Posts Tagged ‘petroglyph’

Race to the Finish: End of Nations


Petroglyph and Trion Worlds are close to releasing End Of Nations, and they are hoping that it will change things for the MMORTS genre. Seeing the game at Gamescom has given us some clues as to whether they are going to realise that dream.
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End Of Nations: The Metagame Trailer


We saw the Gamescom trailer from forthcoming MMORTS End Of Nation last week (although reposted below), but there’s also a piece by Petroglyph talking about the metagame (also below) – which is the whole conquering-the-world thing that the game has going on. They talk about how you can deploy anywhere on the map to help friends out in the their conquests, and talk a bit about how that wider conflict will play out. We also learned last week that the game will indeed be free-to-play and so if Dan’s message about the game from Gamescom (which read simply “strong”) is to be believed, then we might be in for a cheap treat of RTS persistence.
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No Co(a)st: End Of Nations Is Free To Play

Free... but at what cost?

Just when we thought we’d run out of ways to make jokes about how End Of Nations is a bit like saying “the sea”, another big news story comes out of the MMO RTS. It’s going to be fuh-ruh-ree. Which of course means it’s going to be Free To Play. Co-developed with Petroglyph (the former Westwood team responsible for Command & Conquer), Trion Worlds are claiming that the AAA game’s single player and co-op campaigns will be completely playable to the end without a fee, as well as offering access to 50 player multiplayer battles in the persistent world. So, is there a catch?

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Rise Of The Immortals Has Risen


Petroglyph’s take on the “Multiplayer Online Battle Arena“, which is called Rise Of The Immortals, has now entered an open-beta stage. That means that you can play this free to play game for free. Uh, so that’s good. Anyway, sign up here if you’re interested, and take a look at the footage from the closed beta (below) for a glimpse of what awaits you within its warm, free, digital folds.
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Petroglyph Date Rise Of The Immortals Beta

Dance, scorpy, dance!
Gosh, it seems that everyone wants a piece of the DOTA pie – I’m sorry – Multiplayer Online Battle Arena pie. RTS heroes Petroglyph have announced that they’re accepting sign ups for their take on the genre, Rise Of The Immortals, just here. The event itself kicks off on the 5th of April. The game is, of course, based around team PvP hero combat, but apparently there will also be an introductory PvE mode for those wanting to learn how to play, or simply hide from the harsh judgement of their peers.

There’s a video of Petroglyph talking about their game, and you can watch it below. But there’s more! A second trailer. Imagine that! The second one has actual game footage. So hurrah for that.
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Petroglyph Announces Rise Of Immortals

I grant you the wish... OF DEATH!

Petroglyph, they of End Of Nations and Guardians Of Graxia, have just this second announced their next game: Rise Of Immortals. The former Westwood-encrusted team say it will be a “multiplayer online battle arena”, and at that oh-so familiar price of free to play. It too is set in their Graxia universe, but 300 years since Guardians ended. The announcement explains that the game will offer the strategy gaming of other MOBA titles, but with persistent character progression, and “enhanced socialization features”. And it’s already ready for closed beta sign-ups. Lots more details, along with all the screenshots and the first video, below.

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Guardians Of Graxia Released, Cheap!

You'd think baddies would cheat and move before it was their turn.

While people are waiting for Petroglyph’s forthcoming MMORTS, End Of Nations (recognisable by there being sea there), there’s a whole other strategy game from the same developer that was released today. It’s Guardians Of Galaxia, a turn-based card game-cum board game strategy, the likes of which makes me feel a bit nervous. And it looks properly bonkers. And as Kieron pointed out last month, it’s a board game too! And it features fighting elephants.

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Boarder Patrol: Guardians Of Graxia

Ooh, I do like a nice board

While we’ve been all over End of Nations we haven’t brought any attention to Petroglyph’s other game they’re releasing. Which is a little odd because it’s out sooner. And also… well, it’s a little odder in another way. Guardians of Graxia isn’t just a direct download PC game. It’s also a board game. You can order the latter already (and also the other Graxia-set game Heroes of Graxia), and the actual PC-version is available soon. The PC version is apparently a solo game “with potential additional releases later”, though the board game is 1-2 players with a variety of scenarios. More details on the site and the trailer follows.
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End Of Nations: Some PvP Footage


Quinns mentioned the intriguing-sounding MMORTS, End Of Nations, in his survey of the first day of GamesCom. Massive tanks, apparently. This is what Petroglyph (C&C veterans who made Universe At War) did next. There’s now been some footage released of the PvP aspect of the game, which allows multiple players (15 vs 15) to battle against each other and AI forces on a huge battlefield. A pretty traditional art style there, but it does look fantastic. Looking forward to marching a righteous RPS horde into this one.
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Can’t Think Of Greek Pun: Mytheon


Remember the mildly disappointing sci-fi RTS Universe At War? It was the one where alien races used the Earth as a place to do fighting at each other. Remember that? Okay, me too! I totally reviewed it. Anyway, the developers of that very game, Petroglyph, have another work on the horizon, only this time it’s a free-to-play (read: micro-payments) MMO with some strong Greek mythology themes. It’s called Mytheon, and I’ve posted the “classes” trailer below. Could it be Titan Quest the MMO? If you stare at it with your eyes crossed so the image goes out of focus, it could be. The launch date seems to be a vague “2010”, and we’ll be annoyed if that’s wrong.
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Universe at Price War

Oo-la

Who knows how the current trend for free-to-play games (including Quake Live, below) will eventually pan out, but us gamers can at least reap the benefits of publishers’ mad money-juggling experiments in the meantime. The latest announcement is a mystery new game from Petroglyph, they of Universe at War (quite good) and Star Wars: Empire At War (not quite as good), and who famously have a few of the original C&C chaps amongst their noble number.

