Path of Exile is already a very big, very demanding game. Ever since its first public beta debut, the free-to-play action RPG has grown steadily, layering new content and mechanics onto an already complex design. With the release of the massive Fall Of Oriath expansion back in August it grew into one of the largest action-RPGs ever made, ballooning from four acts (played three times on escalating difficulty settings) to a single ten-act campaign taking you all the way from opening to endgame.
As well as more than doubling the length of the game’s story, Fall Of Oriath escalated from fantasy horror into a frenzy of apocalyptic God Of War-esque bloodshed, with you personally offing the majority of the world’s deities over the course of the story. This December 8th, Grinding Gear Games hope to give successful godslayers a fitting endgame experience with their next expansion, War For The Atlas. I got to talk with producer Chris Wilson, who was eager to show off some of the new features and content in action, as well as share some details on what War For The Atlas brings to the table.