Posts Tagged ‘Obsidian Entertainment’

Pathfinder Adventures goes green in Rise of the Goblins

Won’t someone think of the goblins? For decades, the little scamps have existed for low-level players to bully and mock, treated as little more than rats with better loot. It’s not on. Now the goblins are fighting back in a story expansion for Pathfinder Adventures [official site], Obsidian Entertainment’s adaptation of the RPG card game. The ‘Rise of the Goblins’ expansion adds a new campaign where we get to play as the violent pranksters, eating slugs, messing about, and setting everything on fire. They’re free spirits! Read the rest of this entry »

Pillars of Eternity 2 video examines city life

neketaka

Dungeons are sometimes great and I guess dragons are OK every once in a while, but if I’m going to spend hundreds of hours in a fantasy world, I want to explore a big old city and mingle with its inhabitants for at least a few of those hours. Perhaps I haven’t been paying enough attention to Pillars of Eternity II [official site], but I thought its archipelago setting might mean smaller settlements and monster isles without any talkative inhabitants whatsoever. How pleasing it is, then, to see precisely the kind of big old city I want to visit in the latest update video. It’s called Neketaka, a name I will always enjoy saying out loud but will almost certainly mangle the vowels of every time I write it down.

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Tyranny adds a New Game+ mode, but I’m not sure why

Tyranny‘s [official site] announcement of an expansion pack coming this September somewhat overshadowed the more immediate news of a DLC pack with core game tweaks released yesterday, as well as the introduction of a ‘new-game-plus’ mode in a new patch to the core game. Tales From The Tiers is a £4.50 collection of bits and bobs that makes changes throughout the game, introducing new quests, new random encounters, and generally fleshing out the already very fleshy game. But as someone who always finds ambiguously defined DLC additions bemusing, the simultaneous patching in of a new game plus (NG+) is what most intrigued me about a game I’d quite enjoyed last year. Read the rest of this entry »

Tyranny: Bastard’s Wound due later this year

Tee hee hee. They said a rude word in their videogame title. Isometric RPG of evil-doers Tyranny [official site] will be getting an expansion “later this year”, say developers Obsidian. Tyranny: Bastard’s Wound (tee hee) will take players to a new settlement and offer new companion quests and other storylines. Meanwhile, a free update is separately bringing some more stuff to the game’s third act and an “all new path to an unseen ending”. Anyway, you can find the trailer for the expansion below.
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Obsidian’s Pathfinder card game coming to PC

Obsidian Entertainment, the makers of Alpha Protocol and Pillars of Eternity, have announced they’re bringing Pathfinder Adventures [official site] to PC on June 15th. Pathfinder Adventures is a card-driven RPG they released for pocket telephones in 2016, which is an adaptation of the physical Pathfinder Adventure Card Game, which is itself based on the Pathfinder pen & paper RPG. In short: Pathfinder Adventures has cards and dice and you get to fight goblins. Paths are being found all over these days, as both an MMO and a singleplayer RPG are in development too. Read the rest of this entry »

Pillars of Eternity 2 barrelling on through stretch goals

Following the launch of its crowdfunding campaign on Thursday, Pillars of Eternity 2: Deadfire [official site] reached its goal in one day and has already started barrelling through stretch goals. Turns out, quite a few folks are up for Obsidian continuing their fantasy RPG – this time with pirates aplenty. Our own John declared the first game “A wonderful, enormous and spellbinding RPG, gloriously created in the image of BioWare’s Infinity classics, but distinctly its own.” I’ll have to quiz him on pirates. Read the rest of this entry »

Pillars of Eternity 2 announced, crowdfunding launched

Obsidian Entertainment today formally announced the sequel to Pillars of Eternity, their 2015 throwback fantasy RPG which John enjoyed so. Pillars of Eternity II: Deadfire [official site], for that is its name, is set across the Deadfire archipelago, obvs. A god has unexpectedly returned to life and gone a-wandering there, which may cause a few problems. Better go ask him politely to knock it off. As with the first game, Obsidian have launched a crowdfunding campaign to collect pennies. Read the rest of this entry »

Obsidian are making a new game and/or trolling us

‘Project Louisiana’ is the name of oft-revered RPG studio Obsidian’s next game, they’ve revealed, along with a graphic implying farmlands and a quote about facing up to some grim reality. Now, last summer rumours flew that a ‘Fallout: New Orleans’ was in the offing, based on an unverified and subsequently removed European trademark registration.

A whole mess of people looked at Obsidian expectantly, given that they were behind – don’t mention the war – well-received Fallout 3 spin-off New Vegas. They all but shot down the idea – but now they’ve pointedly codenamed their new’un after New Orleans’ home state. Read the rest of this entry »

Wot I Think: Tyranny

It’s been a long time coming, but finally here’s my final review of Tyranny [official site], having completed the very lengthy game. You can read my thoughts at about the mid-point here, and I’d say I’ve changed my mind about very little, other than to have a greater respect for where the story was heading. Here’s wot I think: Read the rest of this entry »

Tyranny Is Quite Good At Letting You Be Extremely Bad

Tyranny [official site], a new RPG from genre masters Obsidian, is about being bad. Or at least, being in a bad place, surrounded by bad people, with the choice to be bad. The evil Overlord Kyros has conquered swathes of the lands of Terratus, and now has his sights set on the Tiers, a desolate and desperate region, populated by surviving armies and the resilient, whom you are commanded to dominate. Perhaps to enslave, perhaps to slaughter, but as Kyros’s trusted Fatebinder, it’s your job to manage the misfits and warring factions under his rule.

Which is interesting, isn’t it?

