Posts Tagged ‘notch’

Rogue Footage Of Age Of Wonders III

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Actually, that should be “Footage Of Age Wonders III‘s Rogue Leader”. I was trying to be cool, and now I’ve backed myself into a corner. Help me out by shaking your monitor around as you watch this short trailer for the fantasy strategy game’s Rogue class. It will make it appear as if the footage was roguishly taken.
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0x10c Cancelled For Good, But Fans Plan To Do It Anyway

Edit: Notch has clarified his intentions for the immediate future in blog-wise fashion:

Last week, I participated in the 7dfps and made a hectic shooter greatly inspired by Doom, called Shambles, and it was some of the most fun programming I’ve done in many months. This is what I want to do. I want to do smaller games that can fail. I want to experiment and develop and think and tinker and tweak.

Well, YOU follow Minecraft. Marcus “Notch” Persson, having moved on from Minecraft development a year back, has been focusing on an ambitious space sim 0x10c. Except, not any more. We knew that back in April Notch had put the game “on ice”, citing creative struggles. They don’t seem to have gone away, and now – as spotted by US Gamer – he’s told some people via a Team Fortress 2 livestream that he’s given up entirely. But some fans plan to make it anyway.

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Hexagonal: Notch Releases New Thing Called Drop

A game titled Drop that's full of dance music? I am expecting dubstep as the twist ending.

Last time Notch competed in a Ludum Dare game jam, he made Minecraft again, only tiny. Also Zelda. And this time around? He, er, didn’t throw his unmistakable hat into the ring at all. But he coincidentally released a game that practically fits the theme – minimalism – to a tee on the same day the competition wound down, so close enough. Titled Drop, this one contains no traces of survival, blocks, or ill-timed creative blocks. Instead, it’s about typing, pulsing dance beats, Super Hexagon, and Notch’s home ceiling. Naturally, I’m expecting it to be the next Call of Duty.

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Notch Yet: 0x10c On Hold, Won’t Release Unless It’s Fun

Oh, I wonder if this thing has solitaire!

REPORTER: “Mr Notch, you just made several quadrillion dollars and simulated a nigh-infinite terrestrial expanse where nearly anything is possible via the wide-eyed machinations of human ingenuity. What are you going to do now?”

NOTCH: “I’m going to Disneyland space! Only it’s more of a space-themed hacker heaven. But it’s also kinda like Firefly somehow. Or something.”

EVERYONE EVER: “Ooo! Wait, huh?”

Seeing as Minecraft is basically a series of unending, entirely re-moldable Earths, a giant leap into the stars makes sense for Notch, and he’s got some intriguing ideas backing it up. But allow me to echo the confused dog head tilt of everybody else in saying, er, how? How will all those elements fit together? What will I actually be, you know, doing? Turns out, Notch himself is part of that very same everyone, and for now, he’s stumped. As a result, 0x10c‘s frozen in carbonite for the time being, and Notch feels no need to rush its development into high gear.

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Money Blocks: Notch Funding Age Of Wonders III


The news funnel at Eurogamer has become all clogged up with the surprise news that Minecraft-enrichened indie dev Notch is the mysterious benefactor behind Age Of Wonders III. Lennart Sas, managing director of developers Triumph (who previously made Overlord) told EG: “We noticed Minecraft’s random title-screen blurb mentioned Age of Wonders, so I thought what the heck and I sent Notch an email.”

This, as it turns out, was a wise move, as Notch is a big fan of the old myth ‘em up. Despite publisher interest, Triumph decided to let Mr Notch put his Minecraft dollars in because he didn’t push for the same harsh terms as a traditional game company: “He’s a fan of the game and didn’t insist on owning it like many of the publishers do these days when they fund development,” explained Sas. The game is now due in the autumn, and it looks pretty good, as you can see from the announcement trailer, below.
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Sad News: VG247 Editor Won’t Be Eating His Trousers

Denied :(

How we had hoped to see Pat Garratt enjoying a hearty feast of broiled denim and shallow-fried zipper, but it was not to be. The editor of VG247 last year swore to eat his own trousers in the event Minecraft man Markus ‘Notch’ Persson made good on his talk of funding a sequel to Double Fine’s Psychonauts. Alas, Persson has recently confessed that such a thing is not currently possible/desirable, as Double Fine’s estimated $18 million budget for the game was beyond even his mighty means (or, at least, what he considered to be a lucrative investment of his mighty means).
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Wurm Welcome: Wurm Online Emerging From Six Year Beta

Did you know that Notch existed before Minecraft? Not only that, he breathed and ate food and made games and everything! Just like a real flesh being. But when he decided to pursue Minecraft’s blocky green pastures, his previous claim to fame, sandbox fantasy MMO wonderland Wurm Online, didn’t miss a beat. And by that, I mean it stayed in beta for six years and change. But with good reason: after all, even the likes of EVE Online certainly didn’t get anything-goes craziness entirely right on day one. And it had a team of more than, er, roughly three people. So then, why is Wurm worming its way out of beta’s nourishing soils now? Well, apparently, this was the plan all along.

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