Posts Tagged ‘Nvidia Titan Xp’

Cel-shaded PUBG, ’70s Truck Sim and zinester Assassin’s Creed with new Nvidia tool

pubg

Post-processing tools for games aren’t new – hello Reshade and SweetFX – but the world of dramatically altering a PC game’s appearance with what could loosely be described as real-time Instragram filters has always been a scrappy wild west. Nvidia have this week built themselves a governor’s mansion on this new frontier, introducing a feature called ‘Freestyle‘ to the GeForce Experience suite of game optimisation, streaming and screenshotting tools. It might lack the open source and community-driven scope of ReShade, but it’s easier and slicker to use on the games that support it – and the results can be dramatic. Gimmicky, sure, but making a game you’re otherwise tiring of into a neon fever-dream can be a real shot in the arm.

Presenting for your wide-eyed delectation and howling disapproval – Plunkbat: The Animated Series, Assassin’s Creed Oranges: Vice City and American Truck Simulator: Grindhouse Edition.
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Nvidia release the most powerful GPU ever for the fourth time in under a year – but why?

It hungers for --new blood--

I appreciate that headline inclines a little towards melodrama, but this is really the situation: with AMD having spent the past year as something of a sleepy giant, Nvidia have been engaged in serial one-upmanship with themselves. Just under a year ago, their GTX 1080 GPU became handily the world’s most powerful consumer graphics card, followed by the even beefier 2016 Titan X shortly afterwards, which was then marginally pipped by the comparatively affordable GTX 1080 Ti last month. Now they’ve leapfrogged themselves once again with a new $1,200/£1,180 brute known as the GTX Titan Xp.

Specs’n’that below, but I think the bigger question here is ‘why are they doing this?’ Are they scared of AMD’s long-delayed riposte, or are they trying to trounce yesterday’s reveal of Microsoft’s new 4K Xbox?
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