Psychonauts 2, it gets us to wondering what other games we’d like to see Notch’s millions spent making happen. Notch reports that he and Tim will likely meet at next month’s GDC, but also stresses that people shouldn’t yet get their hopes up. Too late! But were it not to happen, to which game should those spare riches be directed? We’ve made Notch’s mind up for him.
This could be the year that Mojang stops meaning Minecraft and nothing but Minecraft. In an interview with Edge, CEO Carl Manneh says that there are two games in development that will be announced and possibly even be released as early as the first half of 2012. Minecraft creator Notch is working on one of these titles, having stepped back from lead development of his blocky baby. By my calculations – and keep in mind I haven’t checked in some time – it’s the first half of 2012 right now so that’s very exciting indeed. There is mention of a third title in the works, although that seems to be a more distant promise. Despite being released last year, Minecraft isn’t done either, far from it in fact. Update 1.1 landed yesterday and while I could tell you what it adds,there’s a funny video to do that for me.
Another cuboid/voxel/block post! The blue birds of Twitter inform me that Mojang have hired Wollay, the chap working on Cube World. Notch claims that: “Our current plan is to plug his brain directly to a keyboard and sell whatever comes out.” Quests and other RPG features perhaps? There’s no word from Wollay himself yet (edit: he is ‘so excited’!) but Notch assures that development on Cube World will continue and it will remain an independent game. This potential centralisation of talent vaguely reminds me of Valve casting their sights on Turtle Rock and Nuclear Monkey. Let’s hope for good results and that the keyboard-brain interface doesn’t cause infections.
The latest Ludum Dare gamejam hit over the weekend, which means the internet is now awash with tiny experimental games created in just 48 hours. There are many we should nose curiously at, but a handy starting point is the effort from Markus ‘Notch’ Persson, who finished his game with hours to spare. He’s moved on from active Minecraft development himself, but clearly he hasn’t moved on from the design values of his zeitgeisty building and survival hit.
Minicraft is his LD48 entry: a game about chopping down trees, mining rock and stabbing zombies. YOU MAY BE SOMEWHAT FAMILIAR WITH THESE CONCEPTS. But Minicraft is not Minecraft, despite the clear self-referencing.
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How do you take a break from a project that seems like it will never be finished? It’s a tough question that we newshounds ask ourselves every day and it appears Notch has been having similar thoughts. Now that Minecraft has been officially released, its creator is taking a step back, leaving co-developer Jens Bergensten to take the reins. As for Notch, he’ll be resting, helping out with Minecraft and starting work on a new project. Released or not, Minecraft isn’t finished, so read on for a quick look at the current state of play and then read further to find out about the loveliest Minecraft story I’ve seen all year.
We mentioned this on the podcast yesterday, and it’s well worth a look. People’s capability with an on-off switch is utterly terrifying, and this creation from the Redstone Development Foundation (brilliant name) is the most impressive I’ve seen. Before Minecraft, creator Markus ‘Notch’ Perrson made a game for a Ludam Dare competition called Prelude Of The Chambered, a super-simplified Dungeon Master-style first-person game. And the RDF, and one Berick Cook, have recreated a wire-frame version of it in Minecraft. Which is meta, as well as bloody impressive.
Notch tweets: “We won the interim injunction! We can keep using the name “Scrolls”. ZeniMax/Bethesda can still appeal the ruling, but I’m very happy.”
Of course this is only the first step, and we expect Bethesda will certainly take the process to its conclusion at a full trial.
Minecraft 1.9 is upon us! Well, a pre-release version, at least, so the main client is updating just yet. It seems like only yesterday that the long-awaited 1.8 hit so this is a pleasant surprise, so what does 1.9 do? It bloody well sticks in NPCs is what it does. According to early reports, they don’t actually do very much yet, but we should congratulate them just for existing. Notch has also been tweeting about craftable snowmen, who will actually come to life and hang around with you! There’s a horrible and possibly true rumour that they melt if you take them to warmer climes as well. It’ll be just like when I saw a live stage version of Raymond Briggs’ story and cried for hours at the end. Confirm if this is true so I’ll know never to bond with them. Go download it now!