Well, I’m struggling to make up my mind. Tyranny manages to be fascinating and ordinary, novel and plain, engrossing and detached. And big. Far bigger than we were led to expect in the game’s promotion, where it was suggested that it was a shorter, time-limited experience, driving replays to explore different paths. In reality it clocks in at apparently 25 hours. I say “apparently” because despite working flat-out all week on this, I’m nowhere near the end, and I’d say the hour count could be an awful lot higher if you play anything like me.

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In Tyranny, It’s Good To Be Evil

Tyranny - Primary

Evil in Tyranny [official site] is so ordinary. That’s why it’s successful, I think. In a medium prone to cartoonish overexaggeration, where villains are barely more than mustache-twirling caricatures, Tyranny tells a bleaker story. It’s the evil of numbers, the evil of tax collectors and bureaucracies and negligence and “I was just following orders.” A real-world sort of evil. The type that’s much harder to stomach.

The type that, when you’re given the chance to go hands-on with Tyranny’s first few hours, leaves you unsettled.

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Obsidian’s Tyranny Coming November 10th

“I begin to find an idle and fond bondage in the oppression of aged Tyranny; who sways, not as it hath power, but as it is suffered,” said WillzShakalaka in his preview of Tyranny [official site], “Come to me, that of this I may speak more.”

Yeah yeah come on mate, enough with your New Games Journalism patter. Tell me if Obsidian’s upcoming fantasy RPG is a good game or some sort of crime. How many spells does it have? What’s in the options menu? Score out of ten? You’re useless.

Here’s how it’s done, Shakespeare, with facts: Tyranny will come out on November 10th, publishers Paradox announced today. Booom. Lick my dust, Willz. Read the rest of this entry »

Mos Eisley Recreated By Obsidian Artists Just For Fun

Spaceports are en vogue today. Some environment artists at Obsidian have thrown together a faithful and playable recreation of the docking bay from Mos Eisley using Unreal Engine 4, along with some other places in the desert town (including an eerily empty cantina). It’s a personal project, they say, so nothing to do with anything the company is currently creating. But as something you can download and walk around inside, it looks pretty swish. Although, fair warning, it’s a 7 gigabyte download.

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Magic And Myth In A Post-War World: Tyranny

I’ve seen Tyranny [official site] several times before and I even played it out at E3, but it was only after a hands-on session at Gamescom that I felt ready to write about Obsidian’s next RPG. It’s a tricky one to preview, seeing as so much of the pitch relates to a world that changes to reflect the Big Choices you make. In a game that’s so keen to gesture toward the bigger picture, it can be difficult to get a sense of how well the smaller moments work toward that end.

At Gamescom, I played a new section of the game, crafted some spells, and decided that even if I can’t know how well the bigger picture will come together, there’s enough here to understand at least some of what Obsidian are building. It’s strong stuff.

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Have You Played… South Park: The Stick Of Truth

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I don’t watch South Park anymore. I bought the first few ‘volumes’ on VHS back in my teenage years but I fell out of the habit of watching shortly after seeing the film at the cinema. It’s not that I have anything against the show – I don’t even keep up with the controversies or conversation around it so I have no idea if it’s still to my taste – I just haven’t made time for it in my life for a long time.

Obsidian’s game, though? I made time for that and I’m glad I did.

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Obsidian Show Off New RPG Tyranny In E3 Trailer

Obsidian Entertainment, the studio behind Pillars of Eternity and Alpha Protocol, have given the first in-motion look at their next RPG. Tyranny [official site] is an RPG set in a world where the big nasty villain has already won and made everyone’s life awful but maybe, just maybe, you can make it a little better. Or, y’know, worse if you’d rather.

Here, it looks like this in motion:

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Obsidian Working On Pillars Of Eternity 2 & New IP

Maybe it’s safe to assume that any remotely successful game has a sequel in production, but it’s still nice to hear confirmation. Obsidian’s trad-fantasy RPG Pillars of Eternity, which John enjoyed so much, has a sequel in very early production, says the company’s CEO.

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In Obsidian’s Next RPG, Tyranny, The Villains Have Already Won

Update: There’s a trailer below now.

When Obsidian partnered with Paradox to release 2015’s best RPG, Pillars of Eternity, I hoped there might be further collaborations. Obsidian’s major releases, Pillars aside, have been spread between six publishers and the studio turned to Kickstarter knowing that a “day of doom” was approaching. Perhaps the relationship with Paradox and the success of Pillars has brought some stability because moments ago, Obsidian announced their next game at Paradox’s GDC press conference. It’s called Tyranny and it starts where you might expect a game over screen.

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Paradox GDC Press Conference Promises Obsidian News

If you happen to be awake and free from work at 5PM Pacific Standard time, you’ll be able to watch a live stream of the Paradox GDC press conference, which is taking place over in San Francisco as part of GDC. I’ll be there and I’m excited to hear the latest about lovely Stellaris but even more excited to hear from Obsidian.

Over on their Instagram account, Paradox just announced that they’ll be revealing details of a new project in collaboration with the studio behind Pillars, Fallout: New Vegas and Alpha Protocol. EXCITEMENT.

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Pillars Of Eternity Expansion Out, More Pillars Coming

The second part of the Pillars of Eternity [official site] expansion The White March is out today, as promised, and developers Obsidian Entertainment are continuing to tease that more fantasy RPG fun may be still to come. Another expansion, maybe? A sequel? They’re not saying. But for now, hey, the expansion is out and so is that big patch. You’ve got plenty of Pillars to play for now. Enjoy that and then worry about what’s coming next, okay? Take it easy. Take a deep breath. You’ve got this. I believe in you.

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