Posts Tagged ‘Obsidian Entertainment’

In Tyranny, It’s Good To Be Evil

Tyranny - Primary

Evil in Tyranny [official site] is so ordinary. That’s why it’s successful, I think. In a medium prone to cartoonish overexaggeration, where villains are barely more than mustache-twirling caricatures, Tyranny tells a bleaker story. It’s the evil of numbers, the evil of tax collectors and bureaucracies and negligence and “I was just following orders.” A real-world sort of evil. The type that’s much harder to stomach.

The type that, when you’re given the chance to go hands-on with Tyranny’s first few hours, leaves you unsettled.

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Obsidian’s Tyranny Coming November 10th

“I begin to find an idle and fond bondage in the oppression of aged Tyranny; who sways, not as it hath power, but as it is suffered,” said WillzShakalaka in his preview of Tyranny [official site], “Come to me, that of this I may speak more.”

Yeah yeah come on mate, enough with your New Games Journalism patter. Tell me if Obsidian’s upcoming fantasy RPG is a good game or some sort of crime. How many spells does it have? What’s in the options menu? Score out of ten? You’re useless.

Here’s how it’s done, Shakespeare, with facts: Tyranny will come out on November 10th, publishers Paradox announced today. Booom. Lick my dust, Willz. Read the rest of this entry »

Mos Eisley Recreated By Obsidian Artists Just For Fun

Spaceports are en vogue today. Some environment artists at Obsidian have thrown together a faithful and playable recreation of the docking bay from Mos Eisley using Unreal Engine 4, along with some other places in the desert town (including an eerily empty cantina). It’s a personal project, they say, so nothing to do with anything the company is currently creating. But as something you can download and walk around inside, it looks pretty swish. Although, fair warning, it’s a 7 gigabyte download.

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Magic And Myth In A Post-War World: Tyranny

I’ve seen Tyranny [official site] several times before and I even played it out at E3, but it was only after a hands-on session at Gamescom that I felt ready to write about Obsidian’s next RPG. It’s a tricky one to preview, seeing as so much of the pitch relates to a world that changes to reflect the Big Choices you make. In a game that’s so keen to gesture toward the bigger picture, it can be difficult to get a sense of how well the smaller moments work toward that end.

At Gamescom, I played a new section of the game, crafted some spells, and decided that even if I can’t know how well the bigger picture will come together, there’s enough here to understand at least some of what Obsidian are building. It’s strong stuff.

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Have You Played… South Park: The Stick Of Truth

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I don’t watch South Park anymore. I bought the first few ‘volumes’ on VHS back in my teenage years but I fell out of the habit of watching shortly after seeing the film at the cinema. It’s not that I have anything against the show – I don’t even keep up with the controversies or conversation around it so I have no idea if it’s still to my taste – I just haven’t made time for it in my life for a long time.

Obsidian’s game, though? I made time for that and I’m glad I did.

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Obsidian Show Off New RPG Tyranny In E3 Trailer

Obsidian Entertainment, the studio behind Pillars of Eternity and Alpha Protocol, have given the first in-motion look at their next RPG. Tyranny [official site] is an RPG set in a world where the big nasty villain has already won and made everyone’s life awful but maybe, just maybe, you can make it a little better. Or, y’know, worse if you’d rather.

Here, it looks like this in motion:

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Obsidian Working On Pillars Of Eternity 2 & New IP

Maybe it’s safe to assume that any remotely successful game has a sequel in production, but it’s still nice to hear confirmation. Obsidian’s trad-fantasy RPG Pillars of Eternity, which John enjoyed so much, has a sequel in very early production, says the company’s CEO.

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