Posts Tagged ‘Peter Molyneux’

Not Royal Baby News: GODUS Prototype Within Weeks?

Pants on fire?

Royal Baby pregnant Kate royal pregnancy future king future queen the stallion that will mount the world Kate and William baby pregnant baby royal pregnant baby royal baby pregnancy.

Right that should get us the SEO hits, now let’s have some news about Peter Molyneux. His studio 22 Can’s divisive Project GODUS Kickstarter hasn’t set the crowd-funding world on fire to the degree he perhaps hoped – whether that’s because humanity has finally tired of his grand promises, of Kickstarted games or because the original pitch was so loose I can only guess. Now he’s saying there could be a playable prototype before the month is out, which would shake things up enormously (er, presuming it’s any good).
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Interview: Peter Molyneux On Curiosity’s Failings, GODUS

Last time I spoke with Peter Molyneux, he was practically abuzz with renewed vigor. He’d left Microsoft, started his own hand-picked studio, and ascended back into the high-concept realm he so loves to call home. But reality has a way of dousing even the most excited of flames, and Molyneux knows that better than just about anyone. But the godfather of god games was different when we spoke today: insanely thrilled to be launching a Kickstarter for his Populous meets Dungeon Keeper meets Black & White god opus GODUS, yes, but also wearied, frantic, and tremendously apologetic. It’s been a rough few weeks for 22 Cans, and it showed. And then something crazy happened: Molyneux cried. Openly. Without reservation. But not for the reason you might think. “I just,” he winced, his voice audibly cracking, “I still believe so much.”

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Peter Molyneux’s Tears: “I Still Believe So Much”

In an extraordinary interview to be published shortly, a clearly emotional Peter Molyneux broke down into tears when discussing the struggles he’s had with Curiosity, and his concerns about making promises for Kickstarter GODUS.

“I can’t blame people for not believing,” Molyneux responded, when it was suggested that his history of over-promising and under-delivering might hurt prospects for GODUS. Especially in light of the very negative reaction to Curiosity’s server failures – something the creator tells us was “a disaster”.

“I know I’ve said things,” Molyneux continued. “I wish I could not say them, I guess. I just… I still believe so much.”

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From On High: Molyneux Launches God Game Kickstarter


Molyneux’s new company, 22Cans, has launched a £450,000 Kickstarter called Project GODUS. Behold: “It’s an innovative reinvention of Populous, the original god game and delivers exciting global co-operation, competition, creation and destruction to a whole new generation.”

Video below. Watch.
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Wait, Where’s The PC Version Of Molyneux’s Curiosity?

If you ever read websites – or, indeed, words – other than RPS, you might have noticed that Peter Molyneux’s cube-tapping opus Curiosity is now officially inside the small, generally not-for-breaking wannabe-cubes we call mobile phones. You’ll remember, though, that 22 Cans’ original announcement definitely mentioned PC as well. So why aren’t we rapidly advancing our already inevitable carpal tunnel epidemic in hopes of gazing upon a “life-changing” secret? I got in touch with Molyneux to find out.

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Cube Your Enthusiasm: Molyneux’s Curiosity Delayed

And inside, we will find a single acorn. Then the world will explode.

I was ready. I spent weeks studying cubes – pouring over research, feeling them, learning their structural weaknesses, biting them, stacking them, attempting to fit them into round holes, living among them in their natural habitat, trying to understand what they fear most. I was going to crack open Curiosity‘s chocolate shell in one definitive swing and devour the “life-changing” nougat inside. But now it’s been delayed into September, and I really just want a candy bar. Peter Molyneux and co have, however, released a trailer that depicts a cube doing cube things. So that’s something, I suppose.

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What’s In The Box, Peter?

I bet there's a dead dog inside the cube

If you couldn’t make it over to the Rezzed game show we co-hosted last weekend – perhaps you live in another country, couldn’t afford it or sensibly realised that it would be unfair to expose that many other human beings to the dangerous, dazzling beauty of your face – have no fear. Well, have some fear, as the Western world is on the brink of ruin and all that, but specifically have no fear that there’s no way for you to see the speakers and sessions at the show. The chaps at Eurogamer were able to use some manner of magic electronic gun that can capture and store both sound and vision, and quite likely also the souls of whatever it’s pointed at. So here’s Peter Molyneux talking about his post-Lionhead plans with new studio 22 Cans, his thoughts on the excellent Molydeux spoof Twitter account and the “life-changing” contents of the mysterious cube in Curiosity.

