Posts Tagged ‘Paradox Interactive’

Crusader Kings II: Conclave Expansion Announced

I like to think of Crusader Kings II [official site] players as those shopfolk in comedies who painstakingly stack vast pyramids of cans, only for our hero to breeze through and trash it. So they start over. Then our hero returns. Restart, return. And again. That’s you, CK2 players. That’s you and new expansions coming along just as you’ve managed to get your kingdom running smoothly. Hey look, here comes the Conclave expansion, ready to make councils interfere with your rule. Pick up your cans, Canno.

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Pillar Of Eternity: White March Part 2 Coming In Feb

If your January is shaping up anything like mine – and I assume everyone is a less-good version of me, so you certainly aspire to follow my life – you’ll be spending a large part of it wavering between despair and bloody fury. So hey, good news: this mood needn’t sour your first taste of The White March Part 2, the second half of the Pillars of Eternity [official site] expansion. It had been slated to arrive in the period of “late January”, but a new trailer pegs it to a firm date: February 16th. Come watch!

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The RPS Advent Calendar, Dec 9th – Cities: Skylines

What is the best simulation game of 2015? The RPS Advent Calendar highlights our favourite games from throughout the year, and behind today’s door is…

Cities: Skylines!

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What To Expect In Europa Universalis IV: The Cossacks

Ahead of its The Cossacks expansion release on Tuesday, Europa Universalis IV [official site] developers Paradox have pulled together all of the features the sixth major update has to offer in one handy developer diary. Expect improvements and more in-depth explorations of domestic politics, culture, diplomacy, and maintaining peaceful inter-territorial relations in exchange for a little coin. Running countries, eh? Easy when you know how.

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Stellaris Dev Diary Explains Galaxy Making And Modding

I said when it started that the Stellaris [official site] developer diary would be interesting, and here we go. The latest update – the third overall – is about galaxy generation, what options it presents to players, and what they expect modders will do with the system post-release.

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Cities: Skylines Now Allows For Even Bigger Cities

Cities: Skylines [official site] paved its way into our hearts by being a good citybuilder, but much of its appeal lay in the game succeeding where the prior SimCity had failed. Mainly: by giving us space. Space to build roads and buildings without pressing against the almost immediate issue of tiny landmasses. Which makes it all the more exciting that the most recent patch has just increased building limits by another 50%.

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