Posts Tagged ‘Oxeye Game Studio’

Wot I Think: Cobalt

Cobalt is about a tiny, blue, quick-witted murderbot who’s travelling through space with its ship’s AI, searching for remnants of human life. It’s a story that tackles themes like consciousness and sentience, but it’s tongue-in-cheek and full of lighthearted touches – like stumbling across a copy of Do Androids Dream of Electric Sheep in a library, or meeting an enclave of dubstep-listening, friendly robots who identify as non-binary genders. It’s SOMA via Futurama and Max Payne, and here’s wot I think.

From the outside Cobalt appears to be simple 2D, physics-based shooter, but if you jam a crowbar under its metallic blue plating and tear it back to reveal the tangled circuitry beneath, you might be surprised by its composition. Under its surface there’s a complexity to Cobalt’s systems and a surprising depth that will keep you playing.

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Bet On Cobalt Lets You Gamble On Bot Matches

Cobalt is a sidescrolling shooter that’s getting a finished release on February 2nd, and between now and then its developers are running Bet On Cobalt. It’s two weeks of non-stop Cobalt matches between teams of bots, around which the Twitch audience can gamble with fake money on who they think will win.

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Mojang Publishing Cobalt On February 2nd

Mojang have tried to be more than just ‘Those Minecraft Folks’, but their other projects have been troubled. Their second game, card ’em up Scrolls, is on life support, and Cobalt [official site] has been in paid alpha for over four years. We’ll soon finally see the final form of the multiplayer side-on shooter, which is made by Oxeye Game Studio and only published by Mojang, as Mojang have announced it’ll launch on February 2nd. Look at these angry little robots shooting each other:

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Viewtiful Robo: Cobalt Shows Slow-Mo, Level Editor

I, for one, am glad they finally made a game about the less family friendly aspects of The Brave Little Toaster's world.

Mojang may or may not be going forward with its plan to become some kind of indie developer/publisher mega-hybrid, but 2D robo-biffer Cobalt‘s still hopping, bopping, and blasting along in the background. Adam took the Oxeye-developed arena shooter for a spin many of our pitiful human days ago, but it’s come quite a long way since then. Or at least, I assume so. Otherwise, it’d be out of line with Nathan’s Grand Unified Theory Of Linear Chronological Progression – “When time passes, stuff happens” – and it hasn’t failed me yet. So now, for your obsessively dissecting pleasure, here’s a new video of Cobalt in action.

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Roll Playing: Cobalt Alpha Impressions

Bird meet bot

Mojang said the Cobalt alpha would be released before Christmas and sure enough, tiny robots invaded the internet this weekend. I really wasn’t sure what to expect so I installed the blighter and had a quick go, all the better to share some brief impressions. There’s no campaign at the moment and no online multiplayer, which isn’t due anytime soon if at all, so since I couldn’t tempt anyone to play I’ve had to make do with the tutorial, the survival map and a few team deathmatch games with bots. Not ideal but at least I know what it is now. There’s a new trailer and thoughts below.

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Minecraft Devs Mojang To Publish Cobalt

A picture which tells us precisely nothing.

Here’s some news. Mojang, the creators of Minecraft, are expanding from being developers, to also being third-party publishers. And the first to appear through the company is action game Cobalt, by indies Oxeye Game Studios. What is it? We’ve tracked down the team and asked them all about the game, and how the deal came about. And how they might put teabagging in the game.

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