Oh dear. All it takes is a screenshot of a rag-tag band of roguish heroes fighting Nazis out in some 1930s archaeological dig and I’m humming the sodding theme tune again. Pathway is the followup to XCOM-lite tactics game Halfway. Marsh Davies rather liked it in spite of its flaws back in 2014, so here’s hoping that developers Robotality (now being published under Chucklefish’s rapidly expanding indie umbrella) have taken a few notes over the past four years.
Rather than continue building on Halfway’s sci-fi setting, Robotality are going back to a simpler time, when adventurers were rugged, maps doubled as travel montage scenes and Nazis were frequently shot, stabbed, clobbered and/or exploded even before they went and kicked over Poland.