Posts Tagged ‘Obsidian Entertainment’

Pillars of Eternity II’s free sidekick brings her own booze

Kraken' open a cold one

While Rear Admiral Walker of the good ship RoPapSho wasn’t entirely enamoured with Pillars of Eternity II‘s blend of Baldur’s Gate-ish CRPG’ing and fantasy Caribbean piratical adventuring, the game has certainly found its niche, and the chanting from the crowd is loud and clear. People want more Pirate Stuff to do, and more pirates to hang out with. A little chunk of free DLC released today – the Rum Runner’s Pack – adds a bit of both, if your idea of Pirate Stuff is getting blind drunk on delicious dark rum with a new buddy.

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Pillars Of Eternity 2 details three planned DLC packs

A doomsday cult, a treasure island, and wizards will be the centre of Pillars Of Eternity II: Deadfire‘s three DLC add-ons. Yup, though Obsidian’s fantasy RPG isn’t out until next month, details on DLC plans arrived today. Arriving across July to November, the three DLCs will explore new areas, quest new quests, fight new fights, and loot new loot. Read the rest of this entry »

Pillars of Eternity 2 approaches with a shiny new trailer

Pillars of Eternity II: Deadfire

It feels like it was just yesterday when the world turned to crowdfunding to spur the creation of a new generation of old-school CRPGs. We were so desperate for something, anything on the level of Baldur’s Gate or Planescape: Torment again. Now, we’re drowning in them, struggling to find the free time to finish one before the next crashes across the bow. We’re still lurching from Divinity: Original Sin 2.

The next big impact looks to be Pillars of Eternity II: Deadfire, seafaring sequel to Obsidian’s broadly land-bound game of party management, dungeon crawling and extensive dialogue trees. While it might have missed its initial release date by a little, it’s back on track and due for a May 8th release, and we’ve got one more trailer for you to peruse; probably not the last, but packed deep with interesting tidbits.

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That’s aaaages: Pillars Of Eternity 2 delayed into May

Obsidian’s throwback RPG sequel Pillars Of Eternity II: Deadfire was due to launch in a few weeks, on April 3rd, but now it will not. The developers announced today that they’re pushing the launch back to May 8th, as testing feedback has indicated the game’s not quite ready yet so they want to polish it up. Which, yeah, sure, great. If you can afford to release a game later so it can be better, please do so. Read the rest of this entry »

Obsidian’s Pillars Of Eternity 2 rises in April

Here, check this out, I’ve got a joke: you won’t need to wait an eternity for Pillars of Eternity II: Deadfire, as developers Obsidian have announced they will release it on April 3rd. Wordplay. I only recently found out about ‘jokes’ but I’m very into them. I’m told it’s good if jokes also tell a truth, so the truth is: the fantasy RPG sequel really is due on April 3rd. I don’t want to boast, but I think I’m crushing it. A joke for the ages. Read the rest of this entry »

Take-Two launch ‘indie’ publishing label Private Division

Reminding us all that the term ‘indie’ is meaningless, Take-Two Interactive–the multi-billion-dollar owners of GTA devs Rockstar Games, Civ and XCOM studio Firaxis, and 2K–have launched an indie publishing label. It’s named Private Division and that combined with the logo ↑ makes me think: Twin Peaks-themed porn site. But they have gathered a fair number of big names for their initial lineup, including Ancestors: The Humankind Odyssey from the new studio of Assassin’s Creed creative director Patrice Désilet, a yet-unannounced RPG from Tim Cain and his Fallout cohorts at Obsidian Entertainment, games from fellas who worked on Battlefields and Halos, and Kerbal Space Program (which Take-Two now own). Hey, if leads to good games getting made, wank yourselves wild with your indie fantasies. Read the rest of this entry »

Judge Tyranny: Bastard’s Wound today

tyranny

If finishing Tyranny [official site] has left a hole that can only be filled by subjugating peasants and acting like a magical Judge Dredd, don’t fret. Bastard’s Wound, the first — but hopefully not last — Tyranny expansion is due out today. Better dust off that gavel.

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“If you treat them as the enemy, it’s not going to be a good relationship.” Obsidian’s Feargus Urquhart on publishers

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Since its foundation in 2003, Obsidian Entertainment has worked with seven different publishers. Commencing with LucasArts on Knights of the Old Republic II, Obsidian has since signed contracts with Atari, SEGA, Bethesda, Square Enix, Ubisoft and most recently, Paradox Interactive. In fact, up until Pillars of Eternity [official site], every single game Obsidian had made was funded and distributed by a different publisher.

This is a highly unusual state of affairs, and has proved precarious more than once in the company’s history. But it has also provided Obsidian with a unique insight into how the world of publishing works, and how the relationship between developer and publisher has changed in the last couple of decades. This topic is especially pertinent today, as new methods of funding and distributing games have seen a significant shift in the power dynamic between developers and publishers.

I spoke to CEO Feargus Urquhart about how it all works (and doesn’t).

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Beyond Infinity: Obsidian on modernising the art of the isometric RPG

deadfireheader

When Obsidian Entertainment started work on Pillars of Eternity [Official Site], the studio had two goals in mind. First, it wanted to recreate the style and tone of the classic Black Isle RPGs – particularly Baldur’s Gate. Second, it wanted to modernise that style, taking advantage of today’s technology, and avoiding mistakes made the first time around.
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Obsidian on Tyranny’s expansion & writing believable evil

bastardhead

Most games that put you into the shoes of the bad guys are about reveling in evil, gleefully causing havoc and destruction like a toddler who’s got into the stationary box. Obsidian’s RPG Tyranny [official site] is different.

