Posts Tagged ‘Owlchemy Labs’

Rick And Morty VR Promises Weird Science And Portals

Cybergoggle wearers will be able to get up close and personal – too close, too personal – with the delights and horrors of Rick and Morty in a new game. Job Simulator developers Owlchemy Labs are making Rick and Morty: Virtual Rickality [official site], letting players loose in Rick’s garage/laboratory. That can’t end well.

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Job Simulator Gets An Actual Game Mechanic

The future historians at Owlchemy Labs have painstakingly researched a fourth profession for their 2050-set virtual reality Job Simulator [official site]; that of Automotive Mechanic. I once had to fix the tyre on my bike* so I feel like I’m well qualified to judge how faithfully they’ve managed to recreate the experience. I’m going to say it’s pretty faithful, right down to the throwing things and the sriracha:

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Hands-On: Job Simulator On Valve’s Vive VR Headset

The Vive overwhelmed me when I first tried it at GDC, but after playing through Valve’s hand-picked demos for a general sense of the VR headset, I went back for a second time to play more of Job Simulator [official site]. Of the game-like experiences I’ve had with the device, it was the best – better even than Valve’s own Portal 2 vignette.

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The Talking Dead: Dyscourse Is Out

needs 'Imma eat you all right now' option pls

The Hivemind’s assorted ReviewNodes have been subject to a cruel overload this past week, so our optimistic plans to Wot I Think all over conversation-based survival adventure Dyscourse [official site] in time for launch sadly came to naught. Soon, though: John will be turning his attention to it as soon as he’s finished his nine hundred thousand million and twelve hours in Pillars of Eternity. In the meantime, consider this a comparatively timely hey-o, Dyscourse is out nod.
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Job Simulator: A Peek At One Of SteamVR’s First Games

Soon to be extinct

“There were once places beyond reach,” explains the chap hired to provide grandiose gravelly vocals on the overblown launch video for Valve’s virtual reality system, Vive.

“Sights unseen,” he adds as some guy dramatically takes an entire cosmic dustcloud to the face. “They called to us and let us hear. A world within ours – wild and without end. Welcome to a new reality.”

That new reality involves a slightly farty-sounding bottle of hot sauce being shaken over a virtual reality steak.

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Dyscourse To Feature Schafer, McMillen And More

Alec mentioned Dyscourse a couple of weeks back, rather rightly pointing out how good it looks. I’d have thought it would be a sure thing to see its Kickstarter funds ding the modest $40,000 they’re after in moments, and far beyond. Yet it’s only reached just over $13k at this point. Weird. Maybe the news that the likes of Tim Schafer, Ed McMillen and Robin Hunicke are contributing personalities to the project?

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LOST With A Plot: Owlchemy’s Dyscourse

What a good art style, and what a good concept too. Dyscourse is the latest from Owlchemy, who you may know from Snuggle Truck and the Oculus Rift edition of Aaaaaaaaaaaaaa[etc], and it’s a choice-centric survival game about a bunch of plane crash castaways trying to live long enough to be rescued. Someone should make a TV show out of that. Branching narratives are the order of the day, with the emotional tussle of harsh reality vs human sympathy of The Walking Dead perhaps being a more important reference point than that made-it-up-as-they-went-along TV show I snarked at earlier.

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