Paradox’s 4x grand strategy game Stellaris [Official Site] is getting another boost to story and mechanics with the upcoming Stellaris: Leviathans Story Pack. Now, instead of just worrying about the everyday issues of diplomacy, combat, and trade, you also have to worry about giant space Kraken destroying your fleets.
Posts Tagged ‘Paradox Interactive’
RPS Feature Hands-on with Tyranny's early hours
Evil in Tyranny [official site] is so ordinary. That’s why it’s successful, I think. In a medium prone to cartoonish overexaggeration, where villains are barely more than mustache-twirling caricatures, Tyranny tells a bleaker story. It’s the evil of numbers, the evil of tax collectors and bureaucracies and negligence and “I was just following orders.” A real-world sort of evil. The type that’s much harder to stomach.
The type that, when you’re given the chance to go hands-on with Tyranny’s first few hours, leaves you unsettled.
“I begin to find an idle and fond bondage in the oppression of aged Tyranny; who sways, not as it hath power, but as it is suffered,” said WillzShakalaka in his preview of Tyranny [official site], “Come to me, that of this I may speak more.”
Yeah yeah come on mate, enough with your New Games Journalism patter. Tell me if Obsidian’s upcoming fantasy RPG is a good game or some sort of crime. How many spells does it have? What’s in the options menu? Score out of ten? You’re useless.
Here’s how it’s done, Shakespeare, with facts: Tyranny will come out on November 10th, publishers Paradox announced today. Booom. Lick my dust, Willz. Read the rest of this entry »
RPS Feature Ready, Fire!
Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.
There’s some eras of warfare that seem impossible to recreate in a first-person shooter, and the idea of standing in rows and exchanging volleys with another group of gents also standing in rows seems like one of them. Yet, Napoleonic Wars [Steam page] is one of my favourite multiplayer shooter mods ever. See, while you’re free to just hop online and join in chaotic public matches, you’re much better served joining one of the many regiments that engage in historically-proper battles with loads of rules for what you can and can’t do at any given time. Raised your rifle or spoken out of turn without the captain’s orders? That’s a lashin’.
A new Europa Universalis IV [official site] expansion, named Rights of Man, is out today. This means that people who pay £15 can play with expanded diplomatic options as a Great Power. As is the traditional Paradox grand strategy way, a big update has launched alongside this expansion with fixes and additions for all.
Look, if I sound half-hearted, it’s because I’m reading the notes for a Crusader Kings II patch Paradox also released today, and that has the lot: cats, fraudulent mystics, and cannibals finding human heads in their beds. EU4 is a let-down on the japery front.
Like Fred Durst and the Nazi war machine, Hearts of Iron IV [official site] patches keep rollin’ rollin’ rollin’. Paradox today launched Patch 1.2, codenamed Sunflower, which focuses on improving the WW2 grand strategy game’s AI and user interface but also fiddles with balance and… history? That doesn’t seem safe.
There are tons of ways to modify your Cities: Skylines [official site] experience. With official DLC packs that incorporate anything from bustling nightlife to horrific apocalyptic scenarios, and a bustling modding community, the custom city-building experience you’ve dreamed of is right at your fingertips.
Paradox Interactive this week launched a new content pack to honor its talented player content creators. The first Cities: Skylines Content Creator Pack is titled Art Deco, and features the work of Matt ‘Shroomblaze’ Crux.