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Posts tagged “om Clancy’s Splinter Cell®”

Feature: The recon is on

What Works And Why: Unfair intel in stealth games

What Works And Why is a monthly column where Gunpoint and Heat Signature designer Tom Francis digs into the design of a game or mechanic and analyses what makes it good. Games about one player character against hundreds of enemies generally have to give you some kind of unfair advantage. In action games, it's usually resilience: getting shot in Call of Duty covers you in…

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