Posts Tagged ‘online security’

Valve Restrict Steam Trading Again To Combat Cheaters

Valve will soon introduce yet more restrictions on what items you can trade in an effort to chase dirty, rotten cheaters out of their digital shop, according to a new entry on its support pages. You will no longer be able to add certain multiplayer games to your inventory for gifting or trading later, it says. This applies to over 400 hundred games on Steam, including Ark: Survival Evolved, DayZ, Garry’s Mod and many others. If you want to gift any of these, you have to do it there and then. It’s all part of a crackdown on cheaters who would stockpile games and gift them to their own clone accounts whenever they got banned, using the loophole to continue playing. But wait, there’s more.

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Blizzard’s Authenticator Goes One-Button

Blizzard’s Mobile Authenticator app is now less of a faff, simply showing “Approve” and “Deny” buttons for authorising logins. Previously, it’d generate a code folks would need to type out while logging in to play Overwatch, StarCraft II, and whatnot. It’s a tiny change but removing any faff from security procedures is always good. If you already use the authenticator, hooray for less faff! If you don’t use it because you don’t like faffing about, mate, come on, how much simpler can it get?

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Valve Tighten Steam Trading Security Again

77,000 Steam accounts were hijacked each month and pillaged of their wizard hats, trading cards, and other imaginary items, Valve said in December 2015. At the time, Valve had just adding ‘trade hold’ delays to help stop people who’d been hacked or scammed from losing their goodies. Now they’ve tweaked security procedures again, including introducing holds on the Steam Market too.

I only use the Market to flog ‘trading cards’ then spend the pennies on imaginary wizard hats, but for some it’s a hobby, a way to help fund buying games, or even business.

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Feeling Vulnerable? Steam’s Protocol Could Allow Attacks


Is Steam killing your children?, I was tempted to title this article. We’re not sensational enough here. But it does seem that Steam offers some serious vulnerabilities to your PC, if a paper published by security research company ReVuln is accurate. As reported by PCWorld, it seems the steam:// protocol might be a way in for nefarious types.

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Guild Wars Wars: NCSoft’s Security Scandal

Tip-tap-tippy-tap-tap-tap. That’s me treading carefully so I don’t wake the vicious, slumbering Litigation Beast. Not that it’d necessarily wake up anyway, but some people have accused NCSoft’s response to a recent security scandal (related to MMO player accounts) of having a slight whiff of porky-pie about it. As those accusations aren’t proven, I’m wearing my Ballerina Shoes of +4 vs dangerous sweeping statements.

These are the key facts to this story: 1) There’s been a sudden, large spate of apparently hacked Aion, Guild Wars, City of Heroes et al accounts. 2) there’ve been reports of an apparent security hole in the NCsoft master account (an umbrella login for multiple NCsoft games), which has caused some players to find they’d somehow logged in as other players. Could these two things possibly be related? NCsoft says no. Hmm. Where’s Poirot when you need him?
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