Posts Tagged ‘NPC behaviour’

Living Worlds: The Joy Of NPC Schedules

Just before the Christmas break I was trying to catch up on all of the interesting games that I hadn’t found time to play earlier in the year. Else Heart.Break() was right near the top of the list, even though I have zero interest in games that expect me to learn how to program in order to have fun. If I learn how to program it’ll be so that I can become a megarich superstar game dev, not so that I can solve puzzles in somebody else’s game.

So why play a game that is quite clearly about IFs, ELSEs and ANDs? The Store page description contains phrases that should have warned me off the game rather than encouraging me to buy it, and yet something appealed. I wanted to play the game because of a single paragraph in Brendan’s review:

Read the rest of this entry »