Posts Tagged ‘PDXCON’

What’s next for Crusader Kings 2, EUIV and Hearts of Iron IV DLC

paradox dlc

The Paradox DLC factory continues to diligently extend the lives of its myriad grand strategy romps, with all but Stellaris getting new DLC announcements at PDXCON last month. We’re getting restless pagan warriors, war elephants and even some sharks. If you can match the feature to the game, you get a polite nod of respect.

Rather than tiring you out, making you click on three articles like a thoughtless task master, I’ve gathered all the sizzling deets in one place. Rest those fingers and direct your eyes below to find out what’s changing in Hearts of Iron 4, Europa Universalis 4 and Crusader Kings 2.

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Being a bad dad in Crusader Kings The Board Game

Crusader Kings

It didn’t take long for the deals to start flying across the table. We hovered over the weathered map of medieval Europe, shouting out offers and threats between excursions to the Holy Land. There were marriage proposals, bribes and even an assassination plot or two. Like its PC progenitor, Crusader Kings The Board Game has a knack for generating stories, but it does it in a couple of hours, not a couple of days.

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Age of Wonders: Planetfall makes a great case for leaving fantasy behind

planetfall

For nearly two decades, the Age of Wonders series has been firmly entrenched in a fantasy realm, with all the tropes that accompany it: Orcs, Halflings, meddling wizards and flying lizards. Triumph Studios’ latest 4X outing, Age of Wonders: Planetfall, does away with all of that. It swaps magic for mechs, pitting alien races against each other in a galaxy reeling from the collapse of the last great space empire, the Star Union.

“We’ve been working on fantasy games all our lives, but we also had the fantasy of making a sci-fi game,” says Lennart Sas, Triumph Studios’ CEO. “It gives us more opportunities than a direct sequel would ever give us. It’s a good middle-ground between doing something that’s close to our hearts, but also something that allows us to experiment.”

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Imperator: Rome has a world ripe for conquest

Imperator

When Paradox unveiled the map for its latest grand strategy romp, Imperator: Rome, I don’t mind admitting that I made an involuntary noise that normally only comes out of me when I’m biting into something delicious and unhealthy. It is excellent map porn. Zoomed out, it’s clean and no-nonsense, but when you narrow your focus, it explodes with colour and detail, particularly on the coast, where golden beaches hit seas gorgeous enough that you’ll want to lap them up. Europa Universalis looks drab in comparison.

It makes an excellent first impression, but it doesn’t have many opportunities to make a second one. While Imperator is due out in 2019, the build I got to see is still so early on that, were I to get a glimpse of any other corner of the map, I’d only see barren wastelands waiting for the touch of an artist.

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Paradox announce new grand strategy Imperator: Rome

Screen Shot 2018-05-19 at 10.51.55 AM

I think we’ve all been there. You’ve centralized power by taking over most of the known world. You’re feeling pretty chill about your choices and how you’ve bent the continent to your iron will. That’s when some of your buddies are like “nah brah” and you get super-stabbed to death. Not chill. Not chill at all. Well, now you can bring home all the fun of this highly relatable situation, via Paradox Interactive’s upcoming grand strategy title Imperator: Rome.

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Paradox and Tropico devs announce colonial management game Surviving Mars

In a new partnership with Tropico developers Haemimont Games, Paradox have announced a Matt Damon simulator / colonial-management-city-builder Surviving Mars [official site]. It’s a “hardcore management game” about the colonisation of Mars and if the short trailer is anything to go by, it’ll be leaning toward the EVERYTHING GOES WRONG end of the management spectrum. One for Brendan, then, who does like to put poor little colonists through the wringer.

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Mech it so: Paradox are publishing BattleTech

At the Paradox Convention 2017, the strategy game developer/publisher announced that they would be working with Harebrained Schemes as publisher of Battletech, the turn-based squad level tactical mech game that was an instant Kickstarter success in 2015. We’ve already spoken to the developers in-depth but this weekend will be our first chance to play, and I’ll be speaking to BattleTech creator Jordan Weisman about the collaboration with Paradox and the game itself.

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