Posts Tagged ‘Out of Ammo’

Dean Hall on VR development: “There’s no money in it”

Dean “Rocket” Hall, the force behind DayZ and more recently his own studio, RocketWerkz, has made some fairly strong comments about the perils of VR development, the hostility of the tech’s community, and his belief that profitability is extremely unrealistic for games developed for the host of new goggles. His own studio, he says, is unlikely to develop for VR again. Read the rest of this entry »

Pew Pew: DayZ Creator Releases Out of Ammo

RocketWerkz’ VR project Out of Ammo has tiptoed into official release with very little fanfare. It’s quite sneaky for a game about leading little LEGO-esque soldiers into combat, guns a-blazin’. Out of Ammo has been an experimental attempt at VR for Dean Hall’s (DayZ) fledgling studio. It’s a strategy game that has you building up defenses and directing units as they head into battle, and controlling them yourself in first-person view if you want. See it in action in the launch trailer:

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Impressions: DayZ Blokey Dean Hall’s Out Of Ammo

I suspect the ‘I’d love to see X in VR’ conversations have dried up already. No, we’re not getting Dishonored: CorVRo’s Birthday Surprise or Total WaVR: VRHammer, because the headsets’ screens aren’t really up to it, and few of us have PCs which can power it anyway. As that message sets in, thoughts turn from what VR gaming would ideally do and towards what can it actually do right now? Out Of Ammo, a loosely tower defence strategy game for from RocketWerkz – that being DayZ creator Dean Hall’s new studio – attempts to provide a more elaborate answer to that question.
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