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Posts tagged “Overthinking Games”

Feature: Make flags, not war

Overthinking Games: The Banner Saga’s banner represents unity rather than division

Banners, then and now, are often a curious amalgamation of plain communication and naked aggression. They’re well-known as heraldic devices, displaying a coat of arms to identify one side to the other on the battlefield, usually just before they were about to attack each other. However, they’re also just a means of communicating who or what a place or thing belongs to. If you’re shipwrecked,…

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Feature: I'm saving this potion for when I really need it

Overthinking Games: How Moonlighter’s inventory combats your greed

Games have, by and large made us into an insatiable, entitled bunch. We’ve come to expect to be able to waltz into someone’s home and take the bread right off their plate, chests in the woods were left just for us, and all wolves take their purses when they leave their den. There’s a lot of stuff in games, and always more of it than…

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Feature: How Ignis makes you want to experiment with food yourself

Overthinking Games: Final Fantasy XV’s love of food

For the sake of snappy videogame design, eating is often the first thing that falls by the wayside. After all, food and all the associated processes take time, time that in most games is better spent elsewhere. Just like in real life, having to hunt around for food in the middle of an adventure often tampers with the pacing. There are exceptions, but food prep…

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