Path Of Exile sounds like something you’d find on a demon’s GPS. “Go straight for 666m, turn right at Pentagram Lane. You have reached your destination, have a horrible existence.” I checked and it’s not on Google Maps, so the real world is safe. It is, of course, a game. An action RPG that people angry at Diablo III and all clicked out at Torchlight 2 have been waiting for. It is also going to be free, which both of those are not. Next week it’ll head into open beta, and to prepare you a new trailer has been released. Are you going to go down the Path Of Exile, or are you going to join me of the Path Of Welcoming Craig With Cake And Bundaberg Ginger Beer?
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Posts Tagged ‘Path of Exile’
Well now, here’s a pleasant surprise. Diablo-but-possibly-better ARPG Path of Exile‘s been trapped deep in the dungeons of closed beta since the year 1483 – occasionally poking its head out for stress test weekends – but now it’s finally on the path to real completion. Naturally, then, an open beta’s right around the corner, and Grinding Gear’s even gone so far as to give it an exact date. Unfortunately, that means it’s going to miss 2012 – but only by the narrowest of margins.
The year of the ARPG marches on, cannily disguised as its more enigmatic and unpredictable cousin, the year of the Kickstarter. Diablo III managed to be more exciting as something I was excited about than something that was actually (sort of) on my hard drive, but now that Torchlight 2 actually has a release date and Path of Exile is frequently testing its stress levels by mixing with the general public, I’m preparing for a few more days lost in the lands of loot. This weekend, free to play Path of Exile is open to all once again, so download the client in advance and prepare to add to the servers’ strain. It’s all for the good of the eventual release. The details are all here.
Weekends are such joyous things – so full of freedom and possibility, and utterly devoid of unpleasant obligations. Unless, of course, you’re an unreleased multiplayer videogame. Then your weekends are all about crushing, senses-overwhelming stress. Well, stress tests, anyway. This time around, it’s Path of Exile‘s turn to see whether or not its servers will groan and creak under the weight of the stampeding masses’ electronic masses. Would you like to scream, stampede, and stab many, many things for a good cause? Then read on.
This might actually be brilliant. I mean, everything in Diablo-ish ARPGs is ripe for the socketing, right? Maybe you stick some molten rock into your blade and get a fire sword. Or perhaps you imbue a hammer with lightning bonuses and make Mjolnir. So, in essence, Path of Exile‘s saying, “OK, well, why can’t we use that idea on places?” The promising-looking pulverizer’s solution? Portals to procedurally generated maps can be stored in your inventory, and a series of hyper-specific, maniacally murderous mods can, for instance, make their monsters stronger, resize locations, curse your character, or make the ground sprout unquenchable tongues of flame. See the diabolically smart system in action after the break.
RPS Feature There ain't no sanity claws
There’s no reason in the world that anyone reading this would know how much I love dual wielding but let it be known that I’ve just finished eating a bowl of cereal, a spoon in each hand, and immediately afterwards I gripped brushes akimbo as I cleansed my mouth-rocks. Last night was mostly about dual wielding as well, as I prepared myself to share some details about Path of Exile’s
soon-to-be just-this-moment revealed sixth class, the Shadow. With the instrument-laden, blood-stained appearance of a man keen on the unanaesthetised study of other fellows’ entrails, he’s often seen surrounded by maiming traps, a metal claw on each hand, although more often he isn’t seen at all.
In the weekend family get-together of the fantasy RPGs, Uncle Diablo is hanging around, talking to his niece Torchlight about her new tattoos. She’s just asked where Path Of Exile is. “He’s suffering from stress and couldn’t make it”, said Uncy D. Abstractly, of course: what’s actually happening is that Path of Exile, Grinding Gears’ isometric online action-RPG is actually holding a stress test this weekend, from Friday to Sunday, and everyone’s invited. Now the closed beta members might be a bit sniffy at the sudden influx of unlevelled scum, but if you just follow these simple rules we’ll all get along famously: left mouse for hitting; right mouse for also hitting. Got it?
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RPS Feature But no jetpacks
The entire internet has filled up with discussions, videos and arguments about the Diablo III beta this week. Just to even things out, I’m reserving this little corner to talk about a different line of hacking and looting RPG though. Path of Exile, which will be free to play at launch, is also in a playable beta state at the moment and I’ve been walking its desolate beaches with naught but driftwood to protect me. I’ve brought back thoughts.
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We last wrote about online-only, free-to-play ARPG Path of Exile in April and it was already looking like an interesting proposition. It’s in closed beta now and there’s a terribly agonising countdown clock on the website to inform the world of when another lucky player will be allowed in. It’s like a cruel competition that I never win. Has anyone had any luck and if so can you bring back any reports from the entirely lootable dark and gritty world (that’s the official description) in which you have found yourself? There’s several feature length films worth of beta footage after the jump as well as a trailer for the Templar class.
I’m loving the swell of action RPGs in development at the moment. Another we’ve recently discovered is Path Of Exile, from independent developers Grinding Gears Games. It’s to be an online-only, free-to-play game (no, wait, come back! – this one looks very different), which they describe as a “competitive online action RPG”. So while the game’s hubs will have very many players, the randomly generated instances will be played by smaller teams, capped at 4-8 people (they don’t seem to have decided yet.) And most interestingly (to me, at this stage) is the darker, gloomier tone. We’re not in cheery Torchlight any more. I’m also intrigued by the sound of “ethical microtransactions”.