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Posts tagged “Paul Weir”

Feature: Sir Mix-A-Lot

The Suite Science: Paul Weir Talks Generative Music

This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills. When Paul Weir gave a talk at GDC 2011 about GRAMPS, the generative audio system he designed for Eidos Montreal's Thief, the games press took notice. Not so much of the contents, though, or indeed the subject, just Thief. Here, finally,…

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