29 columns about sexuality, love and lust
From 2014-2015, RPS’s Senior Scottish Correspondent Cara Ellison wrote S.EXE, 29 columns about games about sex, games about love, games about the space in between those two things, games about sexuality, and games about schlongs. Unfortunately the series is on indefinite hiatus as Cara takes a break from writing about games after her spectacular but surely exhausting Embed With… project, but whether you missed it the first time, didn’t catch all of them or are simply missing it already, you should absolutely revisit S.EXE yourself now. It’s a by turns insightful and funny (and very often both) document of the wilder side of games, the darker side of games, the sillier side of games and a hugely important but often little-seen side of games. Here’s the complete archive.
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Gush with love
The sound of the sea on the menu of the classic arcade racer OutRun 2006 is drifting through Tim Rogers’ Oakland apartment. For whatever reason I find myself in the ex-Grasshopper Manufacture designer’s house, and this guy is making a game, ‘Videoball’, that demands that the voice actor on his new game sound like she comes from OutRun 2006. So I am playing OutRun 2006. It is eye-wettingly beautiful. It is heartbreakingly so. I could cry but I’m dehydrated from California’s stubborn sticky hotness and how gosh darned vegan everything is.
The screeching of the children from the school from across the freesia-fragranced, sun bleached street has subsided, and Tim is cutting audio clips and swearing at the wi-fi. And the game’s menu, the game that Tim once called ‘Love: The Videogame’, well, the game’s menu is doing a perfect impression of contentment. This game is no longer available due to licencing troubles, but man, if anything was ever a game, this, THIS was a game. And I’m on a quest for the ‘ejaculatory gag’. You know, the one that Kieron mentioned in 2008, and I have never found: “I’m still terribly amused by the hyper-cheesy ejaculatory gag half-way through.”
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Can Cars Be Art?
This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.
How better to celebrate 25 years of Mega Drive than on a site dedicated to PC games, via a game synonymous with Xbox-powered coin-ops? Not so fast, RPS! This copy of the seldom-bought PC version of OutRun 2006: Coast 2 Coast protects this feature. [Holds up empty hand.] No, wait, these copies! [Turns to empty shelf.] Aha! These copies! [Fires up empty web page.] Nngh! They were right here! Get this straightjacket off me!
Okay, so it’s not actually possible to buy this game any more due to expired Ferrari licensing. Not that it matters here. There’s always a fistful of reasons to talk about OutRun, not just the coincidence of Mega Drive’s birthday which I only heard about this morning. Read the rest of this entry »