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Posts tagged “parkour”

Dream Game: First-Person Downhill Parkour, With Tea

Last night I played the game of my dreams. It's a multiplayer first-person downhill parkour racing game, zipping through a steep fantasy village that winds into the skies. You dash across rooftops and down alleyways while carrying a physics-simulated cup of tea which sloshed and spilt with every leap and jostle. To win, reach the bottom first with tea still in your cup. Ace! Though…

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Downward Trailer’s Post-Apocalyptic Parkour-portunity

Earlier this month, Alice saw the announcement info for parkour-heavy game Downward [official site] and was all "something something worlds as adventure playgrounds something something I like leaping around". There was probably a subsection about ponds as well. WELL, there is now a teaser trailer so we can better see what Caracal Games Studio actually envision for their game.

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First-Person Parkour: Lemma Released With Demo

I never knew how much I wanted games to have a button to let me forward-roll whenever I jolly well pleased, and now I don't want to leave Lemma [official site]. AND! You can look down to see your arms and legs and body. If you're a bitter cynic who demands more than SEEING LEGS! then I suppose the first-person parkour with mantling, wall-running, and…

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Post-Biblical-Apocalyptic Parkour: Downward Announced

Treating games environments as adventure playgrounds to run, leap, and fall around as we please is always delightful. Parkour games make me a little wistful, though. I remember parkour as being a fundamental part of FPSs, with id Software's wonderfully wonky movement physics letting folks leap across maps in a few bounds, creating their own routes and popping up in unlikely places. That said, I…

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Freeware Garden: HASTE (Time-bending Action)

HASTE (Time-bending action) is still an extended prototype, but it's an accomplished, sleek and impressive first person parkour-'em-up that took me over two hours to beat and definitely not to master. Borrowing ideas from such clever games as Super Hot and Mirror's Edge, HASTE has you constantly running away for survival. Interestingly, when you run, time runs slower for everything and everyone but you.

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Island Hopping: Lemma

Jumping, falling, kicking through walls, RUNNING AWAY. It's how I've spent my morning and some of last night, as I made my way through the alpha release of Lemma, an indie game set to be released as a charity fundraiser. The most obvious point of comparison is Mirror's Edge and since I've not woken up enough to make a more obtuse comparison, let's go with…

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