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Posts tagged “old news”

PSA: Shadow Warrior is still free

Since every other games site is ecstatic to discover this week that the original Shadow Warrior is free, hey, we'll post it too. I'll ride that #trending content, blitz the bandwagon, disseminate to the viral limit, and zonk that zeitgeist until the SEO bursts. I know that Shadow Warrior has been free for four years now -- a fact other sites seem to have missed…

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Carl Sagan Wrote A Design Doc For A Video Game

Carl Sagan was an astrophysicist, science popularizer, author of the novel Contact and, to describe him in the most trendy terms possible, the Bob Ross of astronomy. He presented a number of fine documentaries about science and the universe, most famously Cosmos. He also, it turns out, briefly imagined how you might make a video game based on his work.

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The Vertigo Comics Games Wadjet Eye Never Made

On today's episode of Things That Might Have Happened And Could Have Been Cool But Didn't Happen But The Idea's Still Cool So That's Cool, it's the time retro adventure game folks Wadjet Eye might've made games based on DC Comics' moody Vertigo line. It didn't pan out, but they get as far as whipping up ↑ a nifty bit of artwork showing Hellblazer's John…

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Old News: Strafe-Jumping’s Near Death In Quake 3

I learned to strafe-jump the hard way back when games were games, my keyboard made of broken glass, and my mouse an actual mouse biting my fingers as I clicked. I still welcome Quake Live adding an automated slower substitute. Everyone should get the experience the joys of zipping around like a rubber ball. Though exploiting wacky movement physics bugs is central to Quake in…

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The Mötley Crüe Tribes 2 Theme Song Time Tried To Forget

When publishers throw a bucket of pop culture over video games with a celebrity endorsement or musical crossover, we get a fascinating glimpse of just what they think of people who play games, and those they hope to attract. Heartfelt ones can end splendidly, like Quake's soundtrack by Nine Inch Nails, but mostly they're just confusing and a bit odd. Take Eminem dancing in front…

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Free-To-Frag: QuakeWorld’s Once-Planned Business Model

When John Carmack started tinkering with Quake's multiplayer code in 1996, his plans for the QuakeWorld client went deeper than TCP and UDP. Its new netcode made playing an FPS online over dialup not total garbage, sparking the multiplayer FPS explosion, but Carmack had also once intended for QW to be what we'd now consider free-to-play. Though the plans changed and this never happened, I…

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