Wow. Reset‘s premise time-shifting, self-assisting premise sounded incredibly promising when we first heard about it, but the first-person puzzler’s debut trailer very nearly left me speechless. That doesn’t happen very often. I like to speech! In short, though, it’s two-man indie impossibility with looks that seem primed to tackle triple-A games, tear them limb-from-meticulously-rendered-limb, and fashion their extraneous As into a tasteful necklace. A sitting, evidently inactive robot and somber piano music are heavily featured. It’s pretty wild, especially considering that Theory promises “everything you see in the trailer is straight from the in-game engine, no up-ressed textures, geometry or effects. What you see is what you will get. Except hopefully a little bit better since we’re not even in alpha yet.” That sounds like a challenge, every other developer on Earth.