I’ve been waiting for the Minecraft 1.8 update for a long time. I want all this adventure stuff in my Minecraft now, damn it. Especially those creepy Endermen. Well, lucky me because the update is out! Sort of. While it wasn’t due for an official release yet, a version was leaked by one of the testing groups. The pre-release version has now been officially sanctioned, provided it’s downloaded from this link here. Play the game, and find bugs and report them. It’s like a job that’s fun. Let us know what you discover and if it seems like it’s been worth the wait. And bear in mind, I won’t get to play this for at least another couple of days, so your tales of adventure could nourish me. Go forth!
RPS Feature We are Notch's messenger-boy
I have a frankly frightening amount of interview material from my trip to see Battlefield 3 at EA DICE HQ earlier this week, but before I lower myself into the tenth circle of hell that is transcribing the main hour of it, here’s an interesting side-discussion that came up when I asked Twitter for a few question suggestions. One of the first respondents was Minecraft-maker Notch, who asked us to ask DICE “What are some best practices and lessons learned when awarding long-term rewards in a highly competitive game like Battlefield 3?”
Here’s what BF3’s executive producer Patrick Bach had to say in response – which led to a discussion of best practice for creating in-game unlocks, how he thinks Bad Company 2 got it a bit wrong, and why he reckons devs should try and keep improving and expanding their games for several years after launch instead of putting out annual sequels. Whatever could he be referring to?
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Notch has been writing about why Minecraft hasn’t appeared on Steam. I assumed it was because it wasn’t finished, but apparently not. It’s because of those pesky terms of service: “Being on Steam limits a lot of what we’re allowed to do with the game, and how we’re allowed to talk to our users. We (probably?) wouldn’t be able to, say, sell capes or have a map market place on minecraft.net that works with steam customers in a way that keeps Valve happy. It would effectively split the Minecraft community into two parts, where only some of the players can access all of the weird content we want to add to the game.” (Were we expecting a vanity items shop in MC?)
Also, remind you of anything? Discussions with Valve are apparently ongoing.
Minecraft 1.8 aka “The Adventure Update”, aka “When Jim Plays Minecraft Again”, has been shown on the show floor at PAX, and you can see a bit of that in action below, along with graphical tweaks, dungeons, Endermen, and so forth. You get to see the new inventory and some other stuff such as “creator mode”, but the really interesting thing about 1.8 is the existence of “NPC villages”, where groups of baddies will spawn and live. Check out Notch narrating a video of the update below, via IGN.
RPS Feature Another 48 Hours
Ludum Dare, for those who don’t know it, is a competition that challenges people to code games on a specific theme, ‘Escape’ this time around, within 48 hours. I could probably spend 48 years trying to make a game, but it would end well. As a boy, I once programmed a Commodore 64 to draw some flags but I copied the code from a magazine. That’s what we did instead of modding in the Eighties. It was radical. Here in 2011 I have spent slightly less time than these games took to make playing through a bunch and bringing you my pick of the crop, below.
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RPS Feature And we've interviewed the developers
Here’s some news. Mojang, the creators of Minecraft, are expanding from being developers, to also being third-party publishers. And the first to appear through the company is action game Cobalt, by indies Oxeye Game Studios. What is it? We’ve tracked down the team and asked them all about the game, and how the deal came about. And how they might put teabagging in the game.
Markus “Notch” Persson, creator of Minecraft, is currently in dispute with Bethesda over the trademark for “Scrolls”. Mojang’s next game is called Scrolls, which Bethesda says is too similar to The Elder Scrolls. A lack of hilarity ensues. Except now Notch has struck upon a potential solution. A Quake 3 match. He suggests three from Mojang take on three from Bethesda, pick a map each, and compete for the name.
EA CEO John Riccitiello recently met with Notch with (reportedly) a view to acquiring the Minecraft creating company, according to an interview with Develop. “EA came to see us,” says Notch. “I think they had plans, but picked up the vibe. Nothing’s been said since – it’s all very high politics,”
Notch has stated that EA made no direct offer, but that acquisitiveness makes sense, given Mr R’s history. But Mojang is basically not for sale, and frankly why would it be? Minecraft recently hit three million copies sold and Notch is richer than the rest of indie game dev put together. I think there’s a point where you can stop worrying about money, and Mr P has hit it: “I play their games, and they make great games, but we are too far from each other,” said Notch of EA. “They can make their games, and I’ll buy them. We’ll make ours, and they can buy them. Not the property – that’s ours. But they can play it like everyone else.”