The Swords Of Ditto has perhaps 378 good ideas in it. That’s over 80% more good ideas than most games. My problem on approaching this review is trying to work out whether I think a barrage of good ideas is necessarily a good overall game.
RPS Feature Lives unending
The procedurally generated dungeon crawl has come a long way in my lifetime. I grew up practically learning to read by playing the original Rogue. Whole worlds constructed of letters and symbols, full of strange new words like Q for Quaff (a fancy word for drink) and K for Kestrel (a cave-dwelling, face-hating murderbird).
Thinking back to those early memories, it feels all the more surreal to look at The Swords Of Ditto, a game taking some of those core concepts – random dungeons and permanent death along them – and for it all to look like a pin-sharp, smoothly animated cartoon come to life. It’s still a ways off, but the game now has a release date, and a new trailer to go with it.
The Swords of Ditto [official site] is a beautifully illustrated cartoon RPG from Onebitbeyond, the new studio created by Stealth Bastard’s Jonathan Biddle. It promises a unique, whimsical adventure for each hero you create, along with co-op shenanigans. Take a look at the 12-minute gameplay demo below.
Devolver Digital today announced The Swords Of Ditto [official site], a cute-lookin’ action-RPG adventuring across cartoon lands fighting silly monsters. Ditto will offer local co-op too, which is always grand. It’s made by Onebitbeyond, the studio founded by former Curve Digital chap Jonathan Biddle – who most notably masterminded the Stealth Bastard games. The Swords Of Ditto isn’t due out until next year so, for now, have a peek in the announcement trailer: Read the rest of this entry »