Caution: includes wild, impossible claims and promises. But he wouldn’t be P-Mol if it didn’t.
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Life-Changing: Molyneux Pegs Curiosity For August

Guys, I know what's inside the box! It's the color green! What do I win?

Here at RPS, we consider all of our posts to be small, mysterious boxes with things of life-changing significance inside. Especially this one. So it’s a bit flattering to hear that fabled Fable-er and god of god gaming Peter Molyneux is totally stealing our format. Yep. That is definitely what’s happening. On August 22, Molyneux’s cube-tapping opus is coming to PC (and the tiny, rectangular PCs that can make phone calls), and he claims whatever’s inside will be “life-changingly important.”

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Cans Do: Peter Molyneux To Speak At Rezzed


Okay, just one more Rezzed announcement, perhaps: Peter Molyneux will be speaking to the assembled Rezzed audience about 22 Cans, the Curiosity app, and likely much more, at 4pm on Friday 6th July. That’s just the hyperbolic cherry on top of all the other superb stuff that’s going on at our event in Brighton, on the 6th and 7th of July. As well as hearing Mr Molyneux talk about his plans now that he’s free of Microsoft, there are tonnes of playable games, and even some core Hivemind nodes wandering about. You should probably be there.

Interview: Molyneux In The Moment, Pt 2

So then, cubes. Admittedly, they’ve been closely associated with games before, but during E3, Peter Molyneux told us about his ambitious plan to think outside the box by putting a mysterious item inside a box. As is typically the case with the extremely excitable mind behind Populous, Black & White, and Fable, it all sounds gleefully insane, and it showed in his blindingly sunny demeanor. Today, though, we discuss darker, more sinister things. Social games, for instance, and indie developers’ place at the kiddie table during shows like E3. OK, fine, we also discuss more cubes.

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Interview: Molyneux In The Moment, Pt 1

Peter Molyneux is excited. It’s early in the morning of E3’s notoriously draining day two, but it certainly doesn’t show. The god of god games seems energized and animated – reinvigorated, even. Admittedly, this is a man who – in the past – has been known to become lightheaded at the prospect of hyper-realistic videogame acorns, but there’s substance behind the passion this time around. After years of being caught up in triple-A content churn, Molyneux’s finally doing everything his way. His team, his project, and – perhaps most importantly – his wildest ideas.

Will they even stick, though? Can his 22 seemingly abstract experiments be fun? Should they be? Will this gigantic cannonball into the deep end of gaming’s least charted waters even make any money? For now, these questions couldn’t be further from Molyneux’s mind. In his own words, he’s “just experimenting,” and – while many of his former colleagues continue to stick to game development’s straight-and-narrow – he has no idea what he’ll find. So, near the ruins of what appeared to be a truly formidable breakfast, he and I chatted about that.

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How Many People In This Crowd Have Seen Molyjam?

RPS, the world's premier source of topical Madonna gags

This weekend saw the inaugrual ‘What would Peter Molydeux?’ 48 hour gamejam, inspired by the e’er-brilliant fabricated, Twitter-based game design ramblings of the world’s premier fake Peter Molyneux. I (with some guest contribution from Mr Adam Smith) having been combing through some of the entries and lo, I have seen divine madness at work. Some are outright genius, some are the seeds of great game concepts, some are misfires but all deserve our praise and love for being real, working realisations of ideas that were never intended to be made flesh.

(Please note, this isn’t a ‘best of Molyjam’ post – it’s just the stuff we’ve looked at so far. And we’ll probably look at more soon, because there is gold in them thar lunatic hills).
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Molyneux Leaving Lionhead, Joining 22 Cans

Peter see games!
As revealed by The Big K, Molyneux – creator of games like Magic Carpet, Syndicate, Black & White, The Movies, and Fable – is leaving Microsoft-owned Lionhead to join a start-up company. The former Bullfrogger, who was head of Microsoft Studios in Europe, said: “It is with mixed emotions that I made the decision to leave Microsoft and Lionhead Studios, the company that I co-founded in 1997, at the conclusion of development of Fable: The Journey… However, I felt the time was right to pursue a new independent venture.” He will also act as a creative consultant on Fable’s arm-waving variant for the Kinect.

