Posts Tagged ‘Paradox Interactive’

Stellaris launches Utopia expansion and Banks update

Today’s a big day for Stellaris [official site], as developers Paradox have launched its first proper expansion and a big game-changing patch. Headline features for the Utopia expansion include space habitats, dreadful new forms of enslaving and purging species, and ‘ascension perks’ to customise and shape species towards mechanical, biological, or psionic final forms. Update 1.5 (nicknamed Banks), meanwhile, reworks the government system, adds a civics system to make empires more unique, improves AI, fixes bugs, adds technologies, and changes plenty more. Exciting times in space. Read the rest of this entry »

Steel Division: Normandy 44 advancing on May 23rd

“If Steel Division’s tactical cleverness and smart phase structure work as well as this initial demo suggests they might, this’ll be a winner,” our Adam said after seeing Steel Division: Normandy 44 [official site]. Oh, because he’s so special he deserves an early look at the new RTS from Wargame and R.U.S.E. devs Eugen Systems. Tch! No matter. We plebs don’t have too long to wait to achieve equality with Adam, as publishers Paradox have announced that Normandy 44 will launch on May 23rd. Then we’ll see who’s so flipping special. Read the rest of this entry »

Paradox are bringing devs and games to Rezzed

in my experience, paradox always arrive by blimp

As long-time readers will know, I don’t believe there’s any possibility of a party unless someone brings a strategy game to the dancefloor. This year, EGX Rezzed is going to be party central. For the first time, Paradox will have a presence at the show, in the form of three playable games (including the just-announced Steel Division: Normandy 44’s multiplayer) and two developer sessions. They’re both on the Friday, with Cities: Skylines up first at 12PM and Stellaris following at 2PM. In the former, you’ll hear Colossal Order’s CEO on continuous development post-release, and working with a large community, and in the latter Stellaris’ game director will talk about the first year post-release, and the major expansion, Utopia.

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Wot I Think: Crusader Kings 2 – Monks and Mystics

I’ve been hanging around with a bad crowd, staying up all night, attending weird orgies and torturing rivals until they embrace the teachings of Lucifer. Last night I ate my cousin because the Devil told me to do it. Crusader Kings 2 [official site] has always had a bit of a dark side, but with the new Monks and Mystics DLC, it’s been cranked up to 666.

Ostensibly, Monks and Mystics is all about opening up new roleplaying possibilities in regards to faith. You can join a variety of societies, including monastic orders, secret organisations and devilish cults. These sects offer new ways to interact with the religious side of medieval society and for the adventurous can offer strange powers, forbidden knowledge, and the ability to champion heretical religions. Guess which path I followed?

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Europa Universalis 4: Mandate of Heaven ascending April

You must choose: history or sci-fi? No time to explain. Pick now. No do-overs. 3. 2. 1. Time’s up! Huh, that’s your decision? Interesting. You’ll have to stick with that. Okay, now there’s time to explain: Paradox have announced a release date of April 6th for the next Europa Universalis 4 [official site] expansion, Mandate of Heaven, which is also the release date for Stellaris’s Utopia expansion. What are you going to do, play them at separate times? Tch! So if you chose history, you can look forward to an expansion focused on China and Japan. Read the rest of this entry »

Cult hit: Crusader Kings 2’s Monks & Mystics DLC is out

Cults and orders of assassins, satananiacs, Hermetics, monks, and more are now roaming the historical simulation of Crusader Kings 2 [official site], if you buy the latest expansion anyway. Paradox today launched Monks and Mystics, which boshes in secret (and not-so secret) orders who reward loyalty with handy abilities, pops in holy relics and masterwork weapons, and more. In short, yes, you can sacrifice people in Lucifer’s name and try to summon a familiar.

As is the Paradox way, also out today is a big new update free for all players. It brings new features, useful changes, welcome fixes, and things that, y’know, sound funny. Sadly, the endless carousing has ended. Read the rest of this entry »

Steel Division brings fresh tactical ideas to the battlefield

I can appreciate a carefully crafted digital tank rolling into combat as much as the next war game fan, but there are few things I enjoy more than a visible front line. Not the actual troops huddling beneath hedgerows as explosions tear up the dirt, but an actual line, drawn onto the map, bendling, flexing and breaking as the battle plays out.

Steel Division [official site] has authentically modeled units and detailed rules of engagement controlling their clashes, but it’s the front line that got me all excited when I saw a demo last week at GDC.

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