Posts Tagged ‘Paradox Interactive’

Cities: Skylines Art Deco DLC Celebrates Player Content

There are tons of ways to modify your Cities: Skylines [official site] experience. With official DLC packs that incorporate anything from bustling nightlife to horrific apocalyptic scenarios, and a bustling modding community, the custom city-building experience you’ve dreamed of is right at your fingertips.

Paradox Interactive this week launched a new content pack to honor its talented player content creators. The first Cities: Skylines Content Creator Pack is titled Art Deco, and features the work of Matt ‘Shroomblaze’ Crux.

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Magic And Myth In A Post-War World: Tyranny

I’ve seen Tyranny [official site] several times before and I even played it out at E3, but it was only after a hands-on session at Gamescom that I felt ready to write about Obsidian’s next RPG. It’s a tricky one to preview, seeing as so much of the pitch relates to a world that changes to reflect the Big Choices you make. In a game that’s so keen to gesture toward the bigger picture, it can be difficult to get a sense of how well the smaller moments work toward that end.

At Gamescom, I played a new section of the game, crafted some spells, and decided that even if I can’t know how well the bigger picture will come together, there’s enough here to understand at least some of what Obsidian are building. It’s strong stuff.

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The Reaper’s Due Has Come To Crusader Kings II

Bring out yer dead, we’ve got a lovely wheelbarrow ready and waiting. Dynastic strategy and infanticide simulator, Crusader Kings II [official site], has received its latest add-on. The Reaper’s Due brings a bunch of new events and mechanics for Europe’s worst case of the sniffles. The Black Death will ravage the land and you’ll be forced to either fight against it or hide away in your castle with your pet cat. As usual, there’s also a free patch tweaking other issues, for all the peasants unable to find £7 in their coffers.

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Armageddon It! Cities: Skylines Disasters Expansion

Building and running a safe and efficient city can be fun, sure. Cities: Skylines [official site] is already great for that. You know what’s also fun? Smashing things. Cities: Skylines is now trying harder with that. Publishers Paradox today announced a new expansion for Colossal Order’s city-builder, named Natural Disasters. Oh yes!

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Crusader Kings II: Reaper’s Due DLC Bringing CAAATS!

Paradox and Adam may tell you that the next Crusader Kings II [official site] expansion is about diseases tearing through medieval Europe, but no. The Reaper’s Due is about cats. Lovely cats. Hunting dogs be damned, Reaper’s Due will let characters befriend a cat – which naturally brings bonuses. Then… maybe a few more cats. All of the cats. Lovely, lovely cats. Get carried away and you might get the ‘Crazy Cat Lady’ trait. And then something something black death bad omens angry mob blah blah but look, the point is: cats. Oh, and the expansion now has a release date: August 25th.

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Intergalactic, Planty: The First Stellaris Species Pack

Plantoids will be the first new lifeforms added to Stellaris [official site] in a ‘Species Pack’, developers Paradox announced today. As is fairly typical for their grand strategy games, the pack will add unique portraits and models for a variety of plantpeople. It’s not a huge deal but hey, if you’ve been waiting for word on actual expansions then you might like knowing Paradox are at least getting the DLC train rolling.

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Find Space: Stellaris Alpha Mod Adds Loads Of Changes

When I gathered my favourite Stellaris [official site] mods last month, there were just over 2,000 brimming from its Steam Workshop – an impressive number, given the game had only been out for five weeks or so at that point. Three weeks on and almost 500 have since been added to the collection, one of which just missed my roundup cut: the Stellaris Alpha Mod.

Not only does the ambitious modification add over 60 new buildings, 17 new resources and seven new edicts, among a range of other things, creator AlphaAsh has since been actively planning new features, taking suggestions from players and fixing bugs, all of which suggests the Alpha Mod will only get bigger. To infinity… and beyond etc.

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