Posts Tagged ‘Obsidian Entertainment’

Wot I Think: Tyranny

It’s been a long time coming, but finally here’s my final review of Tyranny [official site], having completed the very lengthy game. You can read my thoughts at about the mid-point here, and I’d say I’ve changed my mind about very little, other than to have a greater respect for where the story was heading. Here’s wot I think: Read the rest of this entry »

Tyranny Is Quite Good At Letting You Be Extremely Bad

Tyranny [official site], a new RPG from genre masters Obsidian, is about being bad. Or at least, being in a bad place, surrounded by bad people, with the choice to be bad. The evil Overlord Kyros has conquered swathes of the lands of Terratus, and now has his sights set on the Tiers, a desolate and desperate region, populated by surviving armies and the resilient, whom you are commanded to dominate. Perhaps to enslave, perhaps to slaughter, but as Kyros’s trusted Fatebinder, it’s your job to manage the misfits and warring factions under his rule.

Which is interesting, isn’t it?

Well, I’m struggling to make up my mind. Tyranny manages to be fascinating and ordinary, novel and plain, engrossing and detached. And big. Far bigger than we were led to expect in the game’s promotion, where it was suggested that it was a shorter, time-limited experience, driving replays to explore different paths. In reality it clocks in at apparently 25 hours. I say “apparently” because despite working flat-out all week on this, I’m nowhere near the end, and I’d say the hour count could be an awful lot higher if you play anything like me.

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In Tyranny, It’s Good To Be Evil

Tyranny - Primary

Evil in Tyranny [official site] is so ordinary. That’s why it’s successful, I think. In a medium prone to cartoonish overexaggeration, where villains are barely more than mustache-twirling caricatures, Tyranny tells a bleaker story. It’s the evil of numbers, the evil of tax collectors and bureaucracies and negligence and “I was just following orders.” A real-world sort of evil. The type that’s much harder to stomach.

The type that, when you’re given the chance to go hands-on with Tyranny’s first few hours, leaves you unsettled.

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Obsidian’s Tyranny Coming November 10th

“I begin to find an idle and fond bondage in the oppression of aged Tyranny; who sways, not as it hath power, but as it is suffered,” said WillzShakalaka in his preview of Tyranny [official site], “Come to me, that of this I may speak more.”

Yeah yeah come on mate, enough with your New Games Journalism patter. Tell me if Obsidian’s upcoming fantasy RPG is a good game or some sort of crime. How many spells does it have? What’s in the options menu? Score out of ten? You’re useless.

Here’s how it’s done, Shakespeare, with facts: Tyranny will come out on November 10th, publishers Paradox announced today. Booom. Lick my dust, Willz. Read the rest of this entry »

Mos Eisley Recreated By Obsidian Artists Just For Fun

Spaceports are en vogue today. Some environment artists at Obsidian have thrown together a faithful and playable recreation of the docking bay from Mos Eisley using Unreal Engine 4, along with some other places in the desert town (including an eerily empty cantina). It’s a personal project, they say, so nothing to do with anything the company is currently creating. But as something you can download and walk around inside, it looks pretty swish. Although, fair warning, it’s a 7 gigabyte download.

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Magic And Myth In A Post-War World: Tyranny

I’ve seen Tyranny [official site] several times before and I even played it out at E3, but it was only after a hands-on session at Gamescom that I felt ready to write about Obsidian’s next RPG. It’s a tricky one to preview, seeing as so much of the pitch relates to a world that changes to reflect the Big Choices you make. In a game that’s so keen to gesture toward the bigger picture, it can be difficult to get a sense of how well the smaller moments work toward that end.

At Gamescom, I played a new section of the game, crafted some spells, and decided that even if I can’t know how well the bigger picture will come together, there’s enough here to understand at least some of what Obsidian are building. It’s strong stuff.

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Have You Played… South Park: The Stick Of Truth

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I don’t watch South Park anymore. I bought the first few ‘volumes’ on VHS back in my teenage years but I fell out of the habit of watching shortly after seeing the film at the cinema. It’s not that I have anything against the show – I don’t even keep up with the controversies or conversation around it so I have no idea if it’s still to my taste – I just haven’t made time for it in my life for a long time.

Obsidian’s game, though? I made time for that and I’m glad I did.

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Obsidian Show Off New RPG Tyranny In E3 Trailer

Obsidian Entertainment, the studio behind Pillars of Eternity and Alpha Protocol, have given the first in-motion look at their next RPG. Tyranny [official site] is an RPG set in a world where the big nasty villain has already won and made everyone’s life awful but maybe, just maybe, you can make it a little better. Or, y’know, worse if you’d rather.

Here, it looks like this in motion:

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Obsidian Working On Pillars Of Eternity 2 & New IP

Maybe it’s safe to assume that any remotely successful game has a sequel in production, but it’s still nice to hear confirmation. Obsidian’s trad-fantasy RPG Pillars of Eternity, which John enjoyed so much, has a sequel in very early production, says the company’s CEO.

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In Obsidian’s Next RPG, Tyranny, The Villains Have Already Won

Update: There’s a trailer below now.

