Listen now or be monstered
They lurk, they creep, they skulk and weep. Monsters in videogames can be as simple as a big spiky cyclops ball, or as unsettling as a sobbing woman in a rainy alleyway. This week on the RPS podcast, the Electronic Wireless Show, the team is talking about their favourites, from flaming skulls to digitally possessed diving suits, and the clever ways in which game monsters inspire heebies, jeebies, creeps and sometimes even willies. Read the rest of this entry »
The dog that finally gets its day
It’s easy to mock Capcom’s seemingly endless stream of reboots and re-releases, but if there’s one game in the publisher’s back catalogue that truly deserves to be reincarnated for the modern age, it’s Clover Studio’s Okami. While Clover itself has since faded into the mists of time (the remnants going on to form Bayonetta studio PlatinumGames), its ink-washed tale of Japanese sun gods and monstrous demons remains as bright and vibrant as ever, the last ten-odd years bouncing off wolf heroine Amaterasu’s gleaming fur almost as if they never happened. Sure, there are still a few wrinkles and matted tufts here and there, but whatever anti-aging stuff Capcom and Hexa-drive used here, I want it, and I want it now.
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