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Posts tagged “Petroglyph”

Command & Conquer Remastered Collection’s first patch eases up Hard Mode and adds private lobbies

According to RPS's Command & Conquer Remastered Collection review, the revitalized classic RTS is "both precisely as good and exactly as dated as it’s supposed to be." Even so, Petroglyph have found a few places to improve and have released the first round of bug fixes and additions. They've eased up on Hard Mode and have added private game lobbies, among other fixes.

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Feature: Zhuzh it up, commander

Command & Conquer Remastered Collection review

Who remembers the 90s? Teachers cowering under their desks, living in constant fear of gunge reprisal. Dave Benson Phillips stomping a Furby to death behind a Woolworths. Princess Diana slowly opening her mouth on live television to reveal the very first Tamagotchi. And then there was you, a horrid greasy goblin person hunched over a yellowing CRT monitor in the corner of the living room.…

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Command & Conquer Remastered Collection is out now with its new 4K face

Amid all these flashy full remakes of older games, Command & Conquer Remastered Collection is holding the line for the remaster crowd who want their classic games with more pixels but no fewer quirks. The Remastered Collection is out now, bringing all its expansion packs and some modern niceties like a new UI to the old RTS series.

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EA will release Command & Conquer: Remastered source code at launch

When Command & Conquer: Remastered Collection launches next month, it'll arrive with a lovely little gift for the modding community. This week, EA announced that some of the source code for both Command & Conquer and Red Alert will be freely accessible at launch, giving modders the groundwork to go wild creating whatever they'd like - up to and including giant tanks that punt nukes…

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Command & Conquer Remastered Collection is coming June 5th

The Command & Conquer Remastered Collection will deliver its overhauled versions of the original Command & Conquer and Red Alert (plus expansions) on June 5th, Electronic Arts announced today. Westwood's cheery 'n' cheesy real-time strategy games from the 90s come with fancying-up including redrawn high-resolution artwork, support for mahoosive monitors, a revamped interface, remastered sound, and a new multiplayer backend. And yes, absolutely, they've touched…

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Command & Conquer’s infamous FMV cutscenes have been wrangled into high definition

Slowly, but surely, we've been drip-fed more deets on Command & Conquer Remastered - EA's upcoming HD re-release of Tiberian Sun and Red Alert. Last year we got a brief look at C&C Remastered's scaled up assets. They're very nice, too, sharpening decades-old art to bring it up to a modern standard without going overboard on fancy effects. But what about Command & Conquer's (in)famous…

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Petroglyph’s Earthbreakers will meld RTS with FPS

What if RTS but you ditched the omniscient perspective for the humble vantage of a single unit? That's part of the pitch for Earthbreakers, recently announced by Petroglyph. The Grey Goo studio are tossing a hefty helping of first-person action into a pot of already simmering resource collection and tactical building. They're hoping the result "combines the most enjoyable elements of FPS and RTS".

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Here’s a first, brief look at Command & Conquer Remastered

Staring at a screen for 20+ years tends to make things blurry. My solution is to completely ignore the ravages of time on my eyes and to hope that things will work out anyway. And they did! EA have been working on a Command & Conquer remaster that sharpens the original sprites and deblurs the destruction, so I can more easily make out the Nod's…

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Feature: Something something, higher ground, etc.

Modder Superior: Star Wars – Empire At War

I bounced off Star Wars: Empire At War when it was new, but the siren call of modding beckoned me back. Playing a bit like a 4X strategy game in fast-forward, there's no base building and little micromanagement to be done in Empire At War. Just assemble your fleets, kick open a hole in the enemy defences, and send down troops for a bit of…

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Conan Unconquered marches to war today

Conan Unconquered, the horde survival RTS from genre veterans Petroglyph, is out now. Rather than than have a heavily scripted single-player campaign, it's openly inspired by the zombie swarm RTS and early access hit They Are Billions, at least as it once was. Solo or co-op, players need to build a fortress capable of enduring a sustained siege on all sides from a mixture of…

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Conan Unconquered explains what is best in a siege