When Obsidian partnered with Paradox to release 2015’s best RPG, Pillars of Eternity, I hoped there might be further collaborations. Obsidian’s major releases, Pillars aside, have been spread between six publishers and the studio turned to Kickstarter knowing that a “day of doom” was approaching. Perhaps the relationship with Paradox and the success of Pillars has brought some stability because moments ago, Obsidian announced their next game at Paradox’s GDC press conference. It’s called Tyranny and it starts where you might expect a game over screen.

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Paradox GDC Press Conference Promises Obsidian News

If you happen to be awake and free from work at 5PM Pacific Standard time, you’ll be able to watch a live stream of the Paradox GDC press conference, which is taking place over in San Francisco as part of GDC. I’ll be there and I’m excited to hear the latest about lovely Stellaris but even more excited to hear from Obsidian.

Over on their Instagram account, Paradox just announced that they’ll be revealing details of a new project in collaboration with the studio behind Pillars, Fallout: New Vegas and Alpha Protocol. EXCITEMENT.

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Pillars Of Eternity Expansion Out, More Pillars Coming

The second part of the Pillars of Eternity [official site] expansion The White March is out today, as promised, and developers Obsidian Entertainment are continuing to tease that more fantasy RPG fun may be still to come. Another expansion, maybe? A sequel? They’re not saying. But for now, hey, the expansion is out and so is that big patch. You’ve got plenty of Pillars to play for now. Enjoy that and then worry about what’s coming next, okay? Take it easy. Take a deep breath. You’ve got this. I believe in you.

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Pillars Of Eternity Big Update Due Alongside Expansion

Thursdays, right?

The second part of the Pillars of Eternity [official site] expansion The White March is due on February 16th, and so is Update 3.00. That free patch will bring new features and content for everyone, whether they’ve got White March or not. “What sorts of things?” you may ask, if you haven’t been read forum posts and whatnot. I’m glad you asked, because this post continuing is kinda contingent upon reader curiosity. Now we’ve established that we’re doing this together, let’s peep at a new video showing off some of the fancy new things, from fun at your Stronghold to ‘Story Time’ difficulty.

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Pillar Of Eternity: White March Part 2 Coming In Feb

If your January is shaping up anything like mine – and I assume everyone is a less-good version of me, so you certainly aspire to follow my life – you’ll be spending a large part of it wavering between despair and bloody fury. So hey, good news: this mood needn’t sour your first taste of The White March Part 2, the second half of the Pillars of Eternity [official site] expansion. It had been slated to arrive in the period of “late January”, but a new trailer pegs it to a firm date: February 16th. Come watch!

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The RPS Advent Calendar, Dec 14th: Pillars Of Eternity

What is the best RPG of 2015? The RPS Advent Calendar highlights our favourite games from throughout the year, and behind today’s door is…

Pillars of Eternity!

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Pillars of Eternity: White March – Part 2 Coming January

Lawks a lummy, I swear everything’s episodic today! I tell you, not one word of a lie, I bought a Bounty bar the other day only to find even they’re now episodic – one half (Bounty: Episode 2) comes in a tough photodegrading wrapper so it cannot be eaten until a couple of months after you first open the wrapper. In this topsy-turvy world, it’s perfectly natural that video game expansions should be episodic too. Pillars of Eternity [official site] was partially expanded in August with The White March – Part 1, and today developers Obsidian have announced Part 2 will arrive in late January 2016.

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Have You Played… Alpha Protocol?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

It’s nice and all that Obsidian are crowdfunding a trip back to the ’90s, but I wish they were able (and willing) to revisit something a little fresher. Alpha Protocol is my favourite game they’ve made, an RPG from 2010 which used timed conversations and silent branching to make the adventures of a super spy feel exciting and unpredictable. Yes, it’s jolly wonky in ways – Obsidian made it – but it feels like the fresh green bud of what could’ve been an exciting branch for RPGs.

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Fallout: Autumn Leaves Is A DLC-Sized New Vegas Mod

Desert-dwellers rejoice, Fallout: Autumn Leaves [official site] heralds a return to the post-apocalyptic Mojave in a mod similar in size to an official DLC expansion.

Inspired by previous Fallout installments, Planetscape: Torment and Arcanum, Fallout: Autumn Leaves dumps The Courier into Hypatia, a never before seen town just east of Novac. From here, he must once again scour the barren Desert Wasteland in a journey which, according to the mod’s page, will last seven to ten hours all told. Check the trailer below.

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The RPG Scrollbars: Chris Avellone Writes Everything

This week, Larian announced that Chris “Chris Avellone” Avellone would be joining the Divinity: Original Sin 2 writers to help craft what some are already calling “Words”. Commenting, Avellone demonstrated his willingness and capability of writing them by writing others, which read as follows: “This is the first time I think the community is responsible for bringing two developers together who might not have crossed paths… and especially for such a great project.” There was also a stickman involved.

But of course, this is only one of the many projects that Avellone has signed on for in the next year or so. What more of his magic awaits us in coming months?

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Wot I Think: Pillars Of Eternity – The White March Part 1

It’s been nearly half a year since we devoured Pillars Of Eternity. Now Obsidian are back with another great big chunk, in the form of the first half of The White March [official site]. Does the expansion give good reason to return to the Dyrwood? Here’s wot I think.

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