Posts Tagged ‘overgrowth’

Overgrowth Leaps On To Steam Early Access, Slices Price

A whole world for punching.

Its rabbit characters are not the interesting thing about this game. Overgrowth is interesting because this indie project from a small team has physics-driven kung-fu, destructive and satisfying swordfighting, environment-hopping wall-running, stealth, RPG mechanics, local multiplayer, and a level editor that allows you to construct your own scenarios.

The game has been in paid-alpha since 2008, a time when “paid-alpha” wasn’t really a thing we understood. Now it’s available on Steam Early Access. There’s more detail and videos below.
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Ruff: Overgrowth Puts On Some Weight, Adds Dogs

Introducing my Tears for Fears cover band, Spears for Ears.

Overgrowth is weird. Shamefully, I always forget about it until I watch a video of it, at which point I remark, aloud, to no one in particular/confused housemates/non-sword-wielding rabbits, “Wow, those are probably the best sword-wielding rabbits I’ve ever seen in a game.” Because, I mean, look at them. Those ears are floppy in a way that can only be described as lush. And now there are dogs. They can be somewhat rotund, too – which suddenly reminds me: people, walk your pets.

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What’s Up Doc? – Overgrowth Looking Quite Nice

He is either kicking him in the armpit or right through his chest cavity. Neither possibility seems particularly pleasant.

Ours is a world of strife and chaos. Everything fights: people, seahorses, parasites, plants, and – yes – even adorable fuzzy-wuzzy widdle bunnies. Overgrowth doesn’t avert its gaze from this awful truth. It depicts the gruesome realities of lagomortal kombat with oftentimes stomach-lurching precision, putting hare-splitting blades, black-eye-sprouting bunnicuffs, and yes – even that most fearsome and pointlessly brutal of bunny-fu techniques – slow-mo on full display. Craig liked it a lot! Witness a new video of the carnage (with snazzy upgrades and features) after the break.

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The Bunny Homicides: Hands On With Overgrowth

Overgrowth‘s slow-motion button is the Best Thing Ever Of All Time Today. Pressing TAB turns the work-in-progress bunny beat-em-up into a work of art; a dilated dalliance between lagomorphs. You can see all the systems clicking into place: the gamey legs stretching out, the lucky rabbit’s foot crunching the unlucky rabbit’s larynx, the crumple as the body is broken beneath that big, flat hoof. Who’d have thought rabbit-on-rabbit violence would be so satisfying? Not me, bucko.

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Bunny Homicides: Grim Overgrowth Footage

RPS: now in 3D!
I’ll be honest and say I had a slight prejudice against Wolfire’s bunny Overgrowth. Everytime I’ve looked in on it, I felt like the Arthur and his knights at the Cave of Caerbannog. But this morning the mists cleared, and Overgrowth tossed a Holy Hand Grenade of a video, tearing my cynical innards with the glorious sharpnel of truth. The video below of Alpha 166’s knife work is amazing.
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Rabbiting On: The Overgrowth Interview

Rabbit, kicked.
Overgrowth is a game about anthropomorphic animals fighting each other. It looks awesome. When things look awesome I tend to like to talk to the people who made them, and that’s what happened here. I talked to David Rosen, Overgrowth developer Wolfire’s lead programmer. You can read our question and answer session below. It is highly informative.
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Overgrowth Still Going, Awesome Footage

Ugly business.
Breathtaking indie furry fighting gaming Overgrowth is still growing to full size in the warm, fleshy pouch of pre-order funded development, but the videos released by the team are beginning to really show where all that time and effort are going. Honestly, this is the best video of anthropomorphic rabbits kicking the living shit out of each other that you are going to see today. Watch it.

(Thanks to everyone who sent this in.)
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