Posts Tagged ‘patch’

Test Drive Unlimited 2 Says Sorry, Patches

We can see each other now!

You may remember that Test Drive Unlimited 2 did not have a great Valentine’s Day. Launched to cries of, “Er, could you finish it now please?”, its buggy state did not win favour. Eden Games and Atari are attempting a big old “sorry” by offering not only a patch that addresses a lot of issues, but also the first globule of DLC for utterly free. More info lies beneath.

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Magicka Receives Mighty Patch Already

They're combining code, code, fix, and scream.

Right, to keep you up to date on Magicka, a hefty patch has already appeared. That’s swift. And Paradox tell us the developers are already hard at work on a second patch to catch what they haven’t crammed into the first one. And, they tell RPS, there will be new patches every 24 hours fixing whatever may have arisen. For the angrier denizens of the internet, let’s remember that while it’s obviously massively frustrating to spend money on a game and then not be able to enjoy it, this is an £8 game from a small developer that’s working its arse off to fix everything as fast as it can. Not ideal, no. But not, let’s say, not patching your billion dollar selling AAA blockbuster for months. To apply the patch you’ll need to restart Steam, whereupon the 522MB of fixes will begin downloading. The long list of patch details are below.

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It’s Blitz: StarCraft 2 1.1 Patch Notes Released

Tune in tomorrow, when I'll be posting my favourite build orders and answering the difficult question of whether Kerrigan gained weight between SC1 and 2.
As the only member of RPS who’s actually playing StarCraft 2 multiplayer, it falls to me to snatch my withered, claw-like hands from their actions-per-minute training freeware to write that details on the 1.1 patch have been released, with the patch itself arriving in September. There’s some stuff in their about additional mod support, map editor improvements and 3D support, but if you’re anything like me then you’ll only care about the balance changes. Well, it shakes down like this:
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Devoid: The Void Difficulty Patches

I had jokes about being too hard, but they were all unsavoury.

Today is a good day to be John Walker. Only joking. No day is a good day to be John Walker. Except the blessed day you die and it’s all over, thankyouthankyouthankyou. At least today is a day when things become a fraction less miserable. Remember when he reviewed Ice-Pick’s Quinns-favoured oddity The Void at Eurogamer, giving it 7/10. His main issue was that it was “It’s stupendously, unrelentingly difficult.” Anyway, Ice Pick have announced that a friendly modder called Throdax (No really) has made two patches that alter the game to either an easy or medium mode. Baddies are less bad. Sisters are more willing to open. Gardens can be more swiftly replanted. In short, difficulty undifficultiered. Problem solved! Some footage follows…
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Dragon Age Patch Out, Targets Difficulty Issue

Come, it's slightly friendlier here now.

Dragon Age playing masses, the 1.01 patch is out, and it’s likely essential. Those who’ve seen my PC Gamer review, and indeed very many others saying the same, will have noticed complaints that the Easy difficulty level at certain points isn’t altogether that easy. And I’ll wager many playing on Normal aren’t exactly finding it a breeze. The patch notes explain that they’ve, “made Easy difficulty easier”, and crucially, “slightly increased attack, defense, and damage scores for all party members at Normal difficulty.” I’ve yet to check what difference it actually makes, but hopefully this will address my one major complaint with the game. Steam has already auto-patched, so restart if you’re playing it over there. (And while I’m here, here’s Eurogamer’s review of the 360 version – it seems the PC won this one rather well.)

After The Storm, The Patching

So, most of the season’s biggest games have landed on our hard drives by now, which means two things will follow in their wake:

1) A torrent of finely-detailed complaints about this, that and the other feature. With maybe the occasional compliment thrown in for good measure.
2) Patches!

There tends to be this weird two-sided coin for PC versions of big games – on the hand they often don’t receive quite as much spit’n’polish as the console versions, which is at least partly because there’s no Microsoft or Sony certification hoops to jump through. On the other, that lack of certification means fixing up minor holes can happen a lot more quickly. Case in point – in the last couple of days, two very recent biggies have already seen their first patches: Fallout 3 and Far Cry 2.
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Yeah, Just Another Halo 1 Patch

I think it's never too late to think up new Master Chief/Master Chef jokes.

How’s about this for after-sales support. Gearbox have just patched Halo: Combat Evolved. Yes, the first one. The 1.08 patch for the five year old game removes the need for a CD to be in the drive when you play (a tacit nod to freedom?) and fixes some bugs for online play.

Shack spotted the fix added to their own Fileshack, which will become required for online play from tomorrow. Anyone out there still playing?

Bounteous Bioshock Bonuses

Bioshock’s very much back in the news at the moment. And goodness, what a lot of people seem to hate it all of a sudden, if folk in our comments threads are to be believed. You big sillies.

Would being able to play it with new Plasmids help? What about in proper widescreen? Or, and I suspect this will be the clincher, what about with those controversial insta-respawn Vita Chambers turned off? Read the rest of this entry »