Posts Tagged ‘Paradox’

Sunless Sea’s Former Lead Now Writing For Stellaris

Stellaris [official site], Paradox’s sci-fi fusion of 4x design and grand strategy ideals, is a game that generates stories. As your species moves through the galaxy, encountering all manner of alien life, you’ll create tiny tales and epic sagas. There are also stories already written, however, in the form of quest chains, and over the weekend we learned that one of the minds behind Fallen London and Sunless Sea will be adding to those space-stories. Alexis Kennedy, co-founder and formerly creative director of Failbetter Games, is now crafting word-shapes for Stellaris.

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Crusader Kings II Is Getting A Poxy, Plaguey Expansion

We all get sick every once in a while. When certain unnameable stars are ascendant and the pollen count is high, the writers of RPS are stricken with a variety of ailments ranging from the mildly irritating Wheezing Calamities to the truly dreadful Kneecaps-A-Shudder that causes the sound of grinding bones to echo around our word-cubicles, day and night. We have a proud record of ‘zero plagues’ in 2016 though and that’s something to celebrate.

Crusader Kings II [official site] is set in more sickly times though and the next expansion to the bestest of all historical strategy games will explore illness, death and all that other good stuff.

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Making The UK Communist in Hearts of Iron IV – Part 2

This is the second and final part of Fraser’s attempts to paint the world red in Hearts of Iron IV [official site]. You can read part one here.

It’s a new dawn for Britain. As WWII gets ever closer, the glorious Union of Britain, now a communist superpower, is enjoying its liberation from the shackles of capitalism and democracy. Ignore the tears in the fabric of space time – it’s a small price to pay for setting history right.

There’s little time to settle into this new communist groove, however. The majority of the world is still crying out for a saviour, from our pals across the Irish Sea and the Atlantic, to our continental buddies. The biggest problem is picking which country to save first.

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Making The UK Communist In Hearts Of Iron IV

What if the UK was communist, I wondered as I munched on a gruesome burger from McDonalds while browsing for a new pair of Converses on my oversized smartphone. Would I finally have the confidence to pull off a bushy, Stalinesque moustache? Would those red trousers which I bought on a day I lost all sense, but never wore, suddenly look good on me?

To give direction to my aimless pondering I fired up Paradox’s grand strategy-wargame hybrid, Hearts of Iron IV [official site]. Not just a World War II simulator, it’s a What If scenario generator, answering the big questions like: how can Germany win the war? Can Argentina take over South America? And, of course, what if the UK was communist? Let’s find out.

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Map Modes, Nomads & Wargoals: Stellaris Patch

The Asimov patch for Stellaris [official site] is due before the end of the month and it contains a fairly major reworking of several of the game’s foundations. The focus is on diplomacy, with the addition of much-requested map modes to colour code the galaxy according to relationships and opinions, along with changes to border control and wargoals. There will also be new events and interactions based around nomadic fleets and (mostly) cosmetic alterations to battles. Full details can be found in these links, and the highlights are below.

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Sol Searching: Being A Galactic Robot Dad In Stellaris

Stellaris has accosted the RPS clan with its sci-fi strategy and alien-on-alien diplomacy. Adam thinks it is an elegant and joyful strategy and story-making machine, while Alec thinks its menus are annoying and John reckons it’s nothing but inaccessible gubbins. Now, we are unleashing Brendan into this political maelstrom, where he will assume the role of an all-loving ‘father’ race of robot Overseers. What could possibly go wrong?

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Stellaris: A Great Strategy Game With An Infuriating UI

My excitement for Stellaris [official site] was somewhat vicarious: the more Adam vibrated impatiently for its arrival in the RPS Super Secret Clubhouse, the more I began to share his conviction that this would be the strategy gaming event of an already mighty-fine-lookin’ year. However, we were coming to it from different places: he as a long-term fan of Paradox’s historical grand strategy fare, particularly Crusader Kings, me as more of a strategy generalist who was very taken with the idea of spaceships rather than little men for a change. (I’ve never quite got around too much time with Paradox’s mainstays – for no particular reason, and I do mean to change that, but life can get in the way).

It wouldn’t be at all true to say that I bounced off Stellaris, because I’m continuing to play and learning more all the while, and getting more and more out of its remarkable scope and complexity as I do, but as a relative newbie to Paradox’s bread and butter, I am hitting roadblocks that veterans steer right around without even knowing they’re doing it.

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