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Posts tagged “Passage”

Feature: No free-to-play, just free.

The 50 Best Free Games On PC

The best free games are on PC, and if you want to know what the best 50 are then you've come to the right place.

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Have You Played… Passage?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. Passage, Jason Rohrer's small game about life and death, suffers for having become more renowned than it was perhaps intended to be. It was a small thing and an experimental thing, not a signpost to an entirely different future for games.

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Self-Interviewing Devs: Proteus And “Walking Simulators”

I've discovered a novel way to conduct interviews: tweet vaguely about something you're interested in, then wait for two game designers you like and respect to have a chat about it and send you the logs. I carefully laid my bait: "I use 'walking simulator' warmly and earnestly. I adore walking around looking at stuff and reflecting. Walking is great! Sim it to the max."…

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Feature: Are Rampant Sales Hurting Players?

Rohrer Isn’t Wrong About Sales, But He Also Isn’t Right

OK, first things first: Castle Doctrine, Passage, and Sleep is Death creator Jason Rohrer is a giant. I am automatically more inclined to believe anything very tall people say. They've seen so much more than the rest of us from their monolithic neck perches, their giraffe-like forms stretching up into stratospheres I've only dared imagine. Also, it's instinct: big person beat me up, ergo ideologically…

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Feature: Also: Far Cry 3, preventing kingpins and the 'but is it a game?' debate

Rohrer On The Castle Doctrine, Guns & Chain World, Pt 2

In the first part of an extensive, illuminating and arguably controversial interview with Passage, Sleep is Death and Chain World creator Jason Rohrer, we discussed his new game, the fascinating but sinister home defence MMO The Castle Doctrine, making virtual possessions and people matter and why he chose to include only male protagonists. In this second and final part, we pick up mid-chat about issues…

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Feature: Love, theft, home and beating dogs with batons

Jason Rohrer Reveals The Castle Doctrine, Part 1

Indie dev Jason Rohrer, creator of Passage, Sleep Is Death, Inside A Star-Filled Sky, The Diamond Trust of London and the near-mythical Chain World is a divisive game designer, because reasons. I personally reckon his stuff is reliably fascinating, bold and often important (including on those occasions that I've rather bounced off it), so I've been very keen to find out more about his upcoming…

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Home Invasion: Rohrer’s New Game The Castle Doctrine

About the easiest way to start a bar fight among those who deem themselves educated in videogames is to bring up Jason Rohrer's Passage (missus), an unwitting poster child for 'artgames.' It worked its morose magic on me, while others found it arch and ungame, but between that and the lofty ambitions (though there are disagreements on the execution) of two-player storytelling game Sleep Is…

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Run For Your Life: Passagebalt

One is the grandaddy of the now ubiquitous auto-running genre, the other a divisive interactive poem about love and death. Together, Canabalt and Passage make Passagebalt: an auto-runner about love and death. The longer you run for, the older you get. Somewhere along the line, your true love waits. Can you protect them? Will you die alone or loved? What is love, anyway? Oh, shut…

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Dream Game: Sleep Is Death

Jason Rohrer, the indie auteur behind the moving Passage, is back. If you're one of those delightful people who reach immediately for the P word whenever a game requires you to have a bit of a think, you'll be glad to hear that Sleep Is Death is, despite the arch name, something very different from his usual mediations on existence. Hell, any and everyone should…

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