Posts Tagged ‘Paradox Interactive’

There goes the neighbourhood! Cities Skylines welcomes Natural Disasters next week

Some say a comet will fall from the sky, followed by meteor showers and tidal waves. Yeah, but they only heard that in a song, so what do they know?

If you, like me, kneel at your bedside to whisper the prayer “Lord Godzilla, rise from your slumber and scour humanity from the Earth with your purifying nuclear fire”, you may be comforted by apocalyptic visions in the upcoming Cities: Skylines [official site] expansion. Natural Disasters won’t bring rampaging monsters to the spunky build ’em up (as far as I know) but it will rain meteors, wash sins away with tsunami, and all that good stuff. The wait is almost over, as publishers Paradox have announced Natural Disasters will launch on November 29th. They’ve shown it off in a new trailer too. Read the rest of this entry »

How Crusader Kings 2 Makes People Out Of Opinions

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Crusader Kings 2 [official site].

Meet Domnall, Earl of Osraige. He’s a pretty affable guy. He’s friends with his neighbouring rulers, and all seems peaceful. But he’s also ambitious and a just little crazy, and he’s about to make a big mess of the Emerald Isle.

Domnall is one of the hundreds of characters across Europe, the Middle East and North Africa that Crusader Kings 2 is simulating here in the year 1066. Whether the player is interacting with them or not, they’ll be vying with each other, allying, marrying, dying, giving birth, and generally doing all of the things that your ruler can do. Crusader Kings 2 is a game all about people. It’s about marriages and dependencies, accordances and kinship. And at the heart of how it models all these dense and messy human complexities is a single value that governs the way its little computer aristocrats behave:

THE MECHANIC: Opinions Read the rest of this entry »

Wish Upon A Stellaris: Banks, Kennedy, And Beyond

Our Adam had a look at the state of Stellaris [official site] after Paradox released the most-recent update and paid add-on for their space strategy game. He called those “an indication that the studio have ideas as to how the universe can become more lively, without making it more cluttered at the same time, and that makes the future of Stellaris very exciting indeed.” And what of that future? Paradox have shared some of their plans and hopes for the future, which include fleshing out the mid- and late-game, adding a “space UN”, expanding ethics, and making empires more interesting and alive. Read the rest of this entry »

Cities: Skylines Wiped Out In Natural Disasters Trailer

Several cities in the popular construction sim Cities: Skylines [official site] have been destroyed or heavily damaged by a freak series of natural disasters. A tornado, earthquake, forest fire, meteor impact and flood all occurred within seconds of each other and devastated a number of metropolises, killing thousands of tiny people who do not really exist. Footage of the deadly phenomenon was captured by the developers of the game, who are thrilled with the result. Warning: the following video footage contains images some viewers may find mildly interesting.

Read the rest of this entry »

Get Kraken, Lads: Stellaris Gets V1.3, Leviathans DLC

Today’s a big day for Stellaris [official site] as Paradox’s spacefaring grand strategy game receives both the long-awaited patch codenamed ‘Heinlein’ and its meatiest add-on yet, the Leviathans Story Pack. But wait! If you’re stuck into a game from the last patch, do be aware that update 1.3 will not work with your save file. Paradox do handily have a way to get back that old version, if you desperately want to polish it off before moving on. But if not, coo ‘eck let’s look at all that’s new today. Read the rest of this entry »

Stellaris Gets Space Krakens and More With Leviathans


Paradox’s 4x grand strategy game Stellaris [Official Site] is getting another boost to story and mechanics with the upcoming Stellaris: Leviathans Story Pack. Now, instead of just worrying about the everyday issues of diplomacy, combat, and trade, you also have to worry about giant space Kraken destroying your fleets.

Read the rest of this entry »

In Tyranny, It’s Good To Be Evil

Tyranny - Primary

Evil in Tyranny [official site] is so ordinary. That’s why it’s successful, I think. In a medium prone to cartoonish overexaggeration, where villains are barely more than mustache-twirling caricatures, Tyranny tells a bleaker story. It’s the evil of numbers, the evil of tax collectors and bureaucracies and negligence and “I was just following orders.” A real-world sort of evil. The type that’s much harder to stomach.

The type that, when you’re given the chance to go hands-on with Tyranny’s first few hours, leaves you unsettled.

Read the rest of this entry »