No idea what the game will be as yet, and I’m only presuming it’s an RTS based on their track record, but it’ll be funded by micro-payments (which are like money, but with a different name), and will be published by new firm True Games. So, wait, all the other games are false?
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Christmas at War

Petroglyph are in that seasonal spirit, and released a three (COUNT’EM!) disc soundtrack of Frank Klepacki’s music for the game, in a single 8 Imperial Peggles download.

It's the end of the world as we know it, and we feel like listening to RTS soundtrack music.

Frank, who you may know from Dune 2 and Command and Conquer says: “I hope you enjoy listening to this soundtrack as much as I enjoyed creating it for Universe At War: Earth Assault. Nothing is more gratifying to me then to see it completely integrated into the rest of team’s hard work on this title, in the name of creating a fun experience for everyone. This game is definitely the most unique rts I have worked on to date and I’m proud to be a part of it on all audio fronts. Thanks to all of the community – Keep rockin’!”

We can only concur and hope that you, indeed, keep rockin’.

Universe At War Factions Vid

One of the more interesting RTS games of the year (although perhaps, as KG and Alec observe, that’s something to do with it being a slow year for the old click ‘n build) with Petroglyph’s veteran designer, Adam Isgreen, talking a bit about the three different factions in the game:


Game Trailers, you may be spared when our alien overlords arrive.

I’ll be reviewing the alien ménage à trois in a PC Gamer magazine near you, real soon.

Universe At War Demo

I’ve been meaning to post this all day, but ended up playing Assassin’s Creed instead. (What a peculiar game, but more on that when they finally get round to making that PC version.) So yes, the Universe At War demo is available for your downloading pleasure. It’s info-girth is an uncomfortable 1179 Mb and it includes two levels of the big stompy robot campaign, The Hierarchy. I particularly like these guys because they hoover up cows and people for fuel, as well as have giant walking robots as their principle base structures. They talk as if everyone last one of them is pretending to be the Imperial Dreadnought from Dawn Of War. And that’s a good thing, if you like alien machismo. (Which I do.)

The demo is a little dull to look at, and you can safely crank it up to very high detail (from the default not-much detail) to get some better terrain. (Because aren’t we all here for the terrain, really?) The environment on the first level is seven shades of bland, and there’s much more interesting stuff in the game proper (marshes, cities) because I’ve seen it demoed months back. This follows a trend this year of releasing not-that-good parts of games as demos. Games are one medium in which keep the best ’til last rarely does anyone any favours. What’s most fun about Universe At War is wide open splatter of mad ideas they’ve bunged into the three alien factions and I’m not sure any of that will come across until we get hold of the full game. It’s old skool, this one, but it’s tasty.

Hey, it’s the Universe At War Beta

The chaps from Petroglyph have reached that vital testing stage of development with their new RTS, Universe At War: Earth Assault. You can sign up for the closed beta here, and I recommend you do so, because from what I saw earlier in the year this could be one of the most entertaining strategy games of 2007. Hopefully there will be an open beta to follow.

The Petroglyph team, who previously made the fairly average Star Wars: Empire At War, have let the juice of game-glands flow freely on this one. It’s feels colourful and slightly crazed. The scene is set by three alien races invading Earth, each one with its own concept and base-building methodology. Universe At War just seems to be dripping in ideas – stuff like the varied resource gathering could make for some fascinating tactics. The bio-invader aliens, for example, hoover up cows and people for their organic resources, while the robotic aliens need raw metallic materials from cars and other technological devices. You might find yourself defending a herd of cattle to fend off your enemy’s advances, or staking out a car park to ambush the robotic harvesters.

There’s a strong whiff of the Starcraft asymmetric conflict going on, as well as some of the character and silliness of the Command & Conquer series. Petroglyph are all veterans of the Command & Conquer games, so we can expect the kind of polish and ease of play that you find in those games. While Empire At War seemed a bit stiff and constrained by the Star Wars licence, here the development team are clearly enjoying themselves, and just pouring whatever seems funny or entertaining into the game world. There’s a sense of excitement in playing it that I’ve not felt elsewhere for quite some time. It really knows this is a game, and the mercenary sharkmen and titanic walker-robots really testify to that.

What’s more interesting however is the mass and inertia of new concepts that the various alien races bring with them. There’s no ‘human’ faction, so you’re constantly playing with wildly diverse, often completely weird units. The two races I played included immense walking-base style robots that could be modded after being summoned down from orbit, and a networking Protoss-style iPod-theme information tech robots. They played quite differently, and each offered a slew of different tactics. Simply walking my mega-robot HQ into the enemy base was a joy. I was also impressed by the way the game continually opened up with new tech options, making you feel as if there was always something you could do to suddenly change tactics, or to claw back victory from the most precarious situation.

There’s also another black hole bomb in there, which suggests Blizzard, EA Los Angeles and Petroglyph might all be thinking rather similarly about what lies at the top of those tech trees…