Posts Tagged ‘Pathologic’

Interview: Ice Pick Lodge On Pathologic HD And Preserving Madness

Last night Ice-Pick Lodge revealed a new collection of screenshots for their HD remake of the wonderful, bizarre and previously very broken Pathologic [official site]. Looking at them, I found I was bursting with questions, so I asked them. Ice-Pick’s Alexandra Golubeva replied, in splendid detail. Below you can find out how there came to be two remakes at once – a complete rebuild and reimagining of the game and an updated-but-preserved version of the original – plus what new directions this reimagining will take, and how they’re inventing brand new ways to tell those old stories. (Click on the pics to see the new screens all bigger.)

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Surprise Remaster Pathologic Classic HD Dated

Just a quick one to start your day: in case you’ve been wondering when the surprise release of the partially remastered ‘Classic HD‘ version of notorious first-person survival game Pathologic [official site] will be, I can now answer that for you. This is not, just to clear up understandable confusion, the recently Kickstarted remake of Ice Pick Lodge’s wildly ambitious but somewhat rickety psychological oddyssey, but rather a spit’n’polished version of the original. Arguably more important than the improved graphics are the new translation and voice-acting, which for many of us was the greatest barrier to entry.

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Pathologic Classic HD “Remasters” The Original

This is slightly strange. Pathologic is one of our favourite RPGs, but the original release wasn’t without its flaws. That’s why it’s exciting that original developers Ice-Pick Lodge are working on a ground-up remake, which they Kickstarted last year. But there’s also now Pathologic Classic HD, a remaster rather than a remake, which polishes the existing game with a new translation, new voice acting and updated graphics. Find the trailer below.

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The 25 Best Horror Games On PC

Below you will find the 25 best horror games ever released on PC. To ensure the list was as accurate as possible, the compiler was locked in a dark cellar with a copy of every game in existence and a computer capable of running them all. Two weeks later, the following article was found written on the walls in blood (the postscript was recorded on an audiolog). The writer was nowhere to be seen.

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Butchering Pathologic – Part 1: The Body

Yeah, probably not many jokes on these images.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, since the Kickstarter for the remake ends in two days, part one of Quinns celebration and dismantling of Pathologic. This post was originally published on April 10, 2008.

Okay.

…okay.

I’m going to explain, right now, why a Russian FPS/RPG called Pathologic is the single best and most important game that you’ve never played.

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The Plague Spreads: Pathologic Remake Hits Funding Goal

Adam has left his post, fleeing into the hills above Manchester to wail and leap around, emitting guttural noises which sound like pain but are actually carnal joy. And all because the Pathologic re-make has reached its Kickstarter target. People who have visited Ice-Pick Lodge’s original dark Russian adventure tend not to come back from its plague-infested town the same as when they entered, and now anyone who missed the original in 2005 – or anyone who found its off-kilter brokenness more enervating than engaging – will have a second chance to experience its grand weirdness.

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Secrets Of The Ice-Pick Lodge: Pathologic Reimagined

I’ve been waiting for a Pathologic remake for years. My reaction to the announcement of a Kickstarter campaign to fund a remake was odd. I worried, I fretted. My concern was that a re-engineered version of the game would remove rough edges, sandpaper the strange angles and anomalies, and somehow expose the whole experience as more sterile, and less esoteric and unusual than the broken machinery of the original release. Now that the Kickstarter is live, here are details of a conversation with Ice-Pick Lodge about the project and the original game. Time to cast the major concerns aside, and to embrace the horror and the beauty.

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