Posts Tagged ‘Paolo Pedercini’

The Great Art Upgrade: Overlooked Bits Of Art/Gaming

Strong subtitle.

“Can games be art?” It’s a question I spent part of yesterday complaining about while brandishing a forkful of jacket potato. I used to engage with the debate on those terms but it’s so unhelpful – a strange grab for cultural legitimacy by association. When it comes up in such an explicit way it tends to feel like the games industry has smeared itself with makeup, stolen its mother’s heels and is trying to get into a club it’s heard is super important using a fake ID.

That’s why I was curious to read The Great Art Upgrade by Paolo Pedercini. It’s an infodump/transcript from the Art History of Games keynote he delivered back in 2013. It covers off the main points of the conversations which were taking place (and still are) in mainstream and games media but then it flips over, focusing on what art has been doing with games over the most recent decades.

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Fat Cat Simulator 2014: Play To Build A Better Mousetrap

Making that cheese, that cheddar, that Gouda, that mozzarella...

With a long weekend in full swing for (many of) us here in the UK, why not kick back, put your feet up, and enjoy a pleasant little management simulator? Those scallywags at molleindustria released To Build a Better Mousetrap on Thursday (International Workers’ Day, that was), putting players in charge of developing, making, and selling goods, as well as–sigh, I guess–making sure your rodentine workers are happy enough. Apparently that’s quite difficult to juggle, and arguably the happiest outcome doesn’t involve you at all.

As one would expect from molleindustria, it’s a ‘political game.’ (Not that all games aren’t political–avoiding detection by reproducing political values so central to our culture we scarcely notice them–but this is more overt.) But if you don’t fancy any of that talk, hey, it’s a pretty fun video game too!

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Wordplay: Ergon/Logos

From one-button action games to one-button mind games. Ergon/Logos is a surrealist text adventure in which you dictate your character’s fate by clicking on sentence fragments as the on-screen words shuffle rapidly across the screen. Each click leads you down a different path, one you’ll rarely be able to predict because it all happens so quickly. Read faster! Click faster! Otherwise you’ll find yourself lost to despair….
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