Posts Tagged ‘Paradox Interactive’

Yes We Khan: My Rise And Fall In Mount & Blade

Mount & Blade: Warband is an old game to be writing about. But despite its age and flaws it remains surprisingly popular among fans of medieval jousting and RPG politicking. And with a sequel somewhere on the horizon now is as good a time as any to revisit that world, which is exactly what Brendan has done. Read on, serf!

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Cities: Skylines Player Makes Seattle, Pip Gets Distracted By Clown Fever

Okay, so in a situation which rapidly escalated I started off admiring someone’s recreation of Seattle in Cities: Skylines, ended up browsing some of the Steam Workshop mods and assets and am now trying to build a clown retirement community complete with clown cemetery.

Here is the awesome Seattle thing:

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Stellaris Patch Plans: Fixes, Then Mid-Game Content

Which member of RPS do you play at lunchtime? The hot new game in schoolyards and canteens up and down the land is RPS Make-Believe – grab five pals/colleagues and act out roles – but are you Adam, John… and who’ll get stuck playing Alice? (I always try to be Pip). You opinions on Stellaris [official site] might settle tomorrow’s argument, as one of you will need to playwrite a news post about Paradox’s new grand strategy game. Today Paradox detailed plans for the first few big updates, starting with fixes and tweaks, moving to new content like more mid-game stuff, then… who knows?

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Hearts Of Iron IV Dev Vid Attacks By Land, Sea, And Air

Don't tell him, Pike!

Adam has been jumping up and down and screaming about Paradox’s brand new strategy game Stellaris, but we’ve neglected to mention that the one of their classics has a new game right around the corner. Hearts of Iron IV [official site], the next in the World War II grand strategy series, will launch on June 6th. So now here’s a new video developer diary to explain a little about warring by land, sea, and air.

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Offblast! Stellaris Patch Coming, And Various Fixes

Stellaris [official site] is now out, you might have guessed from Adam’s giggles echoing over Manchester. The space strategy game is pret-ty good, he will tell you, though not without a few problems. Unfortunately, that extends to the technical side too. With the game now in the hands of many more people, more problems are coming to light. If you’re affected , Paradox have possible solutions and tips that might help a bit. A patch is coming for hitching problems too.

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Wot I Think: Stellaris

Stellaris [official site] is one of the most eagerly awaited strategy games in years. Known for their historical grand strategy games, Paradox Development Studio have turned their attention to the stars, with a game that attempts to create a sense of sci-fi mastery through its randomisation of everything from the galactic map to the traits and behaviours of individual species. But in marrying traditional 4X systems to the complexities of their previous offerings, have Paradox found a fine balance or a series of compromises. Here’s wot I think.

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Twilight Of The Space Gods: Three Tales From Stellaris

My review of Stellaris [official site] will be published on Monday. You’ll have to wait until then to read a full judgement and critique of what Paradox have accomplished in the time since that first oh-so-exciting announcement, but I couldn’t resist sharing some stories right now. Here are just a few tales from an infinity of galaxies.

At this week’s multiplayer event, one journalist was already referring to it as the XCOM event. A galactic empire with expansionist tendencies finds a pre-FTL civilisation and monitors them from orbit, preparing for an eventual invasion. Scientists spy the ship and panic ensues. An international extraterrestrial combat force is formed and they succeed in shooting the UFO out of the sky, celebrating their victory over the invaders.

In this scenario, one of hundreds that can play out, you’re playing as the galactic empire rather than the defenders of Earth (or this particular Earth analogue). What happens to those plucky terrestrials next is entirely up to you. Eliminate them, educate them or leave them be…

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