Posts Tagged ‘patch’

Giana Sisters: Twisted Dreams Gets Competitive Mode

WHEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Giana Sisters: Twisted Dreams was a Kickstarter platform game that John liked but didn’t love: the former because of the satisfaction of learning each Sister’s special skills, the latter because of issues like repetitiveness. If you’re of the same mindset and was gunning for an opportunity to do more with the game, developers Black Forest has just the thing for you: a competitive multiplayer mode.

Read the rest of this entry »

The Crew Getting Day 1 Patch, Fixes – Er – Crews

As an act of hubris, it was a pretty bold one. The Crew‘s lead designer, Serkan Hasan, told The Metropolist that he was “confident in the stability of the game and its performance,” and that his team “have what it takes to make [this] a successful launch.” These are words I don’t expect we’ll hear uttered again from anyone for a good long while. What a silly thing. The online racer launched with many – including me – unable to see any other players, let alone actually form crews.

Read the rest of this entry »

Diablo III Patched, Now Greater, More Seasonal

Replace eyes with spikes for +3 damage.

Because video games, one of the things added in the latest Diablo III patch is “The Cesspools.” They’re the sewers of Westmarch, a city overrun by an angel of death and his hoards of minions, making them only slightly better than a toy store in the run up to Christmas. They’re included in patch 2.1.0 as a new area to explore within the endgame Nephalem Rifts, quick one-shot dungeons with totally random layout and encounters. These have also received an upgrade, now with timed “Greater Rift” versions that provide unique rewards and global leaderboards for speed and difficulty. The most significant introduction is Seasons, similar to the character ladders in ealier Diablo games, which allow a competitive version of levelling and loot hoarding.

Read the rest of this entry »

Afterbirth – X: Rebirth Adds Some Requested Features

Poor old Craigypops. He was so looking forward to X: Rebirth. But wot he got was a buggy mess of a poorly conceived game, and one in such a state he couldn’t see a way out for the project. Developers Egosoft are hoping otherwise, and have released a trailer explaining the fixes and changes that are new in the next patch.

Read the rest of this entry »

Pandaria’s First Big Patch Brings War Back To Warcraft

And also, it was YOUR turn to do the dishes last week - not mine.

As a child, one of my first Real Person (read: PC) games was Warcraft II: Tides of Darkness. Back in those days, the Horde and Alliance, well, they didn’t like each other so much. There was, I suppose you could say, a whole lot less crafting and a rather sizable helping of war. But times have changed, and so has the world of Warcraft. For one, it grew a world. That’s fairly significant. But with rather unpleasant-sounding crusades and apocalypse dragons came a certain level of necessary chumminess between the warring factions. According to Blizzard, however, Mists of Pandaria’s first major update is about to (finally) change all of that.

Read the rest of this entry »

InMomentum Patch Improves Multiplayer, Tweaks Lots

Bouncy bouncy bouncy bouncy bouncy.

Abstract free running game In Momentum continues to keep up its promise of releasing new free content, this time adding “universal plug and play multiplayer”, as requested by many players. Also in the patch is a slew of new bug fixes and tweaks, again in response to player feedback. That includes improving weapons, targeting and scoring. There’s a walkthrough video below that will explain it all.

Read the rest of this entry »

Wook! SWTOR Gives 30 Free Days To Level 50 Players

If you squint, you can see me in the background falling from a mountain
I never play MMOs enough to receive awards. Actually, I do play them, but don’t play, so while everyone’s grinding and high-fiving over getting level quad-squlllion, I’m jumping up a mountain the wrong way, attempting to find a stray polygon to land on to climb higher and higher. It’s important research. So I’m physically shrugging at Bioware’s gift of 30 free days of game time to every SWTOR player that’s reached level 50. It doesn’t affect me in the slightest that my pioneering playstyle goes unrewarded. It might affect you, though, and for that I’m happy and seething with envy for you. It’s to drag everyone back into the game to experience the delights of the massive Legacy update. As an extra incentive, they’re throwing in a cute little baby Tauntaun.

Enough about the freebies. Here’s what the update looks like.
Read the rest of this entry »