Posts Tagged ‘Obsidian’

Obsidian’s Bold Future: Eternity Meets Skyrim, A Second KS

Have you read our recent mega-blowouts of Obsidian’s Pillars of Eternity? Then congratulations: you know everything about Pillars of Eternity except what the pillars of eternity actually are. But Obsidian’s not planning to dip a furtive pinky toe into classic CRPG waters and then leave its legacy behind again. This time, it’s in control of its own destiny, and no one knows that better than CEO Feargus Urquhart. He wants to push the classic Black Isle mold further than it’s ever gone before, into worlds so immense that the classic Infinity Engine never would’ve been able to handle them. But that was then, and this is now. His company has new-old tech and new-old ideas. Hear all about Urquhart’s grandest plans below.

Read the rest of this entry »

Obsidian On Dungeoniest Dungeon Ever, Eternity’s Length

Do you want to know almost everything ever about Obsidian’s newly renamed Kickstarter opus, Pillars of Eternity? Then click that link for impressions and more new information than you can shake a stick of truth at. But still, somehow, thousands of words later, there is more. What follows is an interview snippet concerning Eternity’s development progress, what’s been left on the cutting room floor, the game’s size/scope, party members, and of course, the Dungeoniest Dungeon To Ever Done Dungeon A Dungeon.

Read the rest of this entry »

Mega-Impressions: Obsidian’s Pillars Of Eternity

It’s official! Project Eternity finally has a real big boy name: Pillars of Eternity. On its own, that’s hardly the most exciting news in the world, but it also means that Obsidian is finally ready to take the wraps off more than, like, three screenshots and precious little else. I had the good fortune of traveling to Obsidian to witness plenty of gameplay and conduct multiple eternities-long interviews, and The Artist Formerly Known As Black Isle sent me away with some video to boot. See, hear, read, and – I guess if you want – taste and touch so very, very, very much of the newly rechristened Kickstarter darling below.

Read the rest of this entry »

No Joke: South Park Finally Gets Release Date

STOP LOOKING AT ME

Once upon a time, South Park: The Stick of Truth was all set to come out and be playable and have violence and swear words and do all that good stuff games have been known to do. Then THQ kerploded into a thunderous rain of burning dollars, and the Uncertain Times began. Ubisoft pulled Obsidian’s off-the-wall RPG from the wreckage, sure, but it flung the game into release limbo in the process. So we waited. And waited. And waited. And– oh hey, now we’re done waiting! South Park’s finally within spitting/mouth-shitting distance of the finish line, and it’ll be available to all come December 10th.

Read the rest of this entry »

Avellone, Vlambeer, Introversion Talk Meaning Of ‘Indie’

Let’s try this again. Earlier this week, I posted the audio from a spur-the-moment indie megachat I put together during Rezzed, but its audio quality ended up a casualty of the fact that everyone at Rezzed never stops screaming. Never. The agony of existence. It is terrifying.

So as a (probably much better) alternative, I’ll be posting a transcription over the next few days. If I did it all in one go, the page would strike the bottom of the Internet and rupture its core (and, you know, take a billion years to read), so here’s part one. In it, Obsidian‘s Chris Avellone, Dreamfall‘s Ragnar Tornquist, Introversion‘s Chris Delay, Vlambeer‘s Rami Ismail, and Redshirt‘s Mitu Khandaker discuss the evolution of the “indie” scene in the gaming industry, the gulf between triple-A and smaller-scale development, and the way Kickstarter-empowered no-longer-triple-A developers like Obsidian and Red Thread are starting to bridge it.

Read the rest of this entry »

Rezzed: Chris Avellone On Project Eternity & Black Isle

Have a load of that

I’m most distressed that I didn’t get a chance to say hello to Chris ‘Planescape Torment’ Avellone during my limited time at Rezzed. Especially because the only other time I’ve met him when was when I was blind drunk on French wine and couldn’t manage anything more than a witless reference to talking skulls. Still, they do say you should never meet you heroes, so at least I haven’t had to risk discovering he has bad breath or doesn’t like eye contact or fiddles with his nipples during conversation. Instead, I can live vicariously and safely through this video of his hour-long natter about Obisidian’s strange history, his work at Black Isle and plans for the upcoming mega-Kickstartered Project Eternity.
Read the rest of this entry »

Mad Mod Recreates Baldur’s Gate in Neverwinter Nights 2

Even the characters are amazed that it all looks so... multi-dimensional.

Whoops, this is insane. Completely insane. Game designer and ex-TimeGate-er Drew Rechner’s been on a seven-year quest to recreate the entirety of Baldur’s Gate (including expansion Tales of the Sword Coast) in Obsidian’s Neverwinter Nights 2, and he’s finally succeeded. With the help of a programmer and contributions from a ragtag team, he squeezed every last drop of the original’s genre-defining juice into a glistening concoction of role-playing past and present. There’s a trailer after the break, and it’s pretty bonkers. I’m reinstalling NWN2 right now, because wow. Madness.

Read the rest of this entry »