Orwell: Ignorance Is Strength is being released, for some odd reason, in three chapters over the space of a month. The first is out now, and so I put on my best spying monocle to tell you wot I think.
Orwell was a game I thoroughly enjoyed despite its ludicrously silly conceit – a day one appointee at a secret government spying programme being given the reins to investigate a serious terrorist attack. So, with the arrival of its sequel, I hoped it was at least in a position to move on past this daft premise. But, no! Amazingly, you’re yet again someone who’s applying online to work for Orwell, and that same day you’re given access to techno-spying abilities that shouldn’t be in the hands of MI5’s highest ranking operatives.
When I reviewed the first game, I realised I was in the odd position of having this arm-long list of things that made the game seem fundamentally silly, but argued for how I’d enjoyed it so much despite that. In playing the sequel just over a year later, I’d really hoped to be saying how so much of these daft problems had been addressed, and that which made it such a good idea be pushed to the front. Unfortunately, not a single aspect of its conceit has changed.