Posts Tagged ‘Path of Exile’

Wot I Think: Path Of Exile

Sometimes it takes a while to make a judgement. I spent a fair amount of time with Path Of Exile’s beta but hadn’t revisited the release version for more than seven or eight hours in total until I decided to write something about it a few weeks ago. Now that I’ve been back to the grim shores of Wraeclast for a long vacation and have stared deep into the heart of the passive skill tree’s labyrinth depths, I’m ready to tell you wot I think.

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Die-aspora: Path Of Exile Adds Sacrifice Of The Vaal

Path Of Exile has expandamofied. The enormously successful online aRPG has been out of beta since October, with estimates showing approximately 13 billion people are playing at any one time. (These are my estimates, based on my inability to count.) And now there’s more of it. Sacrifice Of The Vaal pours in a ton of new content to satisfy hungry, hungry gamers.

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Hey, Path Of Exile Is Kind of Popular


I think that’s an accurate assessment of the situation. Since going live earlier this year, the free-to-play indie action RPG has gobbled up roughly 4 million registered users. And while accounts don’t translate directly to people clicking on things, Grinding Gear Games say that amounts to just over 250,000 daily users. Blimey! I thought it would do well, but that’s an incredibly healthy number for them to build on. Shall we all pop some champagne? No? White wine? Still no? Anyone have fizzy water? How about still water? Okay, so put a hole in the cap and squeeze the water in the air in celebration. Sheesh.
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Path of Exile Adds New Content, Expansion Coming In March

Path of Exile, aside from being the name of my freelance career thus far, is a free-to-play action-RPG which Adam liked a lot even in its early beta stages. It came out of beta just a few weeks ago, but its developers are already outlining the next four months of post-release patches leading up to the first expansion in March.

A video explaining the additions of the first patch, 1.0.1, is below.
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Pure Guild: Path Of Exile Gets Launch Day Mega-Update

After many moons spent slowly but surely grinding in the dank dungeons of development, Path of Exile is finally just about to launch. No more alphas, no more betas, no more gnawing uncertainty. You can just hack and slash ’til your hearts content and monsters’ hearts are strewn across the floor. Everybody wins mostly! Better still, developer Grinding Gear has released a teetering demon beast of a patch, which includes – among many, many other things – an entire guild system, a new character class, new end game areas, a new grand finale boss fight, new skills, achievements, more challenge leagues, and– *drops dead of old age from listing things for too long*

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Step Up: Path Of Exile Finally Launches


The journey along ARPG Path of Exile’s beta has been a slippery one. It hasn’t been salted, and no-one was around to prune the thorn bushes at the side. Repeated warnings from the Local Council of Blood and a visit from their emissaries, the feared Health & Safety of Ruin, proved ineffective. A meeting was called, in which the Neighbourhood Representatives of Anger unanimously decided to send in the Handyman of Pissed Off to fix things. The owners of the Path of Exile will be receiving an invoice, written in Jubjub blood, signed by the Coven of Claws, and notorised by Kevin. And with that work completed, all that’s left is to open the Path of Exile fully, which is what will be happening at the end of the month
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Hack ‘n’ Slash Brilliance: Path Of Exile’s ‘Race’ Events

I imagine that these leagues will be a total bloodbath. But, you know, the other kind. Not with tubs.

You might see the oft-maligned specter of F2P hanging over Path of Exile and fear the worst, but you’d be missing out on what’s quietly becoming the smartest hack ‘n’ slash in the business. Between socketable everything (including maps and skills!) and difficulty that’s not afraid to eat a bowl of nails and steal its powers, PoE’s slowly but surely pushing the needle forward. Which brings us to brand new, ultra-fast-paced “race” events. In short, they toss players into fresh economies – doughy and naked minus whatever quantities of luck and skill they’re dual-wielding – and task them with out-leveling everyone over the course of an hour or a week. And now Grinding Gear’s put together a race league that comes with special, event-only rewards. Of course, the system is not without its flaws, but GG’s got a few plans to work out the kinks.

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