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Posts tagged “Owlchemy Labs”

Feature: VR not taking this seriously

6 exciting VR games we saw at GDC

The blessed boys and girls of Valve were showing off some VR games for the upcoming Vive Pro at the Game Developers Conference last week. They were encamped near the press room in a large chamber split up into little shacks, each running a game such as the robot-avoiding comedy stealth of Budget Cuts, or the sunbathing relaxation of Vacation Simulator. I went on a…

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Vacation Simulator is a sandy sequel to Job Simulator

We should have seen this coming. Job Simulator devs Owlchemy Labs have announced Vacation Simulator, which brings the slapstick VR work 'em up to Vacation Island. Job Simulator was all about trying and failing to perform mundane tasks while being jeered at by robots, so Vacation Simulator will probably be about trying and failing to relax while being jeered at by robots. Don't confuse that…

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Ricky and Morty: Virtual Rick-ality blazing to 20/4

April 20th is a day to get a little wacky, a bit goofy, to mellow out and trip to another world - because it's when Rick and Morty: Virtual Rick-ality [official site] will come out. Finally I understand why the Internet is always saying "20/4 blaze it to the max, duuudes." I've no idea how Internetnauts have known about this for so long, as the…

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Rick And Morty VR Promises Weird Science And Portals

Cybergoggle wearers will be able to get up close and personal - too close, too personal - with the delights and horrors of Rick and Morty in a new game. Job Simulator developers Owlchemy Labs are making Rick and Morty: Virtual Rickality [official site], letting players loose in Rick's garage/laboratory. That can't end well.

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Job Simulator Gets An Actual Game Mechanic

The future historians at Owlchemy Labs have painstakingly researched a fourth profession for their 2050-set virtual reality Job Simulator [official site]; that of Automotive Mechanic. I once had to fix the tyre on my bike* so I feel like I'm well qualified to judge how faithfully they've managed to recreate the experience. I'm going to say it's pretty faithful, right down to the throwing things…

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Feature: Virtual cartoon hands, that is

Hands-On: Job Simulator On Valve’s Vive VR Headset

The Vive overwhelmed me when I first tried it at GDC, but after playing through Valve's hand-picked demos for a general sense of the VR headset, I went back for a second time to play more of Job Simulator [official site]. Of the game-like experiences I've had with the device, it was the best - better even than Valve's own Portal 2 vignette.

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The Talking Dead: Dyscourse Is Out

The Hivemind's assorted ReviewNodes have been subject to a cruel overload this past week, so our optimistic plans to Wot I Think all over conversation-based survival adventure Dyscourse [official site] in time for launch sadly came to naught. Soon, though: John will be turning his attention to it as soon as he's finished his nine hundred thousand million and twelve hours in Pillars of Eternity.…

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Job Simulator: A Peek At One Of SteamVR’s First Games

"There were once places beyond reach," explains the chap hired to provide grandiose gravelly vocals on the overblown launch video for Valve's virtual reality system, Vive. "Sights unseen," he adds as some guy dramatically takes an entire cosmic dustcloud to the face. "They called to us and let us hear. A world within ours - wild and without end. Welcome to a new reality." That…

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Dyscourse To Feature Schafer, McMillen And More

Alec mentioned Dyscourse a couple of weeks back, rather rightly pointing out how good it looks. I'd have thought it would be a sure thing to see its Kickstarter funds ding the modest $40,000 they're after in moments, and far beyond. Yet it's only reached just over $13k at this point. Weird. Maybe the news that the likes of Tim Schafer, Ed McMillen and Robin…

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LOST With A Plot: Owlchemy’s Dyscourse

What a good art style, and what a good concept too. Dyscourse is the latest from Owlchemy, who you may know from Snuggle Truck and the Oculus Rift edition of Aaaaaaaaaaaaaa[etc], and it's a choice-centric survival game about a bunch of plane crash castaways trying to live long enough to be rescued. Someone should make a TV show out of that. Branching narratives are the…

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BAaaaaAArf: AaaaaAAaaa Getting Oculus Rift Support

AaaaaAAaaaAAAaaAAAAaAAAAAAaaaaAAaaaAAAaaAAAAaAAAAAAaaaaAAaaaAAAaaAAAAaA AAAAAaaaaAAaaaAAAaaAAAAaAAAAAAaaaaAAaaaAAAaaAAAAaAAAAAAaaaaAAaaaAAAaaAAAAaAAAAAAaaaaAAaaa AAAaaAAAAaAAAAAAaaaaAAaaaAAAaaAAAAaAAAAAAaaaaAAaaaAAAaaAAAAaAAAAAAaaaaAAaaaAAAaaAAAAaAAA AAAaaaaAAaaaAAAaaAAAAaAAAAAAaaaaAAaaaAAAaaAAAAaAAAAAAaaaaAAaaaAAAaaAAAAaAAAAAAaaaaAAaaaAAA aaAAAAaAAAAAAaaaaAAaaaAAAaaAAAAaAAAAAAaaaaAAaaaAAAaaAAAAaAAAAAAaaaaAAaaaAAAaaAAAAaAAAAAAaaaaAAaa aAAAaaAAAAaAAAAAAaaaaAAaaaAAAaaAAAAaAAAAAAaaaaAAaaaAAAaaAAAAaAAAAAAaaaaAAaaaAAAaaAAAAaAAAAAAaaaaAAaa aAAAaaAAAAaAAAAA *hurls uncontrollably*

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Panda Protecting Snuggle Truck Is Out, And Very Editable

I've never understood the charm of those games where you have to make sure you don't spill something. Going for a walk in a forest is fun. Going for a walk in a forest where I'm trying to balancing a china tea service on the end of a pole is a slow, awkward time where I can't appreciate the woods for the teas. However, clearly…

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