We're just five weeks from the launch of Conan Unconquered, Petroglyph's 'survival strategy' game based on the famous barbarian fantasy setting. Up until now we've only had brief glimpses at how it actually works, though. We know it's a traditional RTS (albeit single-player/co-op focused) by an experienced studio, but we haven't seen much of what sets it apart. Today's video breaks down its systems, including…

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They Are Barbarillions: peek at Conan Unconquered

What is best in life? If you answered "To crush your enemies, see them driven before you, and to hear the lamentations of their women," mate, calm down. No, what's best in life isn't invading, conquering, or pillaging, it's having a nice little sit-down without anyone tromping all over your lawn. That's the calmer pace of life Conan the Sedentarian seeks in Conan Unconquered, the…

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Conan Unconquered is an RTS coming from Petroglyph

Conan's gamelords Funcom have announced that the barbarian's fantasy land is to host a real-time strategy game, Conan Unconquered, made by Petroglyph Games. Petroglyph the studio founded by several former Command & Conquer folks, who've since come on to make games including Grey Goo and Star Wars: Empire At War. Conan Unconquered sounds a curious one, with base-building and wall-raising and armies and all that...…

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EA get the band back together for Command & Conquer and Red Alert remasters

EA have now officially announced their Command & Conquer remasters, and they look to be in good hands. Several of the strategy classics's original developers are returning, including talent from ex-Westwood folks Petroglyph and original composer Frank Klepacki. Together, they're polishing up the original Command & Conquer: Tiberian Dawn, along with its alt-history cousin C&C: Red Alert, plus all expansions for both games. Preempting the…

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Petroglyph’s Forged Battalion rolls off the production line

Petroglyph, the stratheads behind real-time strategy games from Star Wars: Empire At War to Grey Goo, today launched their latest effort in clicking on men to make other men kill them. Forged Battalion is its name, and customising your units with wacky weapons and wheels is its game. Fraser Brown quite liked tinkering with that when he prematurely evaluated Forged Batallion in its early access…

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Feature: Stick rocket launchers on it

Premature Evaluation: Forged Battalion

Premature Evaluation is the weekly column in which we explore the wilds of early access. This week, Fraser’s making his very own RTS faction in Petroglyph’s Forged Battalion.The drones swoop in first, dropping gas bombs on top of unsuspecting mech pilots. The rest of the horde soon follow, announcing their arrival by launching toxic grenades that slowly corrode their victims, accompanied by the traditional wall…

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Petroglyph’s unit-customising RTS Forged Battalion hits early access

Petroglyph Games, the studio behind such real-time strategy games as Star Wars: Empire at War and Grey Goo, are back with another clickwar. Forged Battalion is its name, and letting players customise units with a wide variety of chassis and weapons is its game. It's mighty colourful too. Forged Batallion will properly launch later this year but, if you really want to build giant robot…

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Petroglyph’s RTS Forged Battalion is full of custom units

Petroglyph Games are up to arcadey real-time strategy antics again, today announcing Forged Battalion [official site]. The upcoming RTS will let players heavily customise their units, kitting them out with different weapons and bits to fill different roles and counter enemies. Will you kit that power armour infantry with machine guns, or acid jets, acid grenades, rockets, sonic pulses, a plasma rifle... and so on…

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Grey Goo Adds New Faction, Gets Price Cut

Grey goo, grey goo, it's here for me and you! Devours our flesh, intestines its nest, it's coming! It's coming! No one's safe, so turn and face our oncoming nanotech disaster.By which I mean, obviously, that Petroglyph have bunged a fourth faction and new units into their RTS Grey Goo [official site] with a free expansion. The Shroud have arrived, and everyone's cacking themselves. And…

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Lick It: Grey Goo’s Free Steam Trial Weekend

Grey goo for me and you. Grey goo, it's coming, it's true. Grey goo, don't ask why, just do. Slithering sucking devouring spitting growing seething grey goo! Taste it, please do.Which is to say that Petroglyph's sci-fi real-time strategy game Grey Goo [official site] is holding a free trial weekend on Steam, letting all and sundry play the whole dang game until Sunday afternoon. Alec…

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