Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.
I spent a year writing DevLog Watch, a weekly column in which I would link to developers who were charting the game creation process from its first moments. It’s been entertaining in the years since to watch many of those games grow and eventually be released, but of those that didn’t make it, I’m most sad to never get to play a finished version of Omnia Mecum Porto. Read the rest of this entry »