Posts Tagged ‘Paradox Development Studio’

Cylons And Warp-Horrors: Stellaris’ Late Game Crises

Stellaris [official site] is so close that I’m constantly furious that I’m not actually playing it right now. Stephen Hawking appeared on my telly a few days ago talking about blackholes and I was so angry, so thoroughly convinced that he was taunting my inability to boot up Stellaris and send a research vessel into a blackhole, that I threw the telly out of a window. In what may be the final developer diary before release, Paradox discuss the ways in which they’ll keep interest levels high right through the late game. Coincidentally, they’ve also increased the chances the chances that Manchester-based space-fancier Brian Cox will get his pint spilled if I run into him between now and May 9th.

Read the rest of this entry »

The Final Countdown: Stellaris Is Preparing For Launch

Stellaris [official site], the terribly exciting sci-fi grand strategy game from Paradox, is almost ready for launch. The developers are huddled around screens in the control room monitoring fuel levels and vital signs. The mission commander counts backwards from ten. It’s so close. The room bubbles with excitement as the Clausewitz engine ignites, sending shudders of energy through the facility. TEN. NINE. NINE. NINE. NINTH. MAY NINTH. MAY NINTH.

OK, so Stellaris isn’t quite as close as I’d like it to be but bless Paradox for releasing a new trailer that explains precisely why I’m so excited about the game.

Read the rest of this entry »

History In The Future: Stellaris Dev Diary

Science fiction is a bit like “history in the future”, says Henrik Fåhraeus in the Stellaris [official site] dev diary below. Having brought medieval Europe to life with Crusader Kings II, Fåhraeus is leading the team that has been given the task of taking Paradox grand strategy to the stars. I’ve been quiet about Stellaris recently and that’s not a sign of disinterest – there’s still no other game I’m more excited about – I’m just trying to stay calm. Chances are, once it’s out I won’t be thinking about anything else for a good while so best to focus my attention elsewhere while I still can.

Read the rest of this entry »

Paradox Space Strategy Game Stellaris Is Out May 9th

Update: There’s an in-game trailer below now too.

The game that excited me most, at announcement, in 2015 will be out sooner than you might have expected. With Stellaris, Paradox are heading away from the historical grand strategy that they’re known for and making the leap into space. And into the unknown. The game is a hybrid 4X/grand strategy game and its most intriguing feature is the procedural generation of everything from the galaxy itself to every alien species you’ll find there. I’m at Paradox’s GDC press conference and they just told us that the game will be out May 9th.

Read the rest of this entry »

Crusader Kings II: Conclave Arrives, Toting Update

The launch of a new expansion for Crusader Kings II [official site] is a happy time. Folks with spare cash can add an interesting new system to the dynasty-building strategy game, all players benefit from a big free update launching alongside it, and non-players like me get to enjoy the silliness that comes in that update’s changelog.

So, the Conclave expansion has arrived today to add a council who can work with or against rulers, the update has added an infamy system, and I’m giggling at patch notes explaining that humans should no longer give birth to horses and wondering whether “History is no longer executed if the player loads a savegame” refers to somehow sticking the head of history itself on a pike above the gates.

Read the rest of this entry »

Crusader Kings II: Conclave Expansion Announced

I like to think of Crusader Kings II [official site] players as those shopfolk in comedies who painstakingly stack vast pyramids of cans, only for our hero to breeze through and trash it. So they start over. Then our hero returns. Restart, return. And again. That’s you, CK2 players. That’s you and new expansions coming along just as you’ve managed to get your kingdom running smoothly. Hey look, here comes the Conclave expansion, ready to make councils interfere with your rule. Pick up your cans, Canno.

Read the rest of this entry »

What To Expect In Europa Universalis IV: The Cossacks

Ahead of its The Cossacks expansion release on Tuesday, Europa Universalis IV [official site] developers Paradox have pulled together all of the features the sixth major update has to offer in one handy developer diary. Expect improvements and more in-depth explorations of domestic politics, culture, diplomacy, and maintaining peaceful inter-territorial relations in exchange for a little coin. Running countries, eh? Easy when you know how.

Read the rest of this entry »