Posts Tagged ‘Obduction’

Myst Me? Cyan Release Obduction

“Myst!” cry the history books. “The game that launch’d a thousand CD-ROM drives!” Though our own Walker the Contrarian might say, I imagine, that what’s best in life is “To crush your enemies, see them play Riven before you, to hear the lamentations of their comments.” But stuff the history books and stuff John, this is right here, right now, and today Myst developers Cyan launched their latest adventure game. Following a Kickstarter and several delays, Obduction [official site] is now out.

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Just Myst It: Obduction Delayed Into August

You may well chortle at John’s Myst ranting but it’s no joke to those of us around him. Talking about Myst sends John into a blood rage and even seeing those four little letters can be enough – I once saw him bite clean through a steel-cased DVD box set of Miss Fisher’s Murder Mysteries. But shh, John’s done for the day so I think I’m safe to post this as long as you don’t make any loud noises or sudden movements. Let’s go.

Myst makers Cyan have announced another delay for Obduction [official site], their shiny all-new adventure game.

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Flash Bang Wallop! Nvidia Ansel’s Screenshot Tools

Nvidia have unveiled their next top-end GPU, the GeForce GTX 1080, which they say can draw lots of really nice pictures really fast. Look, I’m sure Jeremy and his Week in Tech will have more to say about that soon, but what’s interesting to me is the software they announced alongside it. Nvidia Ansel will let people take fancier screenshots, pausing the action to rearrange the camera, apply effects, take ultra-high-res snaps, make 360-degree panoramas compatible with VR goggles, and so on. Support for Ansel is coming to Nvidia GPUs for games including The Witcher 3, The Witness, and No Man’s Sky, and it’ll work on many cards older than the 1080 too.

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Total Recall: A Chat With Stephan Martiniere


This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

With the galaxy’s biggest sci-fi movies using ever more effects houses and artists, it can be hard to pinpoint today’s Ralph McQuarries and Ron Cobbs. They’re out there, though, often known more by work than name. At the top of the pile is Stephan Martiniere, one of those illustrators and art directors whose work is so envied by just about any sci-fi project going that’s he levelled up to ‘Visionary’. Put simply, people want the stuff in his head on their books, in their movies, at their theme parks, and, as luck would have it, in their games.

Examples? In movies, Martiniere’s applied his signature style (eye-popping ‘Golden Age’ snapshots of civilisations in overdrive) to the worlds of I, Robot, Tron: Legacy, Star Wars Episodes II and III, Star Trek, The Fifth Element, the Total Recall remake, 300: Rise Of An Empire, Guardians Of The Galaxy and The Avengers: Age Of Ultron. *and breathe…* Read the rest of this entry »

Myst Creator’s Obduction Obducts $1.1m From Wallets

Myst and Riven developer Cyan still hasn’t offered much in the way of substantial content (beyond a few largely vague “here’s what we’re hoping to do” descriptions) for exploration puzzler Obduction, but that hasn’t stopped it from beaming up enough money to begin chewing up and spitting its strange, globular gumball world onto our desks in earnest. The game’s Kickstarter was originally seeking $1.1m, and now it’s meandered past that mark. Go below for details on what happens next and a very silly celebration video.

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Ages Beyond Uru: Cyan’s Myst Successor On Kickstarter

Witness the majesty and grace of the twin gumball moons orbiting chewed-up-and-spat-out gum world. Look at those soaring mounds, still wet with stringy saliva. Ah, such natural beauty.

It’s not hard to see why once-legendary developers who’ve lost their way flock to Kickstarter. Second chances are rare, especially in an industry where a single dud can sink entire 100-person studios. Rebirths and reinventions, meanwhile, used to be damn near unheard of. But now it’s all possible, and wouldn’t you know it? Everyone you fondly remember from your childhood is coming out of the woodwork. A true Myst revival, however, has been conspicuously absent throughout NostalgiaFest 2013, but then, I suppose it’s only fitting that exploratory, methodical puzzling took its sweet time getting to the scene of its own potential resurgence. So then, what exactly is Obduction? Pretty much what you’d expect: a spiritual sequel to Myst and Riven, powered by shiny Unreal Engine 4 tech.

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