Posts Tagged ‘petroglyph’

Release Dated: The Grey Goo Petroglyph Do

'I'll splode you!' 'Nuh uh I'll splode you first!'

As end-of-human-civilization scenarios go, I quite like the sound of grey goo. Yes, self-replicating nanomachines converting everything into more of themselves will become a real problem at some point, but think of the fun we can have in those first few minutes and hours, playfully feeding items into nanomachine puddles and – carefully – flinging around spadefuls of fizzing sludge.

That’s not quite the premise of Petroglyph’s game Grey Goo. We haven’t really had a gander at the RTS since they announced it in March but now that Petroglyph have announced a release date – January 23rd, 2015, calendar compulsives – let’s have a look-see.

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End Of Nations Devs Reveal Throwback RTS Grey Goo

Strategy, presumably unfolding in real time.

When I first heard about Grey Goo, I assumed it was some kind of World-of-Goo-style puzzler, except all gritty and probably about a goo blob with No Family, No Loyalties, And Nothing Left To Lose. I was woefully, hideously incorrect, but can you blame me? Grey Goo isn’t really what I would’ve titled an RTS that attempts to hearken back to the genre’s golden age, but former End of Nations developer Petroglyph is sticking with it, so here we are. In the wake of Victory’s sobering defeat, the recently beleaguered studio is going back to what it knows best. Base building, three unique factions, and a handful of profoundly important decisions instead of 100 inconsequential ones. Debut trailer below.

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Defeat: Petroglyph Cancels Victory Kickstarter

This is the only way to destroy a Kickstarter prematurely. Well, short of throwing it into Mt Doom, which isn't actually a real place.

Victory!

Is not a word I plan to use to name anything ever – except perhaps my arch-nemesis if I’m given the opportunity to travel back in time, be present at their birth, and choose their name. Reason being, cosmic irony is a looming, universe engulfing bastard, and it will paint a target on your back for so audaciously daring to believe you might succeed. Such is the sad yet somewhat inevitable tale of Petroglyph, who hasn’t exactly had the best string of luck after Trion yanked End of Nations in-house. The developer’s admitted defeat in its effort to raise $700,000 for WWII arena RTS Victory, pulling the plug on a Kickstarter that was off to a languidly tank-like trundle. So then, where to from here?

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End Of End Of Nations: Petroglyph Returns With Victory

Other reasons this Kickstarter might have trouble gaining traction: it is very brown.

OK, admittedly, End of Nations hasn’t met its untimely end just yet. Trion has, however, wrested control of its development away from Petroglyph, and last time we checked, things weren’t looking so good. But that’s an increasingly convoluted tale for another day. The question of the moment: where exactly does all of this leave Petroglyph? Not entirely surprisingly, the answer is the gaming industry’s current nearly choral refrain: Kiiiiiiiiiiiickstarter. Simply (and perhaps optimistically) titled Victory, the new project is quite a change of scenery from End of Nations, trading its cotton-candy-colored lasers and lumbering mechs for good old-fashioned World War II tanks. But this is far from a heavily armed assault on Company of Heroes 2’s frigid niche. Reposition your eyeball-shaped army of two after the break to find out why.

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Petroglyph Layoffs Not The End Of End Of Nations

Target destroyed, sir. Second cotton candy missile salvo ready to fire at will.

Dodging the incredibly strange trend in which games with portentous names become self-fulfilling prophecies (Hello, Duke Nukem Forever), End of Nations has not, in fact, met its untimely end. You could be forgiven for thinking that it’s in pretty big trouble, though. Indefinite postponements and worrisomely far-reaching developer layoffs tend to have that effect. Regardless of how things ultimately shake out, however, change is afoot. The most earth-shaking bit? Petroglyph’s no longer on development duty, with Trion Worlds now leading the charge on the lumbering, stumbling MMORTS.

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Tough Times: Petroglyph And NCSoft Layoff Staff


Bleak news. Eurogamer is reporting that End of Nations developers Petroglyph are letting around 30 employees go. Their reported rumour was confirmed on Twitter, when writer and game designer Adam Stevens confirmed he’s one of those who’ll be losing a job over the holidays, posting: “Well, it appears this winter break will be extended indefinitely.” And is response to an inquiry he confirmed: “Lay-offs at Petroglyph. Looking like I’ll be Leaving Las Vegas.”

Meanwhile PC Gamer are reporting that NCSoft Seattle are losing an undisclosed number of staff in a ‘realignment’.
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Big Delays Hit LOTRO: Rohan And End Of Nations

Time. The gaming industry – like everything else in the past, present, and future – exists inside of it, but often, it seems to observe time less as an incontrovertibly defining law of the universe and more as a set of loose guidelines. So delays happen right and left, and everyone cries while conveniently forgetting that their backlog can be seen from space. That in mind, I can’t really complain when developers decide to do things right instead of cutting corners en route to a quickly forgotten whimper of a release. And I especially can’t complain when said developers are super graceful about it, as both Turbine and Trion have been with Lord of the Rings Online: Riders of Rohan and End of Nations, respectively.

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