Posts Tagged ‘pc gaming is not bloody dying alright’

It’s Alive, It’s Alive, It’s Alive: PC Gaming

John Riccitiello, yesterday

If PC gaming had actually died on the numerous occasions when somebody has fumbled for and failed to find a pulse in its mechanical innards, I wouldn’t even be here to tell you that it’s alive again. Thankfully, as is clear by the amount of time and money it’s possible to spend in these imagined realms, the mighty PC is not only in rude health, it has a cocksure spring in its step as well. Even EA Chief Executive John Riccitiello has noticed the swagger, telling CNBC: “The fastest growing platform for video games today is the PC”. Thanks, Mr Riccitiello! “…but it’s growing through subscriptions, through micro transactions and through downloads.” Oh criminy, this isn’t just a pat on the back, is it?

Read the rest of this entry »

PCGA: PC Very Big, Actually (Also Different)

The PC Gaming Alliance have made their 2008 report to their members, and provided us with some snippets via the magic of a press release. The release claims that “The report provides an overview of the PC gaming market and the growth of the largest single platform for games with annual revenue of about $11 billion.” The full thing is here.

The report also portrays “Massively Multiplayer Online Games (MMOGs) as the leading products for both revenue and profits. Other significant revenue generators include several Asian MMOGs making over $100 million in annual revenue after five-plus years on the market; World of Warcraft® producing over $1 billion in annual revenue; and the Lich King expansion to World of Warcraft outsold its predecessor. In 2008, two major subscription MMOGs (Age of Conan® and Warhammer™ Online) sold over 1 million units at retail.”

I wish I had $11 billion. I’d buy a pony.

Unreal Engine 4 to “exclusively target console”

Do. You. See. What. We. Did. There.

It’s been coming for a while, if we’re honest. Epic have recently been taking it in turns to say disparaging things about the state of PC gaming, to the point that CliffyB’s now considered something of a Benedict Arnold figure in some of the more rabid PC camps.

And now they’re burning another bridge, further confirming that PC is no longer their most beloved (edit – for those misinterpreting, Epic are not abandoning the PC, just confirming they’re developing their next-gen engine for consoles first and foremost). It’s hardly a shock, but allow us a teary moment anyway.
Read the rest of this entry »