Posts Tagged ‘Paragon’

Paragon’s entire map is about to change: here’s why

“Monolith is more than just a new map, it’s really our reimagining of what we actually wanted Paragon to be in the first place and it’s our better attempt at delivering that.”

Monolith is the rescaled and rebuilt map which each match of Epic’s third-person MOBA [official site] is played on. Lead hero designer, Cameron Winston, is the one telling me about its development. Monolith is replacing the older Legacy map as the team focus on improving the experience. The main goals were to trim down the size of the map (thus also eliminating the need for the travel mode aka auto-sprint which helped you get anywhere in a reasonable timeframe but messed with combat), offering more meaningful choices to players and bringing down the average length of longer matches. Read the rest of this entry »

Paragon Gets A New Hero, The Countess

Epic Games’ free-to-play MOBA Paragon [official site] received a spooky new hero this week, the Countess. She’s a lean, mean, fighting machine, and specializes in misdirection and unpredictability. You can utilize her best in hit-and-fade type attacks as she’s an expert at picking off single targets quickly and then vanishing before the opposition can react. Read the rest of this entry »

Smash And Shoot In Paragon’s Free Open Beta

The shooty third-person MOBA Paragon [official site] has entered its free open beta, taunting Overwatch and Smite loyalists to come see what all the fuss is about. It’s been in early access since March but has cast off the $20 entrance fee for now. Oh, there’s also a cinematic trailer with a man pumping you up and goading you to be aggressive, like a psychopathic future cheerleader. Be aggressive! Be! Be! Aggressive.

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Paragon Adds Thorny New Hero Next Week

Paragon [official site] is getting a new hero in the tiny but mighty fairy fighter The Fey. She’s a support character harnessing the power of nature to really annoy the opposition. She specializes in crowd control and commands a number of area of effect abilities to ensnare your foes while doling out blasts of pixie dust (fine, energy damage).

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Epic Games Sues Creator Of “Powerful” Paragon Hack

Last week Epic Games, the developers of the early access MOBA Paragon [official site], filed a lawsuit in the state of California over the creation of a powerful suite of hacks allegedly created by a German player. Including an aimbot, triggerbot, and 2D and 3D radar, the defendant, Robin Kreibich, was reportedly selling the hack online for a monthly subscription fee (via Polygon).

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Riktor Heading to Paragon, Bringing Yoinking Hook

Birds do it, bees do it, even MOBA character rosters do it. What am I talking about? Having an individual whose job it is to shoot a hook of some kind out to grab those that would disobey them, obviously.

Dota 2 has Pudge, Heroes of the Storm has Stitches, Overwatch has Roadhog and now Paragon [official site] has Riktor.

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Epic’s Shooty MOBA Paragon Boots Up GRIM.exe

The MOBA rush has passed the point of straight-up copying DotA and LoL, and moved into the more interesting phase of lifting bits and easing them into other genres. Unreal and Gears of War creator Epic’s own crack at this is Paragon [official site], merging MOBA and third-person shooter (Monday Night Combat was ahead of its time, man). Paragon will be free-to-play eventually and launches into open beta this summer, but right now it’s in paid early access. Epic are still adding new characters every few weeks, and the latest is here: a robot named GRIM.exe with a fairy buddy.

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