Posts Tagged ‘Paradox Development Studio’

Blast Off! Stellaris Launches Asimov Update

Paradox today launched the second big update for their space strategy game Stellaris [official site], named ‘Asimov’ after the first man to snog a robot (after the bot bit his probing tongue, he devoted his life to lobbying for anti-robot laws). Changes include having borders open by default, expanded diplomacy options including diplomatic incidents (break out the Ferrero space-Rocher!), new skyboxes, new nomadic fleets, fixes, interface changes and… look, the patch notes are five thousand words long, I won’t summarise everything.

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Map Modes, Nomads & Wargoals: Stellaris Patch

The Asimov patch for Stellaris [official site] is due before the end of the month and it contains a fairly major reworking of several of the game’s foundations. The focus is on diplomacy, with the addition of much-requested map modes to colour code the galaxy according to relationships and opinions, along with changes to border control and wargoals. There will also be new events and interactions based around nomadic fleets and (mostly) cosmetic alterations to battles. Full details can be found in these links, and the highlights are below.

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Best Stellaris Mods

Stellaris [official site] is a wonderful sci-fi strategy endeavour but, like any game with so many concurrent moving parts, keen and inventive modders-cum-cosmonauts have dismantled it, inspected its innards, and put it all back together again with newer and shinier and quirkier parts so as to improve intergalactic space travel for one and all. In essence, they’re making space even greater.

At the time of writing, Stellaris’ Steam Workshop page boasts over 2,000 practical, plausible, weird and wonderful modifications. Here’s our collection of the best.

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Mega Total War To The Max: Hearts of Iron IV Released

Paradox today released Hearts of Iron IV [official site], the latest in their awfully serious grand strategy series. It’s a World War II game, sure, but it’s unlikely to play out the way you’ve seen in so many games before. As is the grand strategy way, Hearts of Iron IV puts players in command of any nation in the world, rewriting history as they try to survive the turbulent time – and onwards. Yeah, good luck pal.

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Lift Off: Stellaris Rolls Out First Major Update 1.1

The first major patch for space-flung 4X-meets-grand-stategy ‘em up Stellaris [official site] is now live, bringing with it a fair wad of changes and improvements. Update 1.1, otherwise known as Clarke, casts its intergalactic net over UI improvements, tweaks to sectors and diplomacy, and AI behaviours. It also adds platypuses.

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Stellaris Patch Plans: Fixes, Then Mid-Game Content

Which member of RPS do you play at lunchtime? The hot new game in schoolyards and canteens up and down the land is RPS Make-Believe – grab five pals/colleagues and act out roles – but are you Adam, John… and who’ll get stuck playing Alice? (I always try to be Pip). You opinions on Stellaris [official site] might settle tomorrow’s argument, as one of you will need to playwrite a news post about Paradox’s new grand strategy game. Today Paradox detailed plans for the first few big updates, starting with fixes and tweaks, moving to new content like more mid-game stuff, then… who knows?

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Stellaris: A Great Strategy Game With An Infuriating UI

My excitement for Stellaris [official site] was somewhat vicarious: the more Adam vibrated impatiently for its arrival in the RPS Super Secret Clubhouse, the more I began to share his conviction that this would be the strategy gaming event of an already mighty-fine-lookin’ year. However, we were coming to it from different places: he as a long-term fan of Paradox’s historical grand strategy fare, particularly Crusader Kings, me as more of a strategy generalist who was very taken with the idea of spaceships rather than little men for a change. (I’ve never quite got around too much time with Paradox’s mainstays – for no particular reason, and I do mean to change that, but life can get in the way).

It wouldn’t be at all true to say that I bounced off Stellaris, because I’m continuing to play and learning more all the while, and getting more and more out of its remarkable scope and complexity as I do, but as a relative newbie to Paradox’s bread and butter, I am hitting roadblocks that veterans steer right around without even knowing they’re doing it.

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