Posts Tagged ‘Paradox Development Studio’

Wot I Think: Hearts Of Iron IV – Together For Victory

Playing any nation in Hearts of Iron IV [official site] beyond the big players, like Great Britain or Germany, is a lot like sitting at the kid’s table. The pace is slow, there are less complex decisions to make, and it never feels like anything that’s going on is nearly as important as what’s happening at the adult’s lavish banquet table. They’re dragging the world into a global war while you’re wondering if you’ve been completely forgotten.

Together for Victory promises to change that, at least for the Commonwealth countries: Canada, Australia, South Africa, India and New Zealand. The expansion gives these five nations a serious makeover, and they now sport unique national focus trees, historical and speculative events, and more freedom even while they remain stuck to Britain.

Read the rest of this entry »

Hearts of Iron IV deploys first expansion, big patch

Hearts of Iron IV [official site] has today launched its first expansion, Together for Victory, but just as importantly has released a big patch fixing a lot. While the expansion focuses on the British Dominions and Commonwealth and introduces an autonomy system, while the update in theory does a fair bit to improve the AI. Some players are reporting the game has started crashing for them but, for now, a workaround is helping with that. Read the rest of this entry »

Hearts of Iron 4: Together for Victory invading next week

The first expansion for Hearts of Iron 4 [official site] will hit next Thursday, December 15th, developers Paradox announced today. ‘Together for Victory’ focuses on the British Dominions and Commonwealth states, making them more unique and interesting with new alternate histories, new unique art, new National Focuses and so on. The base game is a bit lacking so it’ll be interesting to see what direction Paradox are taking it in with expansions. Read the rest of this entry »

Crusader Kings II Monks and Mystics: The joy of sects

What is Crusader Kings II [official site] missing? I’ve been playing again recently, drawn back in by The Reaper’s Due and its perfect simulation of the general snotty sickness of an English winter. I’d never have thought of disease as such an important addition, which is a bit silly really considering the historical impact of the Black Death, and the fact that entire military campaigns could be undone by infection and illness. Disease is important.

So too are religious societies and cults, and that’s what the next expansion, Monks and Mystics, will bring. Read the rest of this entry »

Stellaris sends love letter in new story by Alexis Kennedy

“I love you” means different things when said to your cat, your parent, your emperor, someone who’s just sat next to you on the night bus, and a pint mug of foaming warm advocaat. What does love mean when it’s declared by an unknown entity in the depths of space? Ah. Maybe it’s best not to find out. But if you’re spacecurious or a spaceromantic at heart and you play Stellaris [official site], you can now get loved-up with a free new story update written by Failbetter co-founder Alexis Kennedy. Read the rest of this entry »

Together For Victory: Hearts Of Iron IV’s First Expansion

As the remains of the British Empire crumble into the sea, here comes the first Hearts of Iron IV [official site] expansion to, er, in Paradox’s words, “[shine] a bright light on the British dominions and colonies that rallied around the flag in England’s darkest hour.” Hash tag topical. Hash tag good luck with that now pal. Mash tag two veggie sausages and beans, thanks. Paradox don’t say when Together for Victory will come out or how much it’ll cost but hey, they have whipped together a wee trailer to set the mood: Read the rest of this entry »

Wish Upon A Stellaris: Banks, Kennedy, And Beyond

Our Adam had a look at the state of Stellaris [official site] after Paradox released the most-recent update and paid add-on for their space strategy game. He called those “an indication that the studio have ideas as to how the universe can become more lively, without making it more cluttered at the same time, and that makes the future of Stellaris very exciting indeed.” And what of that future? Paradox have shared some of their plans and hopes for the future, which include fleshing out the mid- and late-game, adding a “space UN”, expanding ethics, and making empires more interesting and alive. Read the rest of this entry »