“I find a lot of fiction that centers around good versus evil tends to be unsatisfying, as evil always exists as a strawman for the ill-prepared underdogs to beat up with the power of naïve violence and good intentions,” says Matt MacLean, narrative designer for Tyranny. “I think video games often try too hard to make sure you don’t relate to your victims, and so villains are made unrelentingly villainous, and allies are made into some combination of saccharine hangers-on or tear-jerker red-shirts waiting to be killed in order to shock you into thinking death means serious storytelling.”

But how did it all work out, and what new cruelties will the upcoming expansion expose us to?

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Competition: Share your memories of Obsidian games

Our cousins at Eurogamer are running a competition between now and Tuesday 12th September in which they’re asking for you to share your memories of Obsidian’s games. They’ll then select their favourite reminiscences and reward the authors with prizes, from free games (on many platforms) to free consoles. You can find more instructions at the link above, as well as read the many existing entries in the comments including stories of South Park: The Stick of Truth, Fallout: New Vegas, and more. Read the rest of this entry »

Tyranny: Bastard’s Wound starts oozing in September

Oh so it’s fine for Obsidian to name the first Tyranny [official site] expansion Bastard’s Wound but it’s “inappropriate” and “a sackable offence” for me to rename the RPS news section to Horace’s **** Shower of ****shack Bucket**** [that is correct -ed.]. Wow, what a double standard! Fine then. Bastard’s Wound, you may already know, is off to a new area for ten or so hours of questing and to better get to know several companions. Now publishers Paradox have announced that Bastard’s Wound will launch on September 7th, two weeks away. Read the rest of this entry »

Pathfinder Adventures goes green in Rise of the Goblins

Won’t someone think of the goblins? For decades, the little scamps have existed for low-level players to bully and mock, treated as little more than rats with better loot. It’s not on. Now the goblins are fighting back in a story expansion for Pathfinder Adventures [official site], Obsidian Entertainment’s adaptation of the RPG card game. The ‘Rise of the Goblins’ expansion adds a new campaign where we get to play as the violent pranksters, eating slugs, messing about, and setting everything on fire. They’re free spirits! Read the rest of this entry »

Pillars of Eternity 2 video examines city life

neketaka

Dungeons are sometimes great and I guess dragons are OK every once in a while, but if I’m going to spend hundreds of hours in a fantasy world, I want to explore a big old city and mingle with its inhabitants for at least a few of those hours. Perhaps I haven’t been paying enough attention to Pillars of Eternity II [official site], but I thought its archipelago setting might mean smaller settlements and monster isles without any talkative inhabitants whatsoever. How pleasing it is, then, to see precisely the kind of big old city I want to visit in the latest update video. It’s called Neketaka, a name I will always enjoy saying out loud but will almost certainly mangle the vowels of every time I write it down.

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Tyranny adds a New Game+ mode, but I’m not sure why

Tyranny‘s [official site] announcement of an expansion pack coming this September somewhat overshadowed the more immediate news of a DLC pack with core game tweaks released yesterday, as well as the introduction of a ‘new-game-plus’ mode in a new patch to the core game. Tales From The Tiers is a £4.50 collection of bits and bobs that makes changes throughout the game, introducing new quests, new random encounters, and generally fleshing out the already very fleshy game. But as someone who always finds ambiguously defined DLC additions bemusing, the simultaneous patching in of a new game plus (NG+) is what most intrigued me about a game I’d quite enjoyed last year. Read the rest of this entry »

Tyranny: Bastard’s Wound due later this year

Tee hee hee. They said a rude word in their videogame title. Isometric RPG of evil-doers Tyranny [official site] will be getting an expansion “later this year”, say developers Obsidian. Tyranny: Bastard’s Wound (tee hee) will take players to a new settlement and offer new companion quests and other storylines. Meanwhile, a free update is separately bringing some more stuff to the game’s third act and an “all new path to an unseen ending”. Anyway, you can find the trailer for the expansion below.
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Obsidian’s Pathfinder card game coming to PC

Obsidian Entertainment, the makers of Alpha Protocol and Pillars of Eternity, have announced they’re bringing Pathfinder Adventures [official site] to PC on June 15th. Pathfinder Adventures is a card-driven RPG they released for pocket telephones in 2016, which is an adaptation of the physical Pathfinder Adventure Card Game, which is itself based on the Pathfinder pen & paper RPG. In short: Pathfinder Adventures has cards and dice and you get to fight goblins. Paths are being found all over these days, as both an MMO and a singleplayer RPG are in development too. Read the rest of this entry »

Pillars of Eternity 2 barrelling on through stretch goals

Following the launch of its crowdfunding campaign on Thursday, Pillars of Eternity 2: Deadfire [official site] reached its goal in one day and has already started barrelling through stretch goals. Turns out, quite a few folks are up for Obsidian continuing their fantasy RPG – this time with pirates aplenty. Our own John declared the first game “A wonderful, enormous and spellbinding RPG, gloriously created in the image of BioWare’s Infinity classics, but distinctly its own.” I’ll have to quiz him on pirates. Read the rest of this entry »

Pillars of Eternity 2 announced, crowdfunding launched

Obsidian Entertainment today formally announced the sequel to Pillars of Eternity, their 2015 throwback fantasy RPG which John enjoyed so. Pillars of Eternity II: Deadfire [official site], for that is its name, is set across the Deadfire archipelago, obvs. A god has unexpectedly returned to life and gone a-wandering there, which may cause a few problems. Better go ask him politely to knock it off. As with the first game, Obsidian have launched a crowdfunding campaign to collect pennies. Read the rest of this entry »