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Posts tagged “PANORAMICAL”

Feature: How Place Affects Game Design

A Psychogeography Of Games #4: George Buckenham

This is article 4 of 6, adapted from my Psychogeography of Games series for London’s Videobrains. If you enjoy these articles, please consider backing me on Patreon. I’m soaked before I even get to George’s door. He lives in ‘Globe Town’ – a small part of North East London in the borough of Tower Hamlets. I call him from Globe Street and walk up and…

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Weave Songs, Remake Worlds In Proteus Composer’s Musical Adventure/Toy PANORAMICAL

Otherworldly walking sim Proteus [official site] is very much an RPS favourite: a dreamy, good-natured, no-pressure place many of us retreat to when the shooting and the jumping and the icon-collecting gets too much. Half the reason for Proteus' joyfully calming effect is David Kanaga's prettily ambient soundtrack, and how perfectly it fits the evocative, wooly-edged art. In PANORAMICAL, which occupies a place between game…

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Procedural Lovely Landscapes: Panoramical Next Week

I've seen Panoramical [official site] at a fair few events over the years (including some I was involved with) and always been entranced by its morphing landscapes and soundtrack. It's a... thing where you fiddle with parameters to influence procedural stylised landscapes and music, going from quiet, murky waters to glorious rainbow skies and bouncy good times. Seeing as I have no events on the…

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