Posts Tagged ‘Paradox Development Studio’

Crusader Kings II: Conclave Arrives, Toting Update

The launch of a new expansion for Crusader Kings II [official site] is a happy time. Folks with spare cash can add an interesting new system to the dynasty-building strategy game, all players benefit from a big free update launching alongside it, and non-players like me get to enjoy the silliness that comes in that update’s changelog.

So, the Conclave expansion has arrived today to add a council who can work with or against rulers, the update has added an infamy system, and I’m giggling at patch notes explaining that humans should no longer give birth to horses and wondering whether “History is no longer executed if the player loads a savegame” refers to somehow sticking the head of history itself on a pike above the gates.

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Crusader Kings II: Conclave Expansion Announced

I like to think of Crusader Kings II [official site] players as those shopfolk in comedies who painstakingly stack vast pyramids of cans, only for our hero to breeze through and trash it. So they start over. Then our hero returns. Restart, return. And again. That’s you, CK2 players. That’s you and new expansions coming along just as you’ve managed to get your kingdom running smoothly. Hey look, here comes the Conclave expansion, ready to make councils interfere with your rule. Pick up your cans, Canno.

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What To Expect In Europa Universalis IV: The Cossacks

Ahead of its The Cossacks expansion release on Tuesday, Europa Universalis IV [official site] developers Paradox have pulled together all of the features the sixth major update has to offer in one handy developer diary. Expect improvements and more in-depth explorations of domestic politics, culture, diplomacy, and maintaining peaceful inter-territorial relations in exchange for a little coin. Running countries, eh? Easy when you know how.

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Stellaris Dev Diary Explains Galaxy Making And Modding

I said when it started that the Stellaris [official site] developer diary would be interesting, and here we go. The latest update – the third overall – is about galaxy generation, what options it presents to players, and what they expect modders will do with the system post-release.

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Stellaris Developer Diary Begins With Wonder

Most developer diaries are pretty boring, trapped between the desire to offer insight and the desire to always present an alluring marketing image of the game being made. I think perhaps the developer diaries for Stellaris [official site] couldn’t be boring if they tried. The 4X space game is being made by Paradox, who normally deal with historical settings but here are procedurally generating a galaxy, including the very races you fight against. It was Adam’s favourite game at Gamescom and now there’s going to be weekly updates talking about the making of it.

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Steppe Up: Europa Universalis IV – The Cossacks

It's not Telltale's The Cossacks, honest

The next expansion for Europa Universalis IV [official site] goes by the name The Cossacks and it’ll be with us before the end of the year. As the name suggests, there’s a spotlight on the independent soldiers of the steppes but the new features mostly seem to improve your options for peacetime management. The key addition is the “Estate system”, which allows you to assign control of provinces to local factions. You’ll lose out on some income but gain benefits related to the faction in charge. More details below as well as a trailer.

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End Times: Europa Universal IV’s Million-Man Battle

Paradox Interactive’s grand strategy games create extraordinary scenarios. Often they’re based around small, local events – everyone seems to love sharing Crusader Kings II‘s twisted family trees and tales of incest, treachery and knives in the dark – but occasionally a story emerges that shows how preposterous and impressive these games can be at the other end of the scale. I’ve never seen anything quite like this million-man battle from Europa Universalis IV [official site] though.

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The Final Battle Of Britain: Hearts Of Iron IV Set For 2016

“It’ll be over by Christmas,” Hearts of Iron IV [official site] thinks to itself as the engineers at Paradox fiddle with its guts. “They’ll send me home via Steam-tube, rather than back to the frontlines of testing and development.”

No such luck. The World War II grand strategy game is due to spend another Christmas in development. That’s good news for us though because it represents a commitment to the cause. Rather than dashing for release while the shells are still falling, Hearts of Iron is standing firm. The last time I played, in a huge multiplayer session, there were several interface and balance issues in need of attention. That’s exactly what they’re getting – I spoke to Paradox at Gamescom and they told me how things stand.

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Paradox’s Space Strategy Game Stellaris Has Won Gamescom

Paradox’s internal development studio, responsible for Crusader Kings, Europa Universalis, Victoria and Hearts of Iron, is deep into development on a space strategy game. We’ve already seen it, and picked the brains of CK II maestro and project lead Henrik Fåhraeus and EU IV designer Tomas Johansson about this giant leap for the studio. The project, which the company announced at their Gamescom fan gathering moments ago, goes by the name Stellaris and it’s shaping up to be one of the most exciting games in recent years.

Below, you’ll find everything we know, including how randomised alien species will ensure that each new galaxy is mysterious, and why the commitment to an intelligent and subversive end-game could make this one of the smartest interpretations of 4X strategy ever made.

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Crime, Clubs And Beach Bars: Cities Skylines – After Dark

Delving into the glamour, glitz and grime of nightlife, Cities: Skylines’ first expansion, After Dark, introduces revamped crime mechanics, specialised commercial areas, beachfront entertainment and a day/night cycle. We’ve been looking at the expansion in the company of developers Colossal Order.

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