Molyneux joins a new Guildford-based company, 22 Cans, which Molyneux has described as “something really amazing, scary and brave”. This new company was founded by Lionhead’s former chief technical officer Tim Rance, whose credits include Populous, Black & White, and Fable. They probably plan to make games.

Molyneux: Minecraft Is Game Of The Decade


Peter Molyneux, who was speaking to IGN about his BAFTA Fellowship win earlier this week, has said he thinks Minecraft is the game of the decade. More accurately, he said this in response to IGN’s suggestion that Minecraft represent a hallmark of a new golden age of gaming: “I think Minecraft’s the best thing I’ve played in the last ten years, and what’s so brilliant about it – and I’ve met Markus and he’s a real inspirational person – he did everything on his own, and I think how brilliant and inspirational that is, to not need the full force of publishers and marketing people. He did everything on his own. I agree with you about it being a golden age – there’s so much choice, and I feel there’s so many opportunities as well.”

Develop 10: Molyneux On Fable III

This head in the foreground is the best head in all my develop photography. Go Head!

The Fable 3 demonstration starts a little late, due to Peter Molyneux being a little too reliant on his SatNav. Which is the sort of thing which strikes me as a workable critique of the “bread-crumb” hand-holding in Fable 2, but we’re probably denying the existence of that non-PC Game. Which is going to make writing about the first public European showing of Fable III, it brings directly to mind its direct prequel.
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LionFrog: The Making Of Molyneux

I’m currently recovering from what East Coast Rail laughably calls a train journey from Newcastle to London, but is in fact three hours of sweatbox hell on a locomotive where they’ve taken the time to install wifi but felt air conditioning was an obscene luxury. I was in Newcastle for the GameHorizon conference, which is very much a business thing, but was also attended by the likes of Mark Rein, Charles Cecil and, the man I’m about to quote at length, Peter Molyneux. Here’s what he thinks of his own back catalogue.
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Fable III To Reach PC?

Heading our way?

Rumours are afoot that Fable III may be making its way to the PC. During Lionhead head Peter Molyneux’s GDC chat with Gamespot yesterday, he referred to “platforms” for the new game in the plural, and that doesn’t really leave a lot of options. The Microsoft-owned developer is not particularly likely to aid their competition with a PS3 or Wii version (although you’d have to think a Wii port of the Fable series would be a 400ft golden egg-laying goose made of diamonds), which leaves the PC as the only viable Microsoft-supported place for the game to be. The original Fable made it to the PC after a lengthy delay, although Fable II stayed exclusively on the wheezing white crate. You can see him drop the hint on the video we’ve tucked in below. And even more clues too.

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Peter Molyneux In Bold Claim Shocker


VG247 have been talking to shy and reclusive game developer Peter Molyneux about Lionhead’s ambitions. They want to tell the greatest story ever. The developer said:

“The greatest story ever told? I think it’s going to be in a computer game. And I think that if I play the greatest story ever told in the same game as you play it, your greatest story is going to be different to my greatest story. And that is power.”

Blimey. I hate stories, me. Just give me a box of toys. But what about you?

The Guardian: Peter Molyneux Interview

I do like the white backgrounds. It makes me feel like as pretty as a princess.

I’ve spent the week doing a couple of short, if dense interviews with major gaming figures for the Guardian Online. First one’s up, where I talk to Peter Molyneux about the idea of name-creators, why there hasn’t been a refresh of them for a long time, where they may arise and why he hopes they do arrive. The quote the Guardian chose to open on: “I’ve been credited unduly”.

Dave Perry’s Luminary Lunch

They probably had more than sandwiches.

One of the more interesting sessions at this year’s GDC was entirely off-campus. Dave Perry invited a load of chums to lunch, with a select press audience. Present were people like Raph Koster, Peter Molyneux, EA’s Neil Young, Chris Taylor, Dave Perry and some bloke from Sony. And then they all had a good chin-wag. Annoyingly, Rossignol was present – as he’s never going to shut up about it – and has written up the session for Videogaming247. In it, he says things like…

This led Phil Harrison to point out that games are taking too long to make. “The speed of iteration has to change,” said the Sony giant. Koster argued that games were shamed by the web, whose speed of iteration of web-sites was lightening fast. “Flickr patches every half hour!” he exclaimed.

I suspect more from the session will emerge over the coming weeks, but in the mean time, Next Gen have some quotes over here.